November 6, 2002, 22:02
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#1
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Prince
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 733
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Swordsman rush
I have used this technique on an elimination game an a tiny map I played. Build 5-7 warriors. Discover Iron working. Bring science real low to crank up cash. Upgrade to swords. March them to nearest opponents city. Of course you need tiny map and Iron nearby for it too work.
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November 7, 2002, 01:48
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#2
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King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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hey, that's not too bad an idea.
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November 7, 2002, 02:05
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#3
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Deity
Local Time: 04:34
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Yup. Chariot to Horseman works too, just a bit harder unless you're lucky.
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November 7, 2002, 18:01
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#4
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Settler
Local Time: 10:34
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 13
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Persians
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November 7, 2002, 18:28
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#5
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Deity
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Not your daddy's Benjamins
Posts: 10,737
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5-7?
Not exactly what I had in mind when you said "rush"...
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November 8, 2002, 09:55
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#6
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Warlord
Local Time: 06:34
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
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Why wait so long? Just build 5 or 6 archers and a couple spearmen. If you wait for Iron Working, you'll most likely end up dead.
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November 27, 2002, 13:59
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#7
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Warlord
Local Time: 05:34
Local Date: November 1, 2010
Join Date: May 2001
Location: Eastern US
Posts: 129
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Quote:
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Originally posted by metalhead
Why wait so long? Just build 5 or 6 archers and a couple spearmen. If you wait for Iron Working, you'll most likely end up dead.
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not true in MP, the cheap tactics that are used so effectively versus the AI don't work very well against good human players.
As a matter of fact I have found that no one strategy works often enough to be any of any use. My best advice is to go into every game fresh and open to new ideas, and to take advantage of one's civ's attributes.
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November 27, 2002, 16:37
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#8
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Deity
Local Time: 04:34
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
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Had a game where neither me nor my neighbour had Iron or Horses. I was larger, he had a bottleneck (city on hill with wall).
We bashed and bashed and bashed at each other with Archers and Spearmen. No result was possible given the equal values, his defensive position, and my numbers.
That game would have only broken once we got across the sea. The first to find Iron or Horses and get the harbour built would have won.
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November 28, 2002, 18:42
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#9
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Emperor
Local Time: 12:34
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by notyoueither
Yup. Chariot to Horseman works too, just a bit harder unless you're lucky.
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Just take Equiptians and destoy the all!
(with Chariots)
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November 29, 2002, 12:45
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#10
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Emperor
Local Time: 13:34
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Gah, what a cheap tactic.
This is not Starcraft! Rushes ruin all the scientific, cultural, diplomatic and building aspects of the game.
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November 29, 2002, 12:55
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#11
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Warlord
Local Time: 05:34
Local Date: November 1, 2010
Join Date: May 2001
Location: Eastern US
Posts: 129
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careful with the rush it will not work so easily against human opponents, i have had success building infrastructure and playing that way, without resorting to playing civ as a wargame. that being said, sometimes one must go on the offensive.
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November 30, 2002, 21:12
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#12
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Prince
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 733
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I agree. I have had 10 sword rushes that have failed and others that have suceeded. The key is the element of surprise. I had a regular, non-elimination game where a 10 sword rush at his core cities failed. I also recently played and elimination game where where wa lots of land and a jungle bottleneck between us. So it was a stalemate until i loaded 10 swords on 5 galleys and offloaded them all next to a free city he had gotten from a hut and hadn't been able to defend well yet.
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November 30, 2002, 21:31
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#13
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Warlord
Local Time: 05:34
Local Date: November 1, 2010
Join Date: May 2001
Location: Eastern US
Posts: 129
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Quote:
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Originally posted by CiverDan
The key is the element of surprise.
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Exactly! By the same token, not allowing oneself to be surprised is of the utmost importance.
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December 2, 2002, 14:01
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#14
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Settler
Local Time: 10:34
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 12
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Yeah Dan, you #!@&%$ next time i'll check the threads.
There is a defense if you know of the tactic ( Which by the way I have learned the hard way ). It is possible to foil this "mad rush" with lowly workers.......... block the landing of the swordsman that are being carried by the Armada. Always good playing with you. Keep up the good Civin.
Last edited by ajerzguy; December 6, 2002 at 02:30.
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December 5, 2002, 23:37
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#15
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Settler
Local Time: 10:34
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 2
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December 6, 2002, 16:11
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#16
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King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
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Germans are awesome at rushing... im liking them again
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:-p
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December 8, 2002, 14:18
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#17
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Emperor
Local Time: 02:34
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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u can do this with archers tooo of course.....
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January 4, 2003, 06:56
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#18
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Chieftain
Local Time: 10:34
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Tartu, Estonia
Posts: 49
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Can someona say something about first assault with swordsmen or equivalent units. I do not mean very early assaults with archers.
Which are the best:
A) Swordsmen (with scientific civs)
B) Immortals
C) Gallic Swordsmen
D) Roman Legioneers
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January 4, 2003, 11:22
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#19
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Local Time: 05:34
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 2,436
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Quote:
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Originally posted by War4ever
u can do this with archers tooo of course.....
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Even better with Numidian Mercenaries, with theadded bonus of the Mercs being able to stand up better to iron based attackers (Immortal, Legions, ...)
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January 4, 2003, 20:12
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#20
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King
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
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Quote:
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Originally posted by Orz
Which are the best:
A) Swordsmen (with scientific civs)
B) Immortals
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You can't have immortals without being scientific, so obviously B has to be always better than A.
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:-p
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January 4, 2003, 22:44
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#21
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Prince
Local Time: 05:34
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 699
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A 25-sword invasion at 1000 BC is devastating. And the best part is you can connect your iron and upgrade less swordmen if you get rushed earlier.
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January 9, 2003, 14:00
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#22
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Warlord
Local Time: 02:34
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Evil Empire
Posts: 109
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