Reply
 
Thread Tools
Old January 17, 2003, 22:04   #31
grinningman
Settler
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 15
Quote:
Originally posted by vmxa1

BTW I do not think you can start with any planets of 140 or better legally. Standard HW is 100. Largest starting default planet is 110, unless already fertile. Fertile has never occurred in any starting HW I have ever seen in over 2000 games at all levels.
Even Saks start at 100. A 100 planet can reach 270 with complete terraform and advanced soil. A few planets, such as Orion can reach 300. If you started at 140 (standard) the planet would be able to grow to 330, never seen that.
I should have been a bit clearer here - I meant that the first planet I colonised with my starting colony ship (second planet after my homeworld) was a fertile terran planet. I'm not sure that it was max 140, either, might have been 120 or 130. I've also never seen a starting fertile homeworld.

You are probably right about the way the AI works. But it would be nice if, before the AI sends a fleet to attack a planet, there was some sort of check (based on previous attacks and knowledge of the opponent's technology) as to whether the fleet has any weapons that can damage defending missile bases.

Also, perhaps some sort of check just after the AI declares war that at least one of its current ship designs can damage the opponent's missile bases. If the AI doesn't have such a design, but it has researched weapons that *can* damage the opponent's bases, then scrap an existing design (which design to scrap based on a combination of obsolesence and production value, I suppose) and design another.

Anyway, I also hope Ray K is still going on java MoO. I'd love to play it when it's done.

Grinning man
grinningman is offline   Reply With Quote
Old January 18, 2003, 02:28   #32
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Remember this game was written back in the DOS days, so mem and CPU was not much.
vmxa1 is offline   Reply With Quote
Old January 18, 2003, 06:13   #33
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 19:22
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Quote:
Originally posted by vmxa1
I don't that is correct. First we were talking about a start of the planet (HW). Anyway I have captured many radiated planet from accidents and never had one go over 300. It would be unusual to see the accident so late in the game that you have all of the boosters.
What if that happens on Orion? Would fixing it back to Gaia bring the total pop to over 300? Hmmm
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline   Reply With Quote
Old January 18, 2003, 13:44   #34
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
No, nothing will get any planet over 300, except maybe an editor. Largest standard starting planet is Orion at 120. Adv Soil adds 60, Complete terra +120 = 300.
Non std starts are for fertile terrans that means they already have some terraforminig applied. The std base is the modifing point.
vmxa1 is offline   Reply With Quote
Old January 19, 2003, 15:47   #35
CenturionV
Settler
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 11
so is there a timetable on when we might get to play this game or what
CenturionV is offline   Reply With Quote
Old January 19, 2003, 16:03   #36
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Quote:
Originally posted by CenturionV
so is there a timetable on when we might get to play this game or what
I take it you are referring to Moo3. Rich at GoneGold is saying it is going gold this week. I know we have heard every thing, but Rich has a very good record, so it is better than any other idea I have at this point.
vmxa1 is offline   Reply With Quote
Old January 19, 2003, 16:56   #37
Zed-F
Chieftain
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 71
I thought he was referring to JavaMoo, in which case he would need to talk to RayK. Since it's a one person job, he'd probably say it'll be done when it's done.
Zed-F is offline   Reply With Quote
Old January 19, 2003, 19:30   #38
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
You are probably correct, I forgot what thread I was in again.
vmxa1 is offline   Reply With Quote
Old January 19, 2003, 19:31   #39
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
BTW, I hope Ray does stop by and give us an update. It must be a gigantic task.
vmxa1 is offline   Reply With Quote
Old January 19, 2003, 22:56   #40
CenturionV
Settler
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 11
ya re-creating a game like moo in java would be hard for a group of people not to mention just one.
CenturionV is offline   Reply With Quote
Old January 24, 2003, 13:03   #41
Harry Seldon
GalCiv Apolyton EmpireNationStates
King
 
Harry Seldon's Avatar
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
Has anyone tried PMing RayK. I wonder if he bailed...
Harry Seldon is offline   Reply With Quote
Old March 5, 2003, 21:21   #42
The Templar
Prince
 
The Templar's Avatar
 
Local Time: 06:22
Local Date: November 1, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
After playing MOO 3, I think the continued need for this project should be obvious.
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
The Templar is offline   Reply With Quote
Old March 5, 2003, 23:50   #43
Ray K
Prince
 
Local Time: 06:22
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Allen, TX
Posts: 352
No, I have not bailed. I delayed the project pending the quality of MOO3 and decided to resume it.

However, I'm looking at GalCiv now and starting to get pretty excited. We need a real MOO game, and they seem to be doing things in GC that I would not have the time to reproduce in a Java implementation of Moo.

If GC is a suitable replacement for MOO1/MOO2, I will bail because I'll be too busy playing
__________________
"Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."
Ray K is offline   Reply With Quote
Old March 6, 2003, 00:02   #44
Ray K
Prince
 
Local Time: 06:22
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Allen, TX
Posts: 352
Quote:
Originally posted by CenturionV
ya re-creating a game like moo in java would be hard for a group of people not to mention just one.

Actually, the mechanics of the game are very straightforward. It's simply of matter of setting up the data structures, writing the UI to manipulate them, and updating them in the next turn logic. I've completed a considerable portion (>50%) of this part of the game.

The AI is more difficult because you have to play the game, find out what works best, and then code that behavior. This will always involve adding meta-structures for managing the AI's "knowledge" that are not always apparent in the initial design. Compounding this is the need to use multiple players & strategies so that the AI isn't easily exploited. Plus a considerable amount of dialogue needs to be pre-written to handle all of the possible diplomatic possibilities (including similar responses that simply require a different demeanor).

Worst of all, for the single designer, is graphics. Most individuals do not have the wide range of talents to do programming & graphics design. This is an area I am going to completely bail on, because "eye candy" is an absolute black hole in development resources.

JavaMoo, if ever completed, will have functional, spartan graphics that only a true 4X enthusiast could love. Think along the lines of Civ1.
__________________
"Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."
Ray K is offline   Reply With Quote
Old March 6, 2003, 03:44   #45
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Are you kidding, we are true fanatics here.
vmxa1 is offline   Reply With Quote
Old March 8, 2003, 11:00   #46
PDifolco
Civilization II Succession Games
Chieftain
 
PDifolco's Avatar
 
Local Time: 12:22
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 94
Wow, interesting project ! I feel like you do, Moo2 was very inferior to MOO gameplay-wise.
I did pass on Moo3 waiting for a "conclusion" to come, but I bet the game won't be properly supported and go back to oblivion.
And I'm also looking forward for GC, the guys there made right and clean choices, AND will support the game as best as they could. However it still won't be MOO but another game... So JavaMOO should still have its place IMHO.

But do you really plan to do all by yourself and not get any help ? Maybe then you should put stg in your succession about it, coz'I'm afraid you won't finish ...

Those kind of projects HAVE a chance of seeing the light IF they have a dedicated team (take FreeCiv for example), a lone guy can't get out with all the stuff. Or else you're a genius, possible but unlikely (statistically, I admit I don't know you !)
PDifolco is offline   Reply With Quote
Old March 25, 2003, 11:45   #47
macraig
Chieftain
 
Local Time: 03:22
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Under the overpass
Posts: 34
Ray K:

Hey, dude, you're duplicating efforts! Haven't you heard about the Free Orion project? It's intended to be an open-source MOO 2.5. DOZENS of people are already on-board. It's in the conceptualization phase now:

http://www.kgasj.net/ap/
http://sourceforge.net/projects/freeorion

I think your talents might be better exercised lending a hand with that rather than reinventing the wheel, eh?
macraig is offline   Reply With Quote
Old March 30, 2003, 04:17   #48
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 19:22
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
But this is not MoO 2.5 it is MoO 1 in Java.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline   Reply With Quote
Old May 15, 2003, 10:57   #49
S1Genocide
Settler
 
Local Time: 04:22
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Planet Vegas
Posts: 1
Yes and may it stay Moo1 Java. I hope your still doing this man. I offer help If you want/need it.

Moo1 Java YAY!
__________________
My Doom shall fall from the sky upon the doomed heads of my doomed enemys!-ZIM
You will fight when we tell you to fight because the others know no other way. -Shadows
You have a choice fight for us or be enslaved for all eternity.-Urquan
S1Genocide is offline   Reply With Quote
Old May 15, 2003, 11:21   #50
Harry Seldon
GalCiv Apolyton EmpireNationStates
King
 
Harry Seldon's Avatar
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
I don't think anyone's heard from him in a while. You'd think he would have posted here if he was still working on it.
Harry Seldon is offline   Reply With Quote
Old May 15, 2003, 12:39   #51
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
He was posting on another board either Moo3 or Galciv.
vmxa1 is offline   Reply With Quote
Old May 16, 2003, 08:56   #52
Harry Seldon
GalCiv Apolyton EmpireNationStates
King
 
Harry Seldon's Avatar
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
Was that the same guy? I saw RayK posting at MOO3 but the guy that started this thread was Ray K. I asked him a couple of times if he was the same guy but he wouldn't ever respond to me.
Harry Seldon is offline   Reply With Quote
Old May 16, 2003, 13:22   #53
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
I can not say for sure, but IIRC he did mention something about it on the infogrames forum.
vmxa1 is offline   Reply With Quote
Old May 16, 2003, 14:31   #54
Harry Seldon
GalCiv Apolyton EmpireNationStates
King
 
Harry Seldon's Avatar
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
I just got an email from Ray K and they're not the same guy. Here's his email:

For some reason I am no longer able to post on
apolyton. Even when I am logged in, it will not allow me to post.


Anyway, the java Moo project went on hold when moo3 came out and once GalCiv
came out, I figured that it was pointless to continue (great
game!)

Best regards,
Ray


So it looks like it's off for now. He said the point of the java MOO was to create a great 4x space game and with the release of GalCiv he feels the void has been filled. Plus, he's been so busy playing GalCiv he hasn't had time to work on MOO. He can't post to apolyton for some reason but he checks in every once in a while to see how we're doing.
Harry Seldon is offline   Reply With Quote
Old May 16, 2003, 16:34   #55
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 07:22
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
I am glad he feels that way, but I would still like to see an upgraded Moo.
vmxa1 is offline   Reply With Quote
Old May 19, 2003, 08:31   #56
Harry Seldon
GalCiv Apolyton EmpireNationStates
King
 
Harry Seldon's Avatar
 
Local Time: 11:22
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
Maybe he'd post what he has here and the community could take over.
Harry Seldon is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:22.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team