Thread Tools
Old November 20, 2002, 02:29   #1
Choke
Prince
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 523
Too many units
How can the too many units problem be solved or has anyone already done it?
Choke is offline  
Old November 20, 2002, 05:42   #2
Stefan Härtel
Civilization II Democracy Game: ExodusScenario League / Civ2-Creation
King
 
Stefan Härtel's Avatar
 
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
I don't know if this has been solved, but if you want my advice, don't intend to solve it. Too many units make turns drag, drag, drag, and if you reach the limits, it's unbearable. If it hadn't been for the artwork, I'd have skipped scenarios such as Red Front immediately. Use more powerful units instead, if you want to represent massive armies.
__________________
Follow the masses!
30,000 lemmings can't be wrong!
Stefan Härtel is offline  
Old November 20, 2002, 12:12   #3
Choke
Prince
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 523
It's for Age of War, by about 1930 if you play as Spain, Italy or Turkey the major powers mass so many troops that the too many units problem presents itself.
__________________
"Long live Iraq. Long live Jihad. Long live Palestine. God is great, God is great." - President Saddam Hussein
Choke is offline  
Old November 20, 2002, 12:18   #4
Exile
Scenario League / Civ2-Creation
King
 
Exile's Avatar
 
Local Time: 06:18
Local Date: November 1, 2010
Join Date: Sep 2000
Location: of the Benighted Realms
Posts: 1,791
Unless . . .
. . . they go to war with each other. Which, unfortunately, doesn't always happen at opportune times. A bit of judicious diplomacy might help. But you're correct and I've run into this myself. It's another reason why I suggested in the readme file that pbem and multiplay are the best ways to use this scenario.
__________________
Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
Exile is offline  
Old November 20, 2002, 13:02   #5
Stefan Härtel
Civilization II Democracy Game: ExodusScenario League / Civ2-Creation
King
 
Stefan Härtel's Avatar
 
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
Quote:
It's for Age of War, by about 1930 if you play as Spain, Italy or Turkey the major powers mass so many troops that
the too many units problem presents itself.
Sorry. I do understand this problem very well, I've had that problem myself as well with this scenario.
I can't see a way out of this here as well
__________________
Follow the masses!
30,000 lemmings can't be wrong!
Stefan Härtel is offline  
Old November 20, 2002, 13:12   #6
Choke
Prince
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 523
Well I think there MUST be a way around it and I'm dtermined to find what it is.
__________________
"Long live Iraq. Long live Jihad. Long live Palestine. God is great, God is great." - President Saddam Hussein
Choke is offline  
Old November 20, 2002, 19:59   #7
ravagon
Scenario League / Civ2-Creation
King
 
Local Time: 19:18
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
I have a feeling, from wandering through too many threads discussing similar problems, that the .exe only allocates 2^11 (2048) unique unit numbers. I suppose you could find a way to assign non-unique id's but I couldn't begin to hazard a guess as to what that may mean to the game mechanics ...
ravagon is offline  
Old November 21, 2002, 02:31   #8
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 06:18
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
i thought i remembered a thread about this before in the old civ2 creation forum before markos rolled it into this one. search for a thread by julius brezenda or something like that. I know he was working on a city hack to get over the limit but couldn't find a way, i think that he might have succeeded with units though
H Tower is offline  
Old November 21, 2002, 02:36   #9
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 06:18
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
found the thread: http://apolyton.net/forums/showthrea...threadid=29881
H Tower is offline  
Old November 21, 2002, 04:24   #10
curtsibling
staff
Scenario League / Civ2-Creation
Moderator
 
curtsibling's Avatar
 
Local Time: 12:18
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
Exceeding the hated 'too many units' problem has been my dream for years.

I know the problem is hard-coded and is very hard to tackle.

In a WW2 scenario (like my Dictator series) the too many units limit is a real problem,
as the empires continue their unrestricted military build up,
the limit seriously handicaps gameplay.

My solution was to make less but more capable units,
So the game is not saturated with hundreds of units.

Also make sure the AI is always blasting and losing units.
And make sure in a war scenario, that the AI has not got the chance to stockpile units.

Because is does not matter which civ has actually got the 2028 units...so it may as well be your civ!

There is hope of a solution, I remember when the gold and population limit was a problem...but they were solved.

In MGE then ToT, perhaps these versions of CIV hold the answer...
curtsibling is offline  
Old November 21, 2002, 04:54   #11
Choke
Prince
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 523
So is Julius Benzaida still around?
__________________
"Long live Iraq. Long live Jihad. Long live Palestine. God is great, God is great." - President Saddam Hussein
Choke is offline  
Old November 21, 2002, 04:55   #12
Choke
Prince
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 523
and after reading that thread things occurred to me...unlimited # of civs, unlimited map space, unlimited different kinds of units and terrain, the possibilities are endless...
__________________
"Long live Iraq. Long live Jihad. Long live Palestine. God is great, God is great." - President Saddam Hussein
Choke is offline  
Old November 21, 2002, 05:23   #13
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 06:18
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
Quote:
Originally posted by Choke
and after reading that thread things occurred to me...unlimited # of civs, unlimited map space, unlimited different kinds of units and terrain, the possibilities are endless...
if you feel like completely rewriting the game that is
H Tower is offline  
Old November 21, 2002, 06:09   #14
Choke
Prince
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 523
yeah, but is it just writing code, I mean as long as you knew what bits of code did what it would just be typing, lots of typing but I think worth the effort...and then there the possibility of Microprose releasing the source code.
__________________
"Long live Iraq. Long live Jihad. Long live Palestine. God is great, God is great." - President Saddam Hussein
Choke is offline  
Old November 21, 2002, 12:12   #15
techumseh
Civilization II PBEMScenario League / Civ2-Creation
Emperor
 
techumseh's Avatar
 
Local Time: 05:18
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
IMHO, if the games says you have too many units, then you have too many units. Bigger is usually not better in Civ2.
techumseh is offline  
Old November 21, 2002, 12:35   #16
Choke
Prince
 
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 523
It depends but really, if you could have every country represented in a game, wouldn't that be great?
__________________
"Long live Iraq. Long live Jihad. Long live Palestine. God is great, God is great." - President Saddam Hussein
Choke is offline  
Old November 21, 2002, 17:24   #17
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 07:18
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
It depends but really, if you could have every country represented in a game, wouldn't that be great?

It would be. However, gigamaps are unplayably huge with seven civs. In fact, any scenario that I might design in the future is likely to have a total area of about 5000 tiles and that includes ocean. I wouldn't increase the limit if I had 32 civs; I'd decrease the number of cities per player.
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:18.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team