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Old November 4, 2002, 15:31   #1
metalhead
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Those f-ing ruins!!!!
I'm sure anyone who has PtW has seen one of these - when you raze a city, or a Civ gets eliminated from the game, city(s) become a pile of rubble. I absolutely cannot stand these blights on an otherwise pleasing landscape. Is there any way to get rid of these piles of rubble, besides building cities on top of them? Are the ruins of the Persian city I razed in 1000 BC to steal its iron going to be around 3000 years later? What were the Firaxians thinking when they decided to put this into the game? Am I the only one bothered by this?
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Old November 4, 2002, 15:50   #2
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Actually, just move one of your workers to the site and build either a road, mine or irrigate - The ruins will disappear after the terrain improvement is complete.
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Old November 4, 2002, 17:06   #3
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Maybe they were thinking that Warlords was cool.
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Old November 4, 2002, 17:34   #4
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I like the idea, it's the graphic I hate. It looks like mush. It could have been much cooler (but I guess that's what one could say for all of their uninspired graphics for Civ3. Thanks for the mods, Sn00py!)
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Old November 4, 2002, 18:12   #5
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If you hate the graphic, mod it.
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Old November 4, 2002, 18:18   #6
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Yep, if you dont like it, just save over that gfx with a small dot, or something. Perhaps a transperant dont...
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Old November 5, 2002, 15:36   #7
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Quote:
Originally posted by Wittlich
Actually, just move one of your workers to the site and build either a road, mine or irrigate - The ruins will disappear after the terrain improvement is complete.
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Old November 5, 2002, 16:44   #8
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Re: Those f-ing ruins!!!!
Quote:
Originally posted by metalhead
What were the Firaxians thinking when they decided to put this into the game? Am I the only one bothered by this?
You know, it was actually we, the Apolytonians, who suggested this, in a slightly different form...

From The List, section Radical ideas:

Quote:
11. If a city is destroyed by natural means and not by another civilization then the destroyed civilization’s cities turn into ruins. If another civilization discovers these ruins then they get whatever gold and technology that the civilization had.
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Old November 5, 2002, 16:58   #9
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I like the ruins. Adds a nice touch to razing the cities.
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Old November 5, 2002, 17:03   #10
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I have to vote with good idea, bad graphic... it just looks like a huge pile of gigantic blocks of sandstone and not like actual ruins... they should be simpler and not take up so much space and hide the terrain so much ... just a few ruins or blackened buildings would be good ... some pillars or something...
Guess its "waiting for a nice terrain mod" time

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Old November 8, 2002, 23:28   #11
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I like the ruins, it let's you know something was there. Anyway, it's a pile of rubble, it's not supposed to be atractive.
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Old November 9, 2002, 01:35   #12
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I like it. The graphics could use some work though. A nice touch I'd like to see is if you build a city on ruins, it prompts you to name the city the same as the former city that was destroyed. Or something.
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Old November 9, 2002, 03:12   #13
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Quote:
Originally posted by Carver
I like the ruins, it let's you know something was there. Anyway, it's a pile of rubble, it's not supposed to be atractive.
Plus, if you don't like 'em, don't wipe out your enemies.
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Old November 9, 2002, 07:10   #14
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Ruins could get completely buried under the new city or landscape and discovered with archaeologists in modern era. The discoveries could give culture and tourism boost.

Ruins is a great idea that leaves an idea of history on the land.

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Old November 9, 2002, 13:59   #15
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Quote:
Originally posted by sun_tzu_159
Ruins could get completely buried under the new city or landscape and discovered with archaeologists in modern era. The discoveries could give culture and tourism boost.

Ruins is a great idea that leaves an idea of history on the land.

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True! Ruins make the game more "epic"...

But the graphics still suck.
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Old November 9, 2002, 16:14   #16
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Or, don't forget the "salvage war ghetto" worker command that comes with, i dunno, say nationalism? J/K!
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Old November 10, 2002, 00:37   #17
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Quote:
Originally posted by ixnay37
A nice touch I'd like to see is if you build a city on ruins, it prompts you to name the city the same as the former city that was destroyed. Or something.
to the name promt.

Also, some sort of bonus for rebuilding on ruins. Maybe you should start with some shields so that it's easier to "rebuild" your temple or whatever.
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Old November 10, 2002, 01:04   #18
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Maybe, going along with Carver's post, when you build a city near or on a ruin, you have the option of getting the minerals and gold from them. If you do, you'd get a little plus to help along a struggling civ. But if you don't, then later on once the city's roaded to another civ, it starts building up culture points (read: tourist attraction) or maybe a little capital too (tourists buy stuff, too. Like postcards, souvenir mugs, replicas of the temple.)

BTW, a large cookie to whoever knows where I got that last, italicized phrase
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Old November 10, 2002, 02:49   #19
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Well you can't just build a road on them becasue there is already a road in a ruin from the destroyed city.

I think it would be cool if someone came up with good grafic of a burnt out shell of some buildings or something. When playing a fast conquring game the map ends up getting pretty well littered with the ugly ruins.
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