Thread Tools
Old November 9, 2002, 20:07   #1
Sunstone
Civilization III Multiplayer
Chieftain
 
Sunstone's Avatar
 
Local Time: 11:44
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Germany, University of Tuebingen
Posts: 30
LAN-GAME-BUGS and Qīs
Dear Apolytonians,

i played a 6 player LAN-Game on WinXP-computers, good configuration, and we got it to work in 30 minutes. -> Good!
I noticed nearly no comment on the lan-perfomance and bugs, so I thought Iīll add my 2 cent and maybe help firaxis to find some bugs in lan game.

Now a few Questions rose during the game:
here is the config:

No computer players, 6 human civs (2 new, celts and scandies) , normal map size, simultan move, all other configs default.
----
1. The game is laggy, not comparable to internet-gaming but it is slow. Especially the mouse clicking speed in the city screen, you change a worker to another field an click and nothing happens, or it takes 2 seconds.
It appears to be that it speeds up when other player finished their turns, then it is nearly normal speed.
Plz donīt tell me to play turnbased. That game should support simultan-move as moo2 and stars did.
I just canīt understand the lag. Itīs the main feature of this expansion, i paid 40 Euros, itīs ridiculous. But there are other ranters in other threads doing this job

2. Why is there no "Which TECHNOLOGY should we research next,sir ?" pop-up. Itīs simply missing. You NEVER even noticed that you researched something. You always have to keep the "research time left" in mind, so that you are ready to change your research in time. Otherwise, the Advisor simply chooses the tech advance he sees fit. And as we know, change tech=loose a lotta research points.
I can imagine why the pop-up is missing:
All players should have the same opportunity to move their units RIGHT IN THE BEGINNING of the turn. Which leads to the next point :

3. As far as we noticed: The "first clicker" is first mover, right ? Means: Unit A moves, then B.Why ?
My proposal would be :
Units got no initiative. So, let the movement-value decide, who moves first. Or the xp.

4. to end turn, you have to click on the oval thing, not anywhere in the lower right box. Thatīs new to me.

On the other hand:
It was great fun ! We played 5 hours w/o any (real)problems at all. We loved the game and even the possibilty to play the "real civ" with your friends is wonderful. Always dreamt of this!
__________________
famous last words
GM:"You see a giant glowing emerald lying on the ocean floor. It's bigger than your head and pulsates with inner light."
PC:"Cool! I pick it up!"
Sunstone is offline  
Old November 11, 2002, 18:57   #2
Sunstone
Civilization III Multiplayer
Chieftain
 
Sunstone's Avatar
 
Local Time: 11:44
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Germany, University of Tuebingen
Posts: 30
No one around, who played multiplay-civ over lan ?
*is crying his heart out*
Or maybe : Firaxis ? got sth, to say about my humble points.
__________________
famous last words
GM:"You see a giant glowing emerald lying on the ocean floor. It's bigger than your head and pulsates with inner light."
PC:"Cool! I pick it up!"
Sunstone is offline  
Old November 12, 2002, 00:48   #3
Wittlich
lifer
Call to Power II MultiplayerCivilization III MultiplayerTrade Wars / BlackNova TradersCivilization III PBEMPtWDG Vox ControliCivilization III Democracy GameCiv4 SP Democracy GameC3CDG EuphoricaIron CiversCivilization IV: MultiplayerCivilization IV PBEMC4WDG United Dungeon DwellersDiploGamesC4BtSDG TemplarsPolyCast Team
Deity
 
Wittlich's Avatar
 
Local Time: 03:44
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
Sorry Sunstone, was away for the weekend. I play exclusively MP LAN....You say to have a 6-Player, no AI game?! Cool!

Concerning the Lag - and yes, it is there in LAN play - the only stategy for this that I know of is to make sure the highest CPU/memory computer host the game - This will lower the lag for the other computers but the Host will still feel it HEAVILY.

Concerning next technology - you are right, there is NO POP-UP window in MP (either internet or LAN). My only suggestion is to watch you research like you've been doing, or set your reesearch for an advance 3-4 avances in the future - this way you will know that your heading in the right direction.

First-clicker movement - I have no idea - have only played turn-based so far (what I perfer)

End Turn - Yes, if you click on the oval icon, this will end your turn - or you can hit the Return key if you've moved your last unit.

I too am still experimenting with the game and learning as we go...
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________
Wittlich is offline  
Old November 12, 2002, 03:50   #4
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 04:44
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
First-clicker movement is an unfortunate side effect of Simult and Turnless. It has to be that way or the game would have to wait for all 3 move units to be given orders, then all 2 move units, and then the 1 move units.

Simult is a challenge, but it keeps the game moving along at a good pace. Turnless is nuts. I don't play turnless. Too old and too tired.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old December 2, 2002, 20:11   #5
FNBrown
Civilization III MultiplayerCivilization III PBEM
Prince
 
FNBrown's Avatar
 
Local Time: 02:44
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
I play 2 player LAN only. Usually turn-based, no timer (I'm a patient man, and my wife is still learning).

Same problems you stated... in addition to buggy auto-bombard, and persistent "out-of-sync" messages once I get past the industrial ages (sometimes sooner). They're so bad, I've given up and switched to hot-seat games for the time being.
__________________
Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
FNBrown is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:44.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright Đ The Apolyton Team