View Poll Results: Which Civ should we roleplay?
Carthage 9 32.14%
Celts 4 14.29%
Ottoman 5 17.86%
Spanish 6 21.43%
Other (please post choice below. Each posted civ will also be counted) 4 14.29%
Multiple Choice Poll. Voters: 28. You may not vote on this poll

 
 
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Old November 6, 2002, 17:12   #1
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Roleplay Team: Civ Choice Poll
Please only vote in this poll if you are a member of the roleplay team.

It's time to decide, people. I've created this poll. It's multiple choice, so you can pick up any civs that you think we should play. Civ with the most votes is it.

Debate below, if you'd like.

--Togas
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Old November 6, 2002, 17:15   #2
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Hey, maybe you should wait on this. I heard MarkG is going to have the secure team forums ready by the end of the week.
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Old November 6, 2002, 17:17   #3
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Eh we are all adult enough to stay out of their affairs.

Arent we?

Let them decide. If worse comes to worse, they can do a PM vote.
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Old November 6, 2002, 17:23   #4
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I almost clicked on this beatiful poll. I had a flash of intelligence just before doing so... Maybe there are other poll maniacs out there ?
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Old November 6, 2002, 17:29   #5
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All 0s still, I'm amazed.

Away from our Ottomans you heathens!!!
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Old November 6, 2002, 19:32   #6
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I haven's strictly joined yet, but when/if I do, I will vote for either the Carths or the Spanish.
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Old November 6, 2002, 21:22   #7
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I have voted, fair ruler Togas

i threw in votes for the Spanish and Other

my other vote represents ROME
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Old November 6, 2002, 21:46   #8
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Just for general knowledge, I'm not voting, since I don't have PTW and am willing to let others decide .

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Old November 6, 2002, 22:07   #9
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My other would be for the persians. However, I personally have no strong preference for any particular civ, just a couple of strong NO's to some specific ones, which are not in the poll.
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Old November 6, 2002, 23:01   #10
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I voted for Carthage...
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Old November 7, 2002, 16:28   #11
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For anyone who hasn't voted yet, this is a multiple choice poll, so you can choose more than one option and you can also post your vote if your civ is not listed above.

--Togas
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Old November 7, 2002, 17:01   #12
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I go with Celts and other...the Mongols.
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Old November 7, 2002, 17:07   #13
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I voted for Carthage and Spain, and I add one more vote for the Arabs.
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Old November 7, 2002, 18:01   #14
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I haven't voted yet... I'd just like to know a good reason why spain is being considered? Its UU on a Standard Map ( which is leading in the polls right now) will be useless by the time it gets used.

I hope it [isn't] just due to roleplay purposes...
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Old November 7, 2002, 18:18   #15
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Perhaps because the picture set for Spain's leader is the best in PTW ?

Quote:
Originally posted by ruby_maser
I haven't voted yet... I'd just like to know a good reason why spain is being considered? Its UU on a Standard Map ( which is leading in the polls right now) will be useless by the time it gets used.

I hope it is just due to roleplay purposes...
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Old November 8, 2002, 06:11   #16
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I don't find the Spanish UU will be useless at all.
At war time, they can go deeply in the ennemies territories in one turn (6 tiles !) to pillage vital ressources. Since they will oblige the other civs to keep well defended cities against the Conquistador's raids, the attack potential of our ennemies will be smaller. I think having 8-10 Conquistadors always ready to act will be the terror of our ennemies, and they will think twice before declaring wars against us.
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Old November 8, 2002, 11:04   #17
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Oh crap astrologix, that's good reasoning. I wish I read it before I voted--oh well.

I voted for Ottoman, Carthage, and OTHER

My OTHER vote is PERSIA! HOORAY PERSIA!
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Old November 8, 2002, 13:41   #18
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Quote:
Originally posted by mrmitchell
Oh crap astrologix, that's good reasoning. I wish I read it before I voted--oh well.
I'm glad you didn't read it before voting because it is wrong. The conquistador only gets a movement of 2 (whereas calvary and other units get 3) and it will be subject to the same movement penalties that other units have when going through enemy territory (which bumps it down to just two moves inside other teams' borders per turn) and they will cost 70 a pop.
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Old November 8, 2002, 14:15   #19
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Quote:
Originally posted by ruby_maser


I'm glad you didn't read it before voting because it is wrong. The conquistador only gets a movement of 2 (whereas calvary and other units get 3) and it will be subject to the same movement penalties that other units have when going through enemy territory (which bumps it down to just two moves inside other teams' borders per turn) and they will cost 70 a pop.
they treat all terrain as roads...
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Old November 8, 2002, 14:16   #20
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you think that is gonna count for anything in enemy territory?

I'm gonna amend that statement because I think some people are thinking that those two moves that the conquistador gets turn into 6 because everything is considered a road and a road allows only 1/3 of a movement point. I believe what it means is that if the conquistador hits rougher terrain (ie: a mountain) on the first of its 2 turns, it still gets its second turn because the mountain doesn't slow it down, not that 1 move = 3 moves or why shouldn't they have just keyed it as 6 (which is so fast as to be ridiculous in light of the fact that tanks don't even get that)?
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Old November 8, 2002, 15:49   #21
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it meas every tile has a road on it for it. it moves 6 spaces over ALL terrain.
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Old November 8, 2002, 15:51   #22
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He's right. Conquistadors are moving madmen.
They do replace the Explorer after all.
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Old November 8, 2002, 16:32   #23
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But in enemy held territory, no roads benifit units. Therefor, it stands to reason that they will only move 2 squares in enemy territory, but 6 in friendly or neutral, regardless of terrain.

Correct me if I am wrong, as I have not played with them.
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Old November 8, 2002, 17:11   #24
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well, I haven't played with them either, but I guess it was wrong of me to assume that Firaxis would be sensible enough to not have a unit with such a absurdly out-of-whack movement rate

Still, the issue that tipped this off was: can they benefit from that in enemy territory?
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Old November 8, 2002, 17:16   #25
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They treat all terrain as roads, even enemy territory. Sheesh, haven't you guys ever built explorers?

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Old November 8, 2002, 17:26   #26
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Quote:
Originally posted by ixnay37
Sheesh
getting a little overdramatic there aren't you, Shakespeare. You can't prove sh*t to me with a tone like that.
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Old November 8, 2002, 17:36   #27
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Whoops, I forgot the smiley to show that I wasn't really all that serious.
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Old November 8, 2002, 17:40   #28
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now, that you mention it, so did I
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Old November 8, 2002, 18:01   #29
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Yeah, I think Uber is right--I messed up not reading the debate before voting
Oh well RL people every year around the globe (although most noticeable in the US) just vote for who's in their party, sometimes without even knowing any single issue (s)he talked about during the campaign. Besides, I know when all the members come to their senses Persia will win by a landslide.
ruby_maser: How could "sheesh" be serious and overdramatic?
Back to the point, I just remembered my spelling of it! Spam! Another good reason to pick Spam, so i can start the Spam News, or the Spam Gazette. Spam Enquirer, Spam Sun, The Weekly Spam...
Oh well I'll probably stumble across misspellings for all the civs. (It's how I found Spam--I just was typing and the s-p-a-m just rolled off my fingertips!)
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Old November 8, 2002, 18:19   #30
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Quote:
Originally posted by mrmitchell ruby_maser: How could "sheesh" be serious and overdramatic?
maybe it wasn't as dramatic as if like this SHEESH!!!!!!!

Better?

[edit] ...but we are the roleplay team how can one be sure?
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"Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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