November 15, 2002, 21:37
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#1
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Prince
Local Time: 06:06
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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Our spy in Tenochtitlan has been captured!
...I don't recall the AI was able to do that in Civ III, I mean various kind of late-game spying missions other than "planting a spy"....the first time the AI has exposed my spy. Anyone else has witnessed an unusual spying mission by the AI?
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The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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November 15, 2002, 22:02
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#2
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King
Local Time: 06:06
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
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AIs are often too good at exposing spies...
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:-p
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November 15, 2002, 23:43
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#3
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Deity
Local Time: 13:06
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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I've seen a few failed propaganda attemps by AI.
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#There’s a city in my mind
Come along and take that ride
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November 15, 2002, 23:55
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#4
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Prince
Local Time: 06:06
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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Quote:
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Originally posted by alva848
I've seen a few failed propaganda attemps by AI.
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yes, and sabotaging production also. But exposing my human spy, that is the first time. And you can have only one spy per rival.....it's NOT like MoO2.........
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The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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November 16, 2002, 00:25
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#5
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Local Time: 06:06
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 2,436
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Had it happen once. The turn after I declared war on the Persians, I was honoring a MPP with the Chinese, I got the "Xerxes has captured our spy" or something like that. I was quite surprised as I had forgotten I even had one there.
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"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
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November 16, 2002, 00:46
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#6
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Deity
Local Time: 07:06
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I do not recall it, but it probably has happened to me. I do not do much with them, I did use the steal plans last night to find the nukes and target them. It was cool to see all the units.
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November 16, 2002, 04:18
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#7
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King
Local Time: 04:06
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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A collection of pop-ups from an earlier AU game - this under 1.29f, pre-PTW.
Catt
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November 16, 2002, 14:05
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#8
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Deity
Local Time: 13:06
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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hmm, Catt, please don't tell me , you've got this poster hanging over you bed???
serious, did you guys give the AI more gold or something? 'Cause that's alot of spy activity for one game
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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November 16, 2002, 14:13
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#9
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Settler
Local Time: 05:06
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Dallas, TX
Posts: 22
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Re: Our spy in Tenochtitlan has been captured!
Quote:
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Originally posted by Master Marcus
...I don't recall the AI was able to do that in Civ III, I mean various kind of late-game spying missions other than "planting a spy"....the first time the AI has exposed my spy. Anyone else has witnessed an unusual spying mission by the AI?
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Happened to me too for the first time ever in one of my first PTW games. It also seemed that I had a great deal more difficulty planting spies. In the past I was successful in about 8 of 12 attempts but now it's more like 4 of 12. Maybe it's just random chance or maybe they beefed up the difficulty level for espionage in PTW.
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November 16, 2002, 14:34
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#10
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Emperor
Local Time: 08:06
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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I was about to post that Catt had a nice collection of pop-ups from a very intense espionage game, but I see that I do not need to do it.
Pity that I rarely use espionage in my games. Too expensive and too ineffective. How is it in PtW?
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'Yep, I've been drinking again.'
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November 16, 2002, 15:37
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#11
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Deity
Local Time: 07:06
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Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I used the steal plans late in the game when at war as you can use the cheap mode. It is nice to see where their troops are and any nuke subs.
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November 16, 2002, 17:42
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#12
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Prince
Local Time: 06:06
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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Once I have planted the spies I can ( half to 2/3 of my rivals), I use them occasionally for steal plans/ (investigate city when at war). From time to time, not every game, I try a propaganda and had a few weak cities with this. The AI city must be weak, very low-pop( 1-2 ), and far away the capitol: very low cost, so interesting......don't try a 3000 gold cost for a big city: it's a waste, and like alexnm said, too expensive and ineffective like steal tech for example.
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The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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November 16, 2002, 19:55
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#13
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Deity
Local Time: 07:06
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Join Date: Nov 2001
Location: Oviedo, Fl
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By the time you are able to spy, you are probably in the lead with tech and do not need to steal it.
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November 16, 2002, 20:56
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#14
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Prince
Local Time: 06:06
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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Quote:
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Originally posted by vmxa1
By the time you are able to spy, you are probably in the lead with tech and do not need to steal it.
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A medieval spy should be quite useful then.....In modern times when I can take the tech lead, I actually do not keep it since- like most players- I trade for gold most of the spare techs I have , so I don't care to have tech parity immediately after the trades, and 5-6 turns later 1 tech lead. The AIs are giving most of their lump sums and x/turn , reducing their economy to almost zero growth.
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The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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November 16, 2002, 21:45
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#15
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Warlord
Local Time: 07:06
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 158
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Quote:
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Originally posted by vmxa1
By the time you are able to spy, you are probably in the lead with tech and do not need to steal it.
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Not always true, especially if you are trying a OCC, or are focusing completely on one branch of the tech tree and decide not to trade for the rest of the techs. You can be in a tech lead, but still have the AI owning techs that you don't have. 3 or 4 thousand gold for a tech in the modern age is actually very cheap. Modern techs can cost several times that amount, if purchased directly from the AI.
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November 17, 2002, 00:42
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#16
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Deity
Local Time: 07:06
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
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That is why I used the term probably.
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November 17, 2002, 10:39
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#17
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King
Local Time: 04:06
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Quote:
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Originally posted by alva848
serious, did you guys give the AI more gold or something? 'Cause that's alot of spy activity for one game
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Now special rules or mods for the AI (or for the humans) but it was played on a player-made map -- or I should say a Sir Ralph-made map, and a devilishly clever one at that. It was from a game called Banana Island, and I'm sure is still in the strategy forum -- as is a spoliers thread on the game. Just in case someone wants to play the game unspoiled. . .
**** Banana Island Spoiler ****
Sir Ralph made a map consisting of eight identical banana-shaped islands -- all separated by a sea crossing dangerous until Astronomy. This allowed the player and the 7 AIs to develop peacefully until almost the industrial age; and it made wars of conquest very difficult, especially for the AI. I think that the combination of rich, isolated lands, and all the gold from coastal cities, cobined with an inability to make war effectively, led to large AI gold surpluses.
Catt
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