Thread Tools
Old November 4, 2002, 12:27   #1
Elowan
Warlord
 
Elowan's Avatar
 
Local Time: 03:22
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 123
Granary or GP first in capitol?
I can build GP from the get-go in my capitol city and I have one other city built (popped a settler from an adjacent GH).

Here's my question:

Should I push out: warrior,warrior,settler (repeat x 1) in the capitol first and then should I build a granary next(knowing that I'll sell it after GP) followed by the GP?

I guess the essence of my question is this: will the time taken up by building the granary be regained in the subsequent building of the GP (larger population)?

I know that some would reccomend building a granary before producing settlers.

Looking for advice from the scarred and aged Wise Elders of Strategy.
__________________
'Meddle not in the affairs of dragons
For thou art crunchy
And go well with ketchup.'
Elowan is offline  
Old November 4, 2002, 12:39   #2
Minmaster
Warlord
 
Local Time: 02:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: California
Posts: 151
GP? GH? what are they?
Minmaster is offline  
Old November 4, 2002, 12:44   #3
Martinus
Prince
 
Martinus's Avatar
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Warsaw, European Union
Posts: 938
GH could be a Goody Hut. No idea what's GP though
__________________
The problem with leadership is inevitably: Who will play God?
- Frank Herbert
Martinus is offline  
Old November 4, 2002, 12:48   #4
Dominae
BtS Tri-LeaguePtWDG Gathering StormC4DG Gathering StormApolytoners Hall of Fame
Emperor
 
Dominae's Avatar
 
Local Time: 06:22
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 7,017
Though I can't give you a precise reason why, it's usually better to pop out Settlers as fast as possible early on, rather than spend time building a Granary (presumably in hopes of producing Settlers faster afterwards). In my experience, Granaries are good for getting your cities to decent size once you've started building up your empire. They simply cost too much to facilitate REXing.


Dominae
Dominae is offline  
Old November 4, 2002, 13:03   #5
jshelr
Civilization III PBEMIron CiversC3CDG Ankh-Morpork
Emperor
 
jshelr's Avatar
 
Local Time: 06:22
Local Date: November 1, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
I suspect GPs are particularly good pymamids call the Great Pyramids
jshelr is offline  
Old November 4, 2002, 13:34   #6
cracker
Warlord
 
cracker's Avatar
 
Local Time: 03:22
Local Date: November 1, 2010
Join Date: May 2002
Location: Colorado, USA
Posts: 115
You cannot successful ask and answer questions of this type in an absolute sense because the correct answer depends on four things:
  • The terrain power of your start position
  • The Civ you are playing
  • The map size/landmass ratio
  • the strategy/victory condition you are going for

If you are playing the Iroquois in the tundra instead of playing Japan on grassland the answer will be different.

Only civs that have pottery to start with (expansionists) can build the Granary from the get-go anyway; and only industrious civs have masonry to build the pyramids right away. America is the only civ where this question always applies in the beginning turn.

Look first to understanding how to improve the power of your start position regardless of what civ and map you play.

Read the article on

Improving Your Opening Play Sequences

and then look to try and optimize your initial cities to perform one key task: expansion, military, or productivity for wonders/improvements.

Current testing of gameplay mechanics suggests that building the granary early is useful in about 1/2 the starting situations.

Building the great pyramids is a bigger debate because on certain map sizes and landmass setting it is far better to capture the pyramids than waste time building them yourself. You have to become far more of a master at managing happiness and productivity if you have the Great Pyramids because your population will usually outgrow your skills and abilities to provide military police, luxuries, and other growth/happiness support infrastructure. I use the F11 key to monitor my enemies early and then when I get the ability to use the F7 key I plan ahead for the cities that are building the great pyramids. When I get the pop up anouncement that one of them has built the pyramids you can gues what happens within the next 3 or 4 turns.

I would rarely advocate dedicating my capital to accumulate shields for building a wonder until I have at least 6 or 8 towns in place. On the easy difficulty levels you may not get poached by other civs beating you to the wonder, but on Monarch and above the AI's get to build wonders cheaper than you do so poaching and cascade is a common occurance. When you lock your capital into building a wonder you do not have the ability to fall back into building a palace to recoup shields that may be lost.

Last edited by cracker; November 4, 2002 at 13:39.
cracker is offline  
Old November 4, 2002, 15:09   #7
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 06:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
I think the issue GP is relevant only for the lower 3-4 levels as you will not be getting it enough to worry about at the higest levels. On those levels that you could build it, I would agree with Cracker. It is not very funny to have to switch off that wonder to a unit and lose a ton of shields. Early those shields are important.
vmxa1 is offline  
Old November 4, 2002, 15:17   #8
metalhead
Warlord
 
metalhead's Avatar
 
Local Time: 06:22
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
Pyramids - I've never built them, at least not above Warlord, and even then I'm not sure I ever built them. I would ignore the Pyramids altogether - the shield expenditure so early in the game is not justified by the effects of the Pyramids.
__________________
Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
Professor Plum: Yes, but now I work for the United Nations.
Wadsworth: Well your work has not changed.
metalhead is offline  
Old November 4, 2002, 16:17   #9
DrFell
Civilization II Multiplayer
King
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Sep 2000
Posts: 1,131
Pyramids are great if you get enough early GLs. Otherwise, forget both of them (pyramids and granaries).
DrFell is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:22.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team