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Old November 21, 2002, 14:38   #31
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Did you see the poll to the end? I think I recall Emperor taking an early lead but Monarch actually winning. There was also far more votes for Regent than Deity so a Re-vote probably would have only made a stronger case for Monarch.
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Old November 21, 2002, 15:27   #32
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We should definetely choose accelerated production.
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Old November 21, 2002, 15:33   #33
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accelerated production
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Old November 21, 2002, 16:12   #34
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Quote:
Originally posted by alva848
accelerated production
What's wrong with it?

The game is going to take a lot of time, and accelerated production is the only way to reduce it to some reasonable period.
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Old November 21, 2002, 16:18   #35
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it's a different game. We should play "standard Civ" for our first ever mulit-team civ3 demo game(or any civ game? were there any Civ2 multi-team demo games?).

for accelerated production
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Old November 21, 2002, 16:23   #36
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and at the end of the 4 years it takes to play this game, we can start a Civ4 demo game



j/k
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Old November 21, 2002, 17:17   #37
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Old November 22, 2002, 01:39   #38
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btw: accelerated doesn't speed up turns. just makes the early turns longer.
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Old November 22, 2002, 03:59   #39
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It speeds up the game alva.

Fewer shields to build things. Fewer food to grow.
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Old November 22, 2002, 04:10   #40
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so you have more units to move, things to check in the early turns
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Old November 22, 2002, 04:35   #41
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and the game comes to a point of decision sooner...
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Old November 22, 2002, 05:15   #42
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true, so in conclusion:

the game finishes sooner, but is slower to play
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Old November 23, 2002, 02:37   #43
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better than submitting a turn with only 2-3 worker to control and waiting for buildings to finish for early turns.....
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Old November 23, 2002, 08:21   #44
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Quote:
Originally posted by Randolph
it's a different game. We should play "standard Civ" for our first ever mulit-team civ3 demo game(or any civ game? were there any Civ2 multi-team demo games?).

for accelerated production

I also think tech rates are effected... hmm.
And the two AI civs can easily get way too powerful with acc.prod.
Especially on higher levels when their bonuses are multiplied.

OBS: (Played acc.prod. once on emperor, and got no rivers...
unrealistic things happened and I was beaten by the frogs.)
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Old November 30, 2002, 12:30   #45
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I think humans abuse the acc prod more than the AIs do... Maybe not, but thats the way it seemed on my last acc prod game.
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Old December 27, 2002, 21:40   #46
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What happens if two teams choose the same civ to play as?
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Old December 28, 2002, 01:01   #47
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Quote:
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What happens if two teams choose the same civ to play as?
That actually did come up while the game was being set up; my team had a dispute over Carthage, for one. Don't know if there were any others; GS was surprisingly unchallenged on Egypt.

Rock-Paper-Scissors was used to determine who got the civ.
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Old January 29, 2003, 08:12   #48
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Well in theory it was, although the team that lost R-P-S actually ended up with Carthage
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Old January 29, 2003, 22:10   #49
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Here is a rule proposal I think is on its place:

Code:
"In the case of team membership abuse for spying on other teams, 
the spys employer (cheating team) shall cede, at least, 
half of its cities onto the victim team. 
The spy himself will seek a permanent exile in nomansland."
Ok, what do you say?
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Old January 29, 2003, 22:41   #50
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And pray tell, why is this brought up? Do you have something to tell us PlagueRat?
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Old January 30, 2003, 01:34   #51
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We will see... If someone really do cheat, though I do not accuse anyone, we will always find out who the cheater is.
And...
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Old July 19, 2003, 22:06   #52
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Whatever happened to the UN idea?
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Old July 19, 2003, 22:51   #53
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It got vetoed
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Old July 20, 2003, 00:07   #54
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Quote:
Whatever happened to the UN idea?
I proposed it twice, it got shot down twice. If you'd like, I can go for three and call it a day
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Old July 20, 2003, 10:27   #55
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Third times a charm.
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Old July 20, 2003, 10:31   #56
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Quote:
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I proposed it twice, it got shot down twice. If you'd like, I can go for three and call it a day

hi ,

persistance is the key to winning , ......

give it a third try

have a nice day
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Old July 21, 2003, 09:22   #57
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Concerning Teams, titles and diplomatic positions:

First of... how did u guys get this started???(don't answer)
But do answer this, how is it possible for me (a novice) to become a member of a team and aquire some cool titles for myself. And can i be an observer to one of the games. This so i can a get a feel of how much you guys kick ass
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Old July 21, 2003, 09:29   #58
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You should post in the team threads in the main forum (you might have to dig a bit to find them) and announce your interest in joining their team.
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Old July 21, 2003, 09:43   #59
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You can apply to certain teams and hope that they'll accept you. If you have some experience and good character then it shouldn't be a problem. Want a run-down of the teams?
Btw, you look a bit suspicious, I have to admit. You've only joined today and never posted before. I'm afraid that yYou might have to prove to some people that you're not a spy for another team or another site (rivals in the InterSite Democracy Game may be seeking ways to look into Apolyton strategy by infiltrating the PTWDG teams).
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Old January 21, 2004, 21:13   #60
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Rody Yayo the game take months, so don't expect to be dazzled.

Did you get the name Yayo fron Tony in Scareface?
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