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Old November 27, 2002, 09:45   #31
WarpStorm
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It's fixed (or at least it passed the test cases I wrote for it before).
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Old November 27, 2002, 09:51   #32
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Thanks WarpStorm!! Maybe my mod will finally be complete.
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Old November 27, 2002, 10:14   #33
Mike Breitkreutz FIRAXIS
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This has been fixed in 1.14f thanks to Warpstorm's sample scenarios and persistence

(I forgot to put it in the readme).

Quote:
was the problems with the MP functioning as a small wonder in PTW 1.04 caused by a bug in the governor code or just a general coding error in 1.04...
The problem was with the way small wonder and great wonder abilities were handled and had nothing to do with the governors. I hadn't updated the code properly to handle giving the nuke ability to small wonders.
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Old November 27, 2002, 14:01   #34
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Thanks Warpstorm and Mr. Breitkreutz !
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Old November 27, 2002, 14:35   #35
vmxa1
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Yes thanks that is good news and thanks to such great efforts by people like Warpstorm.
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Old November 27, 2002, 17:48   #36
Adm.Naismith
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Quote:
Originally posted by Mike Breitkreutz FIRAXIS
This has been fixed in 1.14f thanks to Warpstorm's sample scenarios and persistence
That's what I'd call a good problem solving/bug removing
Well done to Breitkreutz and Warpstorm!
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