November 9, 2002, 16:01
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#1
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Emperor
Local Time: 06:44
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Do we post saves, or email them?
The title kinda speaks for itself.
For the one email game I am currently playing, I am having lots of trouble attaching the save to my email. I think it is my email fault (ever since the company was bought out by Yahoo and they switched to internet based emails, I have had nothing but problems). This would allow easy access to the saves, but with 4 or 5 teams, that is 4 or 5 saves per turn... and how many turns are there in a game?
Will poly allow us to take up so much space?
Your thoughts, please.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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November 9, 2002, 16:57
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#2
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Firaxis Games Programmer/Designer
Local Time: 06:44
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Post them. There are too many potential problems with emailing them about. And besides, that way whoever has to play the game will always have access to it, and we won't have to fiddle with who's sending what to whom.
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November 9, 2002, 17:29
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#3
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Emperor
Local Time: 10:44
Local Date: November 1, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
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Re: Do we post saves, or email them?
Quote:
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Originally posted by GodKing
Will poly allow us to take up so much space?
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We can always overwrite all the old saves with new ones. When you edit one of your posts that has an attachment you can choose to retain the attachment, delete it or overwrite it with something else.
__________________
If I'm posting here then Counterglow must be down.
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November 9, 2002, 18:52
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#4
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Emperor
Local Time: 06:44
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Each month... but it would be best to have some history saved I would think.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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November 9, 2002, 19:34
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#5
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Emperor
Local Time: 10:44
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Why? History is written by the winner and that going to be us. So just ask us what happened and we'll tell you...
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November 10, 2002, 05:17
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#6
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Emperor
Local Time: 10:44
Local Date: November 1, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
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__________________
If I'm posting here then Counterglow must be down.
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November 10, 2002, 06:46
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#7
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Prince
Local Time: 11:44
Local Date: November 1, 2010
Join Date: May 2002
Location: Stockholm, Sweden
Posts: 459
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King then store the saves on your comp or something..
EDIT: I think it is best done by email... otherwise someone might play and find out things about other teams.. by emailing that many ppl wont be involved.. etc.
__________________
Proud member of the PNY Brigade
Also a proud member of the The Glory Of War team on PtW-DG
A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"
Last edited by Ennet; November 10, 2002 at 07:08.
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