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Old November 11, 2002, 10:14   #1
jshelr
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Does Disband = Kill?
My poor early units used to be allowed to hand in their weapons to be beaten into shield plowshares and to retire gracefully into whatever occupation they wanted.

Now, they die an ugly death that causes my wife to ask why I executed that guy

Cleverly, I moved to the F3 screen to disband them there where I didn't half to watch. It was like hearing torture in the neighboring dungeon as they cried out in agony.

Am I missing the point or is this an unfortunate PTW change??
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Old November 11, 2002, 10:46   #2
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A very unfortunate one. I hated this feature in CtP2 and was glad it was not in Civ3. Now I have it back. Oh well, there's a workarond. Switch your screen temporary off and mute your speakers .
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Old November 11, 2002, 11:06   #3
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What do you mean? What happens if you disband a unit when playing PTW?

So long...
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Old November 11, 2002, 11:42   #4
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It groans with pain as if it's slaughtered in an atrocious way.
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Old November 11, 2002, 12:50   #5
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Just start a war with someone and send your obsolete units in first. At least that way they'll "retire" honorably on the field of battle.
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Old November 11, 2002, 13:07   #6
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@Berduin;

If you do this under republic or democracy, it will add to war weariness.
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Old November 11, 2002, 13:08   #7
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Also, you won't get the free shields.
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Old November 11, 2002, 13:17   #8
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I think he was joking...
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Old November 11, 2002, 14:16   #9
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How can one joke about something as serious as this, Joseph Stalin would of known how to sort this out.
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Old November 11, 2002, 14:50   #10
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Quote:
Originally posted by candybo
I think he was joking...
Congratulations, you win a cookie.
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Old November 11, 2002, 15:13   #11
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I wasn't commenting on the starting a war comment, I did realise he was joking

I was just mentioning the fact that using units as canon-fodder is not a very good idea.
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Old November 12, 2002, 06:17   #12
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Quote:
Originally posted by Sir Ralph
It groans with pain as if it's slaughtered in an atrocious way.
Isn't that sick? I always saw the disband command as a retirement command:

"Go on now, retire. Have no worries we'll take care of you for the rest of your natural life as you have done before for others."

So long....
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Old November 12, 2002, 07:12   #13
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There is no need for senseless torture & killing. I always saw disband into shields just as it appears...

"We need something to help fill up the foundation for this new university & since your services are no longer required your body will do just fine."



Seriously, they should have kept the yelling & screaming for the more "use your whip" governments.
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Old November 12, 2002, 07:57   #14
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Quote:
Originally posted by Pyrodrew
There is no need for senseless torture & killing. I always saw disband into shields just as it appears...

"We need something to help fill up the foundation for this new university & since your services are no longer required your body will do just fine."



Seriously, they should have kept the yelling & screaming for the more "use your whip" governments.
That's how I use most of my slaves after the railroads are done: Landfill in the construction of city improvements.
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Old November 13, 2002, 03:38   #15
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You get, what, whole two shields from a worker? You need hordes of them... Then again, after millenia of razing wars, you might have hordes!

How much production would one need to "turn" conscript mech into vet in one turn? (draft, disband in building city, so it is finished in one turn)
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Old November 15, 2002, 22:26   #16
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Re: Does Disband = Kill?
Quote:
Originally posted by jshelr
My poor early units used to be allowed to hand in their weapons to be beaten into shield plowshares and to retire gracefully into whatever occupation they wanted.

Now, they die an ugly death that causes my wife to ask why I executed that guy

Cleverly, I moved to the F3 screen to disband them there where I didn't half to watch. It was like hearing torture in the neighboring dungeon as they cried out in agony.

Am I missing the point or is this an unfortunate PTW change??
I think I have a solution. Mod it in that way: Change the population costs for each unit to at least one and give them the ability to join. So everytime you build a unit your population will decrease by one. But when you want abandon them you can join them anywhere. There should be many cities where you can join them because most cities will have a low low low population.

But for a holy man like you that price cannot be so high
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Old November 16, 2002, 14:29   #17
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Oh, I think I'll like this change.
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Old November 16, 2002, 17:12   #18
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Just record over the 'groan' sound, and make it something more pleasant! Or even a blank sound, or try deleting it! I don't have civ3ptw, and this is quite surprising to me! I always think of it as lots of people do here: retirement.

In the dictionary:

Verb: Disband
1. Cause to break up or function, as of groups and organizations
2. Stop functioning, as of organizations or groups

No2 is the one: to stop functioning. Not to murder the unit!
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Old November 16, 2002, 23:32   #19
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Hey, some people hate retirement... It's a tragedy for them. That's why they groan.
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Old November 17, 2002, 05:00   #20
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Most of the units in Call to Power just fade away when you disband them. I like to think that they go home to farm and play football.
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Old November 17, 2002, 13:59   #21
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Quote:
Originally posted by Mr. President
Most of the units in Call to Power just fade away when you disband them. I like to think that they go home to farm and play football.
"Oh, damn... three centuries of good services and now they simply tell me that I'm not needed anymore! They gave me this stupid medal! This isn't fair!"

"Honey, I think that the lawnmower is broken..."

"AAAAAARRRGHHHHH!"

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Old November 18, 2002, 16:09   #22
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Is the groan a sad groan? 'Cause maybe alexmn is right!
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Old November 18, 2002, 16:29   #23
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Maybe he's groaning, then dying..... in ectasy
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Old November 19, 2002, 08:59   #24
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Sometimes, when a unit has performed bad on the battlefield, I pretend I execute him as a dettering effect on the other units...makes more real...
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Old November 19, 2002, 09:40   #25
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Quote:
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Sometimes, when a unit has performed bad on the battlefield, I pretend I execute him as a dettering effect on the other units...makes more real...
Truly Yang-ish...
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Old November 23, 2002, 15:53   #26
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hi ,

they probably never had the time to work on this when firaxis made the game , .....

well it could be fixed with ease , so why not firaxis

have a nice day
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Old November 23, 2002, 20:43   #27
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well... disband actually means desmiss, discharge, decruit, displace, demobilise, etc. ... so it's got nothing to do with killing them.

but then, maybe it's like giving them a chance to retire but kill them because of desertation
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Old November 24, 2002, 01:55   #28
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Think the groans are bad when you disband human units? Try disbanding cavalry and listen to the horses whimper. A glue factory animation would be an improvement.
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