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Old November 27, 2002, 20:13   #91
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Re: happy they replied ,but...
Quote:
Originally posted by dovlvn
a patch should be a thing you need after a few months of playing not a few hours yeah I know that the industry standard is not to do so but I expect firaxis who know their games will be purchased immediatly in large quantities because of their good name and have the large back of infogame to take a bit more time test all aspects of the game properly and only when it reasonably bug free publish it.if blizzard can do it so can firaxis.
WarCraft 3 had a patch available the day before it was released.... and you couldn't play on battle.net without it.
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Old November 28, 2002, 03:33   #92
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Seems I recall LOD had a patch the day before it hit the shelfs.
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Old November 29, 2002, 08:55   #93
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WTF?
Personally, I think it's sad that companies release games that aren't perfect, but that's the way of the world. I bought Civ3 right after it came out and played it despite all the bugs. What is just as pathetic to me is is all the in-fighting that goes on in the forums. If it wasn't for people like coracle and all the other "whiners" Firaxis wouldn't know about many of the problems in the game. What brings us together here is our collective love for (virtual) world domination. When I bought this game I was so pissed off that it didn't work properly that I didn't play it for about a month. So what? Now I have a game that kicks ass, thanks to two things, whiners and Firaxis listening to whiners. What is even worse than the in-fighting is people correcting grammatical errors by posters. I mean, really, WTF is this ninth grade english class? If you can't attack the argument, then you're not being very logical, and it's unlikely that anyone with an IQ of greater than 80 or so (which is most any civ player i think) will even pay you any mind...
I haven't bought PTW yet, but I will. I'm hoping Firaxis will provide as much support to it as they did "vanilla." Yeah, Civ1 didn't require a patch, but it fit on just a few floppies if I remember right.... Plus, compared to civ3, it sucked. The graphics, the units, the combat system, the AI, and most everything else is just better now. Besides, whining about whiners is still whining.... What I'm doing is whining about whiners who whine about whiners.... Now i'm thirsty... Does anyone have some wine? I'm fresh out. I poured it all on my keyboard.
Hell, for me just having airbases and towers and stuff would make PTW worth at least $15. I don't allow cities to be built in the jungle, in desert, flood plains, tundra, or in mountains (you figure out why if you want to know) plus all of my civs START the game with a leader and a unit or three.... It's a goofy game, it's not realistic at all, so why fight it? If you liked reality so much, you wouldn't be playing video games....
This is for you language arts specialists:
I love this game because it let me take out all aggressien mine on them damned palestenians and lets me rape cities to the ground while i build terrorist units (6/4/1 A.T.A.R., INV, H.Nat) in a world where New York is smaller then Denver and George washingon Was bornded in 4000 bc and i like the railroads too but for the fact that it takes fifty years for horseman to move six squares on a road in 3000bc but only two years in 1900 ad when the pony express didn't even exist in ancient modern babylon cause papa smurf is who i play as....
hahaha
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Old November 29, 2002, 09:03   #94
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call me a troll if you like, it's just another way of saying that my argument (assuming I made one) is too strong for you to counter... just like vondrack's earlier attack on woody didn't dispute the (un)playability of civ3 "out of the box" but rather alluded to him being a coward because he doesn't accept pms and something about some relative of goblins.
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Old November 29, 2002, 09:03   #95
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If it wasn't for people like coracle and all the other "whiners" Firaxis wouldn't know about many of the problems in the game.
problem reporting IS NOT whining
whining IS NOT problem reporting
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Old November 29, 2002, 09:13   #96
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Quote:
Originally posted by MarkG
Quote:
If it wasn't for people like coracle and all the other "whiners" Firaxis wouldn't know about many of the problems in the game.
problem reporting IS NOT whining
whining IS NOT problem reporting
BINGO!
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Old November 29, 2002, 09:27   #97
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so what's the difference? the use of emotive terms, the content of the complaint, or the reader's perspective on the problem (or the writer)? or is there something here i'm not seeing?
Please enlighten me, mark
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Old November 30, 2002, 00:05   #98
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Quote:
Originally posted by MarkG
Quote:
If it wasn't for people like coracle and all the other "whiners" Firaxis wouldn't know about many of the problems in the game.
problem reporting IS NOT whining
whining IS NOT problem reporting
We have heard the tired old stuff from Day One last December, a year ago, when the Firaxis Faithful told us how "wonderful" and "great" Civ 3 was. . . that BEFORE THE FIRST PATCH!! Now everything I said about Firaxis long ago has been proven again - another rushed incomplete product filled with flawed concepts and problems needing patches even before release.

PTW is also overpriced. And it stinks. Just read the review at Gamespy.com that RIPPED PTW as a borderline disaster, with MP very slow and almost unplayable even after the patch. You get a small number of single-player features that should have been in the original game, plus lousy MP and loads of bugs. That for thirty dollars?? No thanks.

Those who criticized the incomplete beta game with its bad ideas and simplified history and endless bugs were personally attacked and called "whiners" by the fanboys and other Firaxis SYCOPHANTS and SUCKUPS. They do polls on the forum asking if people like Civ 3 - sort of the same as going into a church and asking how many believe in God. The critics of Firaxis are mostly long gone from here.

But I really shouldn't blame Firaxis or even Jeff Briggs himself. He clearly has his marching orders from a financially troubled Infogrames. I can't even blame Mark G. - he has a business to run and this site primarily gets hits from Civ fans, so the game has to be promoted and critics of it attacked. Just business.

If there is one lesson to all this. . . consumers should wait at least several months after release before buying a game, and then only after carefully reading the forum comments. If I had just read one long detailed critique of the game from Zykla (remember him?) earlier this year I would have passed Civ 3 by.

Well folks, told ya so.

Now all you Firaxis Faithful tell us how "wonderful" PTW is.
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Old November 30, 2002, 05:26   #99
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You have a serious problem bud. An entire year spent posting about something you hate.

Do you use whips on yourself too?
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Old November 30, 2002, 05:28   #100
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btw, I remember Zylka. He is playing PTW.

What are you doing?
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Old November 30, 2002, 11:16   #101
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JoeDaddy, 'whining' about something will get you on Firaxis ignore list (see Coracle for example). At this point your message (and any future message) has been lost.

Talking rationally to Firaxis and telling them what is wrong with their titles without resorting to insults does wonders to getting changes made. Sending cases of beer works even better I hear (nye). I've probably told Firaxis more things wrong with CIV3 and PTW and suggested more changes than anybody here and they still answer most all of my requests (sometimes the answer is NO).

The tone does matter.
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Old November 30, 2002, 17:48   #102
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Some of us wouldn't know because Infogreed haven't deemed us fit to receive the new expansion pack. But by the sound of it, I am not missing too much...another one to wait for methinks...
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Old December 1, 2002, 04:54   #103
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Dear Mr Briggs.


Thank you for your kind letter concerning Civ3PTW. I was intrigued by your comments and feel that I can help. Through years of working in numerous industry fields I have learned a technique that Firaxis have not yet encountered, and which will almost certainly improve matters.

This technique is called "testing". For my standard consultancy fee of £1200/hour (plus expenses) I would be happy to roll-out a series of workshops at Firaxis that will introduce the concept of "testing" and demonstrate how it can result in superior products and sales.

Interested? Feel free to contact me via Apolyton and I'd happy to arrange matters. Working together we can only succeed.

Laz. T. Gimp.
Global Domination Enterprises.
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Old December 1, 2002, 05:02   #104
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Dear Mr Gimp.

Thank you for your kind suggestions. However, I direct you to the following; www.buyaclue.com

There you may find some enlightenment as to the current state of the gaming industry. You may also trip over a few leads as to how PTW got released as it did.

Now, if you could get an in with Infogrames, that would be useful. Perhaps you could engineer some kind of take over. You sure seem to know everyone's business, so we can hope.

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Old December 1, 2002, 06:18   #105
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Quote:
Originally posted by Coracle

Just read the review at Gamespy.com that RIPPED PTW as a borderline disaster, with MP very slow and almost unplayable even after the patch.
Gamespy policy is not to apply patches before rewieving. The rewiev was of the unpatched PtW. I don't think anyone here denies that the unpatched Multiplayer was horrible. But, from what I hear, it seems to work smoothly with the 1.14 patch.
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Old December 1, 2002, 06:19   #106
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Actually, a game that is complicated takes a longer time to test. Notwithstanding, how long could it be for a game that plays as long as CivIII or PTW?
I would think almost impossible. Fix it later is fine with me for most things in the game do work.

I simply do not see any small company having the resources to thoroughly test every little detail.

It just is not possible or practical.
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Old December 1, 2002, 13:13   #107
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Quote:
The critics of Firaxis are mostly long gone from here.
if someone has stoped visiting this sites, it's because people tend to find the things they like doing and do them(!), instead of spending their time on something they dont enjoy

Quote:
I can't even blame Mark G. - he has a business to run and this site primarily gets hits from Civ fans, so the game has to be promoted and critics of it attacked. Just business.
if you think that i have the power to make people believe their gaming experience is great (while it's not) you're overstimating my powers

and last time is checked, there is tons of criticism on all games we cover all over the site(forums, news reports). one difference though: this kind of criticism is backed by arguments and fact....
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Old December 3, 2002, 06:02   #108
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Quote:
Originally posted by WarpStorm
JoeDaddy, 'whining' about something will get you on Firaxis ignore list (see Coracle for example). At this point your message (and any future message) has been lost.

Talking rationally to Firaxis and telling them what is wrong with their titles without resorting to insults does wonders to getting changes made. Sending cases of beer works even better I hear (nye). I've probably told Firaxis more things wrong with CIV3 and PTW and suggested more changes than anybody here and they still answer most all of my requests (sometimes the answer is NO).

The tone does matter.

Ooooh yes!

Personally, I think I know a thing or two about these matters, because even though my work is not in any way related to the gaming industry, I am quite familiar with the business of working with computer systems and dealing with customers... Like most companies, the one I work for depends 100% on its' customers. However, contrary to what some people believe, the customer is NOT always right. Nobody wants @ssholes for customers, and guess what, it's really not that big of a loss if they take their cr@p elsewhere, even if they do take their money with them. There are plenty of other people out there whom we can deal with, and we can provide better service to the majority of our customers if we don't waste our time trying to appease a few @ssholes. Why should we go out of our way for people who are just going to give us sh*t no matter what we do?

Let's take an example:

Customer A has a problem. He brings it up in a "civilized" manner.

Customer B has a problem. He gets mad and starts throwing insults and verbal abuse around.

For customer A, I will bend over backwards to help him any way I can.

For customer B, I will do exactly what I have to do, and not one bit more than that.

If customer A asks for something that's not in the contract, I will help him as far as I can, possibly taking a special order and following it all the way through. I'll work my buns off every day until the customer's happy, and then I'll start working my buns off to keep him happy. That's how it should be, of course.

If customer B asks for - or more likely demands - something that's not in the contract... well, he can shove it up his ass as far as I'm concerned. It's not my job to keep him happy when he himself insists on being an ass. I did my job as I was required to, and if that didn't satisfy him... well, that's his problem, not mine. If he wants to leave, fine. Good riddance! Now I'll have more time for the likes of customer A and they'll get better service, or I'll be able to serve more of them. Plus, I have a better time at work too!

So, it's really not that big of a loss if the "@ssholes" and "whiners" get up and leave.
It's a win-win situation really.
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Old December 3, 2002, 23:37   #109
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I'm a masochist I guess....just plowed through this entire thread. Some good stuff here....some valid points and observations, and some of the typical whining on both sides of the fence (fans of the game whining about critics, and critics whining in general).....expected, I suppose.

I must agree with Stoo (Frustrated Poet) though....sadly, the release of PTW *is* pretty much what a growing body of folks have come to expect from Firaxis.

What? Do we expect finished, highly polished games? Is that what the recent string of evidence would reasonably lead us to look for?

Of course not. If we use history as a guide, then what we expect is....exactly what we got. Bug-ridden, unbalanced releases, with promises to fix "as much as possible" via patches down the road (after we write them more love letters in the form of royalty checks, of course). THAT is Firaxis.

Much as I admire the company FOR their policy of after-sales support (witness four Civ patches, and already a PTW patch), to say that fans of the series have come to expect quality *releases* from Firaxis flies in the face of reality. Before the release of Civ3, those expectations were certainly there, yes.

Those expections were not met WITH the release itself, however. Rather....finally.....months after the initial purchase, extensive patching did the job (and rightful kudos for the company for that).

Vondrack makes (as always), exquisite points in his post regarding the state of the software industry, and I believe his message to be exactly on target.

I also believe though, that there ARE ways to change the current system.

When Firaxis sold the rights to the game to Infogrames, it was not in a state of completion.....which of course, put them under the gun immediately. Having lost control over the product they were creating, they were at the mercy of the guys with money. Infogrames said "jump," and Firaxis had little choice but to do exactly that.

So....Infogrames gets in a bit of a pinch, and starts seeing all those Q4 dollar signs that Civ represents (and given the legacy of the game, that was quite a tempting lump of dollar signs, to be sure), and they order it out the door, no matter it's state of completion.

They get the Q4 sales, the fans get p*ssed, but so what? They don't represent the majority of buyers in any case.

The problem, however, could have been averted, but to do so, requires a step back along the chain, and to KEEP stepping back until you arrive at a point of correction.

Obviously, it's too late to do anything to really FIX the problem once the rights to the game are sold to Infogreed. It's not Firaxis' baby anymore at that point, and they have zero control over the production schedule. No, at that point, they're the hired guns doing the work behind the scenes, but IG is holding all the cards.

So...before then. Before the game was sold to IG.

And what could have been done differently?

Well....lots of stuff, but one of the most important would have been to not sell the rights to the game until the game itself was ready to go out the door.

Ahhh, but that flies in the fact of business logic, doesn't it? Cos after all, you have to sell the product before it really exists to get the money to pay the people to work on it.



And that....THAT is where the computer biz is a very different animal.

When I write a novel, I don't take it before a publisher before it's finished. I write, I polish, and when it's ready, I roll it out on display.

When a band forms to make a new album, they go to the studio, MAKE the album, and then take it to the producers (I'm not sure on this, but I daresay that the music industry would not survive long if it were any other way....I can hear it now...."Yeah, sorry about track number four on the latest Aerosmith album.....he had a sore throat that day, but we'll patch it later....maybe.")

I don't think so.

A car manufacturing outfit (which is far, far more complex an undertaking than software design, if for no other reason than the vast numbers of infinitely fallable humans involved in the process), buys materials from all over the globe and has them shipped to an assembly plant.

They do not, however, expect dealerships to buy their cars before they have rolled off the assembly lines.

I think then, that the software industry as a whole could learn a thing or two about quality control FROM other (sometimes related, and sometimes not) industries, and a key component in that control is to not offer something for sale before it exists.

To do that is to lose both creative *and* production control of the product itself, and the result is.....what we get from MOST software companies out there today (Firaxis is by no means alone in this).

The Civ name alone is enough to make any publisher out there drool in anticipation. Had Firaxis kept control of the product till it was ready (and simply said...hey...it ain't ready yet, we'll call you NEXT fall), companies would have still been lining up a mile deep, falling all over themselves for a shot at publishing the game.

How to do that though? What about the money problem?

Well, Civ is not the only game that Firaxis has ever released, and royalties/earnings from earlier games can fuel the fires for later releases, just like what happens in....pretty much every other industry that makes up our economy.

Not enough? Then perhaps diversification is in order....something else to give the company a means of supporting itself till the next big hit is ready.

And why would that be important?

Because although disgruntled fans of the genre are certainly not the majority of purchasers, negative advertising is far, far more effective than positive. It has been estimated that one bad "word of mouth" can cost a company up to ten sales.

That adds up quickly, and a company that gets too much of a reputation for producing bug-ridden games (even IF the initial release is followed by a promise to fix stuff via a series of patches), then said company will find itself with a smaller market for their NEXT product.

To summarize my ramblings:
When Civ3 was released, I was one of a vast wave of ardent, and vocal supporters (don't believe me? do a forums search), but the state of the game as released, and patches that sometimes created as many problems as they solved REALLY turned me off.

I still think Civ is a good, solid game.

Does it do justice to the civ legacy? A subjective question, and largely a matter of opinion. In my mind, it does not. Good game, but not that good.

And so, when PTW came out, I voted with my wallet. Firaxis did not get a follow up love letter from me. Not after the fiasco with the LE tin, and not after the fiasco with some of the patches (admittedly, 1.29 makes the game quite good).

Had I purchased PTW though, I would have gotten.....exactly what I expected.

-=Vel=-
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Old December 4, 2002, 00:22   #110
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The thing that gets me is civ 2 came out in like 1996 (?) and its got a better MP interface than Civ 3 PTW that comes out in 2002. You'd expect MP would have improved over that time
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Old December 4, 2002, 02:26   #111
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Just one small observation, Velocyrix. You've said that "When Firaxis sold the rights to the game to Infogrames, ... Having lost control over the product they were creating,...". Now, AFAIK, Firaxis didn't own the rights for the Civ series, not even for a second. The owner was Microprose, who was bought by Hasbro Interactive who was bought by Infogrames. So, by the time civ3 came in discussion, it was already owned by Infogrames. Firaxis didn't have a chance. They were hired by IG for civ3 because of Sid Meier (I think), because the game is still known as "Sid Meier's Civilization" and I doubt they would have sold 1 million copies without Sid's name on it.

My conclusion (not related to the above) is: I'm not happy the gaming industry (and the software industry in general) works the way it works, but I'm glad Firaxis is devoted to take the development to the end, even if they do this using us as beta testers. At least we can influence the development process with our ideas, requests, bug reports, wish lists, etc. Civ3 is an outstanding game and this pleases me mightlily!
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Old December 4, 2002, 06:00   #112
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Quote:
Originally posted by Velociryx

And what could have been done differently?

Well....lots of stuff, but one of the most important would have been to not sell the rights to the game until the game itself was ready to go out the door.

Ahhh, but that flies in the fact of business logic, doesn't it? Cos after all, you have to sell the product before it really exists to get the money to pay the people to work on it.



And that....THAT is where the computer biz is a very different animal.

When I write a novel, I don't take it before a publisher before it's finished. I write, I polish, and when it's ready, I roll it out on display.

When a band forms to make a new album, they go to the studio, MAKE the album, and then take it to the producers (I'm not sure on this, but I daresay that the music industry would not survive long if it were any other way....I can hear it now...."Yeah, sorry about track number four on the latest Aerosmith album.....he had a sore throat that day, but we'll patch it later....maybe.")

I don't think so.

Well, you do have a point about the computer business.
In more than a few cases, what we actually sell is the concept, whilst the actual product often has to be prepared in a bit of a hurry when the sale is already made.

I really don't think we're that much different from your other examples though.

It's not at all unheard of for an author to receive advance payment from a publisher who wants the rights for a book, in which case the author is in pretty much the exact same situation as we are when preparing a product which we already have a contract for. Technically, the publisher already owns the book, and the author may have to deal with deadlines and stuff just like we do.
Many publishers don't actually demand to see the whole script before deciding whether or not to take in a book. They'll often settle for a summary + the first few chapters. In other words, they buy the concept, and the actual product is not necessarily finished at the time the contract is signed.

Also, I believe it is pretty common that newly-formed bands don't have the funds to make an entire album without a little help from, say, a record company...

So, perhaps they make their first single in the manner in which you describe it, and then go to the producers to get help with the album... Once again, they're selling the concept of an album that isn't actually made yet.

It's really not all that uncommon these days, but you're probably right about it being more visible in the computer business than the other examples. After all, we are the only ones who can actually release an unfinished product and then patch it later.
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Old December 4, 2002, 06:47   #113
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And that....THAT is where the computer biz is a very different animal.

When I write a novel, I don't take it before a publisher before it's finished. I write, I polish, and when it's ready, I roll it out on display.

When a band forms to make a new album, they go to the studio, MAKE the album, and then take it to the producers (I'm not sure on this, but I daresay that the music industry would not survive long if it were any other way....
No, it isn't. Say you were Tom Clancy. The publishers will give you upfront money before you written your first word based on previous sales.

I've been in the computer programming arena for decades and I can honestly say that very few programs would ever be finished at all if it worked any differently than it does now. Why? They are just too expensive to make without upfront cash and the looming contracted deadline to force your people to do work. Sad, but true.
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Old December 4, 2002, 08:37   #114
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I stand corrected on that point. Doing a bit of surfing bears out that IG owned the concept....so, they shot themselves in the foot.

Nonetheless, the point remains that selling the concept and worrying about the actual *product* behind it later is the fundamental problem with the industry today.

And having done the dance in the publishing world, I can tell you that the norm is for an author to finish his work before it ever goes to a publisher. The whole advance routine might work for some upper midlist guys, and for the best sellers, but only because they have a proven track record for both sales *and* on-time delivery.

If it is the case that the bulk of computer programs would never be finished without up front funding, then perhaps computer programming was never meant to be a standalone industry.

If left to its own devices, we get....what we're getting right now, which amounts to shoddy craftsmanship on the vast bulk of games, fixed later via patching.

And point to me any other industry where the final product is sold unfinished and completed post-purchase.

Music?

Autos?

Anybody ever have to wait six months for the final patch on a car they bought?

An album?

New set of clothes?

Nope....only in the computer biz do you pay first, pray that what you get is what they advertised, and if not, hope like hades that the company cares enough to be bothered with patching to make the game more like the concept advertised on the box you bought it in.

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Old December 4, 2002, 09:00   #115
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Further notes regarding author advances:

Two separate contracts at work here.

In general, an advance payment for a work is made on a *completed* and ready to go work. They money is paid in anticipation of sales, and deducted from any royalty payments that come from sales of the completed work. It's not unheard of for a best-selling novelist to get a cash advance for words not yet written, but if you're anybody but a King, Koontz, Clancy (or whoever the guys are that write the "chicken soup" series), I'd not bet the ranch on it. Publishers don't like paying fat advances, and they won't do it unless you've got a proven track record for both sales and on-time delivery.

There's usually a separate contract (and at the very least, a separate clause in the same contract) for an agreement by a given publisher to publish additional works by that author, but in those cases, such an agreement carries with it no firm timeframe. (something like: "Hey! This Stephen King guy might be onto something here...."Carrie" was such a good book, we'll contract with you to publish your next two novels when you write them." (thus, preventing you from shopping the finished product around to other people.....you've got a guaranteed market for your next couple of books, and we (the publisher) get a bit of security....since we know you're pretty good, we can make you "our boy" for at least the next couple of novels).

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Old December 4, 2002, 09:26   #116
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Anybody ever have to wait six months for the final patch on a car they bought?
I had to wait 8 years for my Taurus Stationwagon to get recalled due to a manufacturing defect. Automobiles are frequently "patched" in such a manner after they are sold.

As for clothing manufacturing, they pull out anything that isn't up to certain standards and send it to outlets to sell at a discounted rate.

And I've bought plenty of albums that I wish I could get patched. Couple good songs, the rest suck. Besides, music is a passive activity - you don't use music, you just listen to it. Clothes and cars and software are items you interact with. Clothing you can see and feel prior to purchase; cars and software may contain defects that later require fixes. Ford and Firaxis test their products to the best of their abilities, but once released to a wider audience additional defects often become apparent.

Oh, call me a fanboy. I like PTW and don't have a problem with patching it a couple times. Then again, I also stick to SP, so.... whatever.
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Old December 4, 2002, 09:33   #117
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When I write a novel, I don't take it before a publisher before it's finished. I write, I polish, and when it's ready, I roll it out on display.
you cant patch books Vel.

it also very dangerous(risk of much higher costs) to release cars with "bugs"

but you CAN patch games, EASILY. that's where the whole difference starts...


lets not compare apples with oranges

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And having done the dance in the publishing world, I can tell you that the norm is for an author to finish his work before it ever goes to a publisher.
a single man(author) can probably survive on way or the other while writing his book without geting anything from a publisher.
a closed group of 30-40 people can not....

and if you say "ok, you just need investors for the start when you have to pay people but have no product to sell" then you're back to square #1. instead of a publisher, the development team has a investor on it's neck asking for an early release....
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Old December 4, 2002, 09:52   #118
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and if you say "ok, you just need investors for the start when you have to pay people but have no product to sell" then you're back to square #1. instead of a publisher, the development team has a investor on it's neck asking for an early release....
Exactly. The vicious circle.

The main problem is the magnitude of gaming industry. It is far too big to be able to operate on the same or similar basis as, e.g., book market does. However, it is far too small, changing so rapidly at the same time, to be able to focus on and invest in the quality assurance the way car manufacturers do (especially considering the profit made with a single gaming title - compared to the profit made with a single model of a car). Maybe in something like 80 years, the gaming industry will operate just as smoothly as the automobile industry does nowadays.
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Old December 4, 2002, 10:16   #119
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Don't get me wrong....I'm certainly not saying that other industries don't have their problems with production quality, but the central point is valid.

Precisely *because* you cannot see or feel or touch or test a software product prior to its purchase, the ONLY mechanism you have of making an informed purchase decision is the buzz that the software generates and the description on the box.

If the software you install differs markedly from the description the folks that are MAKING it are giving it then the ONLY conclusion you can possibly reach is that you did not get what you paid for.

That's all.

There IS no other conclusion to be reached.

Here's a quote, just to use as an example:

our main goal with Civ III: Play the World was to provide the ultimate Civilization multiplayer experience. This meant taking what worked from previous incarnations of the series, and mixing them with new and innovative features.

This comes from the Civ3 site, regarding PTW.

Is this what you got when you plunked down your money for the expansion?

Not according to the reviews I've read.

Yes....sometimes cars have manufacturing defects, and when they're found, the response you get from the company is not...."well, we'll patch it....maybe. If enough people buy our cars to make it worth our while to patch it."

No. You get a fix. Sometimes it takes a while, but you get a fix.

If you don't get a fix, guess what company you'll prolly NOT buy your next car from?

That's the way the rest of the economy works, but we, the consumer ALLOW the software biz to get away with thumbing their noses at this notion.

We allow it cos we continue to buy unfinished products, with the hope that patching will turn them into finished goods.

Patching has its uses, to be sure, but I put forth the notion that using patching to FINISH a product is probably not the best use for the idea.

Enhancing, tweaking, changing, perfecting....yes.

Finishing a product so that it more-or-less resembles the buzz, hype, and product description?

I'm not buying it.

I didn't buy it, good game or no.

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Old December 4, 2002, 10:23   #120
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And Stuie....I'm not razzing anybody for liking the game....a forum search will reveal that I was once a quite vocal supporter of the game.

Just so you know....

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