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Old November 6, 2002, 22:02   #1
CiverDan
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Swordsman rush
I have used this technique on an elimination game an a tiny map I played. Build 5-7 warriors. Discover Iron working. Bring science real low to crank up cash. Upgrade to swords. March them to nearest opponents city. Of course you need tiny map and Iron nearby for it too work.
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Old November 7, 2002, 01:48   #2
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hey, that's not too bad an idea.
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Old November 7, 2002, 02:05   #3
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Yup. Chariot to Horseman works too, just a bit harder unless you're lucky.
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Old November 7, 2002, 18:01   #4
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Old November 7, 2002, 18:28   #5
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5-7?

Not exactly what I had in mind when you said "rush"...
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Old November 8, 2002, 09:55   #6
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Why wait so long? Just build 5 or 6 archers and a couple spearmen. If you wait for Iron Working, you'll most likely end up dead.
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Old November 27, 2002, 13:59   #7
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Quote:
Originally posted by metalhead
Why wait so long? Just build 5 or 6 archers and a couple spearmen. If you wait for Iron Working, you'll most likely end up dead.
not true in MP, the cheap tactics that are used so effectively versus the AI don't work very well against good human players.
As a matter of fact I have found that no one strategy works often enough to be any of any use. My best advice is to go into every game fresh and open to new ideas, and to take advantage of one's civ's attributes.
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Old November 27, 2002, 16:37   #8
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Had a game where neither me nor my neighbour had Iron or Horses. I was larger, he had a bottleneck (city on hill with wall).

We bashed and bashed and bashed at each other with Archers and Spearmen. No result was possible given the equal values, his defensive position, and my numbers.

That game would have only broken once we got across the sea. The first to find Iron or Horses and get the harbour built would have won.
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Old November 28, 2002, 18:42   #9
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Quote:
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Yup. Chariot to Horseman works too, just a bit harder unless you're lucky.
Just take Equiptians and destoy the all!
(with Chariots)
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Old November 29, 2002, 12:45   #10
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Gah, what a cheap tactic.

This is not Starcraft! Rushes ruin all the scientific, cultural, diplomatic and building aspects of the game.
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Old November 29, 2002, 12:55   #11
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careful with the rush it will not work so easily against human opponents, i have had success building infrastructure and playing that way, without resorting to playing civ as a wargame. that being said, sometimes one must go on the offensive.
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Old November 30, 2002, 21:12   #12
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I agree. I have had 10 sword rushes that have failed and others that have suceeded. The key is the element of surprise. I had a regular, non-elimination game where a 10 sword rush at his core cities failed. I also recently played and elimination game where where wa lots of land and a jungle bottleneck between us. So it was a stalemate until i loaded 10 swords on 5 galleys and offloaded them all next to a free city he had gotten from a hut and hadn't been able to defend well yet.
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Old November 30, 2002, 21:31   #13
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Quote:
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The key is the element of surprise.
Exactly! By the same token, not allowing oneself to be surprised is of the utmost importance.
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Old December 2, 2002, 14:01   #14
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Yeah Dan, you #!@&%$ next time i'll check the threads.
There is a defense if you know of the tactic ( Which by the way I have learned the hard way ). It is possible to foil this "mad rush" with lowly workers.......... block the landing of the swordsman that are being carried by the Armada. Always good playing with you. Keep up the good Civin.

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Old December 5, 2002, 23:37   #15
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lol at civerdan cheap boat trick on me take a poor defenseless little city in elimination like that. I will have my revenge
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Old December 6, 2002, 16:11   #16
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Germans are awesome at rushing... im liking them again
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Old December 8, 2002, 14:18   #17
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u can do this with archers tooo of course.....
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Old January 4, 2003, 06:56   #18
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Can someona say something about first assault with swordsmen or equivalent units. I do not mean very early assaults with archers.

Which are the best:
A) Swordsmen (with scientific civs)
B) Immortals
C) Gallic Swordsmen
D) Roman Legioneers
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Old January 4, 2003, 11:22   #19
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Quote:
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u can do this with archers tooo of course.....
Even better with Numidian Mercenaries, with theadded bonus of the Mercs being able to stand up better to iron based attackers (Immortal, Legions, ...)
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Old January 4, 2003, 20:12   #20
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Which are the best:
A) Swordsmen (with scientific civs)
B) Immortals
You can't have immortals without being scientific, so obviously B has to be always better than A.
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Old January 4, 2003, 22:44   #21
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A 25-sword invasion at 1000 BC is devastating. And the best part is you can connect your iron and upgrade less swordmen if you get rushed earlier.
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Old January 9, 2003, 14:00   #22
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I don't upgrade my warriors anymore. I use them in the battle instead.

I agree that the best way to take a city in the ealry game is with 4-5 swordsman, but you need to have more than swordsman in your army. You need some archers too. If your opponent has many more archers than you have swordsman\archers, eventually your swordsman will be dead. Let your archers lie in wait for them to advance. Then, after you have killed their advance, move a 2 move unit up to see if more of them are coming. If they seem to be temporarily weakened then move up the swordsmen and take a city.

Rushing with swordsmen only will only work against an opponenet that is significantly smaller than you.

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