November 7, 2002, 23:15
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#1
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Emperor
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Orlando, Florida
Posts: 8,807
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City Councel: the value of Coastal Fortesses
Now that we have Metallurgy, we can build Coastal Fortresses.
In my personal game, I like to use these for 3 reasons:
1) they have no Maintainance Cost
2) they are cheap to build
3) they do provide some protection against offshore bombardment.
As most of the cities that could build them, currently are getting themselves up to "modern" standards, these would have to wait a while to be placed in the Q.
What's the general consensus of the population about this Improvement?
E_T
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Term IV Deputy Foreign Minister for Trade of Apolytonia, Term V CP & Term VI DM of Apolytonia, Term VII SMC of Apolytonia - SPDGI
Minister of the Interior of the PTW InterSite Demo Game
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November 7, 2002, 23:24
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#2
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Emperor
Local Time: 06:38
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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If there is nothing better to build, including updating and expanding our military, OK. Otherwise, I usually see them as a waist of shields. PtW on the other hand is supposed to have corrected this by making it activly shoot at even passing enemy ships. I have not yet had the chance to test that out.
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November 8, 2002, 00:28
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#3
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Local Time: 05:38
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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I don't really see a real need for them. There are better uses for shields, whether it's building more military units or building more useful city improvements.
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November 8, 2002, 00:44
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#4
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Emperor
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Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the Free World
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They would be highly useful against human players due to the tendency for humans to actually consider shore bombardment... however, I've rarely EVER seen the AI use any form of artillery bombardment other than a few pieces of artillery in their capital city and other metropolises fortified...
Since we're playing v1.21 and this is a single-player game, it's unlikely that any of our cities will EVER be bombarded...
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November 8, 2002, 00:50
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#5
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Local Time: 12:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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I higly doubt their usefulness, unless the AI has a massive armada of medieval ships (I've read a Firaxian saying that CF are good against medieval ships).
If not, I'd rather not build them... Now that we have economy, even wealth is more interesting than CF
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November 8, 2002, 06:37
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#6
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Emperor
Local Time: 11:38
Local Date: November 1, 2010
Join Date: Feb 2002
Location: EMPEROR of Cats
Posts: 3,229
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Do not build them in this game. Why? See above.
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November 8, 2002, 07:52
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#7
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Deity
Local Time: 22:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Until I see a ship beyond a Galley, we don't need these all that much, but I certainly take the advice of the Ministers, and as soon as any of them judge it necessary, I will follow instructions as ordered.
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November 8, 2002, 08:06
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#8
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Prince
Local Time: 05:38
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
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We’re powerful enough that we can rule the seas, let’s not let ships get that close to our cities
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November 8, 2002, 12:10
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#9
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Emperor
Local Time: 05:38
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Coastal Fortress aren't particlary useful in single player games.
I used to build them all the time in my own games, then dropped them down to when nothing other than wealth was adviable (and I wasn't isn't in a military unit at the time), now I never build them.
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November 8, 2002, 12:50
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#10
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King
Local Time: 05:38
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Join Date: Jun 2002
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Posts: 1,847
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In my games the only costal fortesses I use our the one's I've captured. I don't build them, I see them as a waste of shields.
Aggie
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The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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November 8, 2002, 16:28
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#11
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Prince
Local Time: 02:38
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 875
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1) If there's no other reasonable city improvement AND Cavalry is no longer useful, I'd build them, otherwise they cost too many shields to be worthwhile.
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November 8, 2002, 21:23
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#12
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Prince
Local Time: 04:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Minneapolis Kansas
Posts: 712
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I used to be a builder. That was before I played Civ III
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