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Old November 6, 2002, 08:42   #1
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How Civs will be picked
I’ve noticed that – as of yet – the topic of how Civs are going to be picked hasn’t come up yet. Personally I’m not a big fan of “whoever calls first”, anyway it’s just not “the civ way” (this is a game of planning, not quick calls). Perhaps we could have someone (impartial, maybe MarkG would do it?) randomly get create a choosing order list? Other ideas?
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Old November 6, 2002, 09:03   #2
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During the impromptu chat between Myself, Trip, Togas and notyoueither, we discussed this at length. Our solution was that each team get to pick a civ. If no one else picks the civ you selected, its yours. If there is a conflict between two civs (I dout there will be more than two of four teams picking the same civ), each team picks one represenative to do paper scissors rock. I know it sounds simplistic but the damn game works. Hell, if you wanted to, you could have a team vote on which item to pick. Winner gets the civ in question, and the looser goes and picks whats left.
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Old November 6, 2002, 13:50   #3
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Sounds fair to me.
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Old November 6, 2002, 14:10   #4
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Sounds fair to me too.

I'd also like to take this opportunity to say nice and early that WarriorPoet is not a DL of mine.

/me waves to WarriorPoet
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Old November 6, 2002, 16:45   #5
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WarKing was my previous UI, but I can't seem to use that one any more...anyhow, thank you for the welcome.

At least I seem to have found someone of similar thoughts
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Old November 6, 2002, 22:51   #6
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This sounds very reasonable, donegeal
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Old November 6, 2002, 23:02   #7
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Fair enough, sounds like a good plan!
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Old November 7, 2002, 12:58   #8
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If I understand correctly, during a chat, two appointees plays rock-paper-scissors. Will we use an arbiter, to whom the answer is given privately (like, Trip tells "paper" to Togas, and NYE tells "rock"... Togas reveals the victory of Trip's team to the world once he has both answers).

Whether the choice would be voted by the teams in their private chatrooms or decided by an all powerful appointee, should be up to the teams to decide, don't you think ?
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Old November 8, 2002, 06:26   #9
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Another method to discriminate teams having chosen the same civ would be simply to discard the civ concerned; then the two teams would get their second choice. With 24 available civs, there is no risk of shortage.
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Old November 8, 2002, 06:43   #10
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Quote:
Originally posted by Spiffor
If I understand correctly, during a chat, two appointees plays rock-paper-scissors. Will we use an arbiter, to whom the answer is given privately (like, Trip tells "paper" to Togas, and NYE tells "rock"... Togas reveals the victory of Trip's team to the world once he has both answers).
We figured we would dragoon Mark to be the keeper of the choices.

All he has to do is say 'NYE chose rock, and Trip chose paper. What in Hades are you guys doing?'

We can sort it out from there.
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Old November 8, 2002, 14:33   #11
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One problem that seems to be possible... what if 3 different teams compete for a single civ (most likely Carthage or the Ottomons) and they all have one victory and one loss in a 3-way round of paper-rock-scissors?

...
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Old November 8, 2002, 14:36   #12
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If that happens we can deal with it. Chances are it will not happen. We shouldn't worry about it.

Anyway, the most sensible solution would be to simply repeat the rock/paper/scissors game until we have a winner.
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Old November 10, 2002, 12:41   #13
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FP has the right idea. VIVA CARTHAGE!!! VIVA THE OTTOMAN EMPIRE!!!
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Old November 10, 2002, 14:17   #14
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I know I posted this link in another thread, but it's relavent here too

http://www.worldrps.com

We must rock-paper-scissors (or stone-papyrus-flint) by the rules! These people must not have a life...

To make the post useful, I'll say good ideas both Spiff and DAV
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