Thread Tools
Old November 16, 2002, 18:28   #1
VictorAndrews
Settler
 
Local Time: 11:09
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 2
Giving away city bug / cheat
I don't know if this has come up before, but here is the scenario I faced recently...

I was playing a MP (2 humans v 6 AI) game where the following occurred:

Arabia (me) is fighting a two front war against China (AI) whom he shares a lengthy border with and America (the other human) who has just landed an invasion force.

I enter the negotiation screen with China. We make peace to end a long bloody feud. First the odd thing; China will accept a Peace Treaty by itself, but will not let me sweeten the deal by giving them a city.

Now for the Bug / Cheat...

America takes over one of my cities that I had taken from China a handful of turns earlier. In fact, this was the city that I tried to GIVE to China so that America would have to wage war against them as well.

After the Chinese accept the peace offer, I am still at the negotiating table... and the captured city is still on my (Arabia's) list of cities!

I offer the city to China as a gift (which China accepts). Meanwhile, America, has moved all of his forces into the city to quell resistors. The game then gives the city to China and the American forces that entered the city are destroyed!

Having to conquer every city twice is not quite as tough as conquering twice as many cities, but it sure does slow down an invasion.
VictorAndrews is offline  
Old November 16, 2002, 20:00   #2
Thrumble
PtWDG RoleplayCivilization III Democracy GameInterSite Democracy Game: Apolyton TeamCivilization III PBEM
Prince
 
Thrumble's Avatar
 
Local Time: 11:09
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 308
Serious? That does not sound good at all. I'll have to play around with city transfers and see if anything buggy happens to me.
Thrumble is offline  
Old November 18, 2002, 01:30   #3
ducki
C3C IDG: Apolyton TeamPtWDG2 Cake or Death?Apolyton University
King
 
ducki's Avatar
 
Local Time: 05:09
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
Was this "turnless" mode?

Any game that takes things that are supposed to be Turn Based and make them Real Time is going to run into this, but I bet that really sucked for America.

__________________
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
ducki is offline  
Old November 20, 2002, 17:05   #4
VictorAndrews
Settler
 
Local Time: 11:09
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 2
This game was set for Simultaneous Moves.
VictorAndrews is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:09.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team