View Poll Results: Upcoming Tech Coices
Magnetism 13 19.12%
Explosives 11 16.18%
Railroad 9 13.24%
Steam Engine 8 11.76%
Feudalism 1 1.47%
Theory of Gravity 3 4.41%
Conscription 5 7.35%
Combustion 1 1.47%
Industrialization 7 10.29%
Metallurgy 3 4.41%
Theology 3 4.41%
Wait! You forgot...? (post detail) 1 1.47%
Nuclear Bananas 3 4.41%
Multiple Choice Poll. Voters: 68. You may not vote on this poll

 
 
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Old November 22, 2002, 14:29   #1
-Jrabbit
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Upcoming Tech choices
You can vote for more than one. Please discuss what order we should take these in by posting. This will help us prioritize, which will be important when we get +2 techs from Darwin's...

We are currently studying Chemistry. Here are some of our upcoming choices.

Magnetism -- gives us happy boats (instant Galleon upgrade). Shuts down the Lighthouse.

Explosives -- ENGINEERS

Feudalism -- gives Pikemen, leads to Chivalry (and all the other offensive troop upgrades through Tactics).

Theory of Gravity -- offer's Newton's College, leads to Atomic Theory and Flight

Steam Engine -- for Ironclad and Eiffel Tower. NEEDED FOR RAILROAD

Combustion -- after Explosives. Leads to Automobile.

Conscription -- gives upgrade to Riflemen. Need Metallurgy first.

Refining -- gives Power Plant. Needed for combustion/subs, but this tech is post-Corporation.Industrialization -- available post-RR. Offers Transports, Police Station improvements and the Women's Suffrage WoW. On the road to Freight.

Metallurgy -- post-University. Brings Cannon and Coastal Fortress. Cancels Great Wall. Pre-req for Conscription and Electricity.

Theology -- for J.S. Bach Cathedral. Cancels Oracle, improves effect of cathedrals.

EDIT/add
Railroad -- How could I forget?
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Old November 22, 2002, 15:58   #2
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Priority for engineers and RR !
Then JSB's for happiness
and so on...
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Old November 22, 2002, 16:18   #3
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, thinking the same as JCP. Same order, plus Industrialization as the next.
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Old November 22, 2002, 16:46   #4
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Can't we just steal Feudalism? Anyway Explosives should be the first tech choice.
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Old November 22, 2002, 18:25   #5
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Magnetism first to eliminate the unhappiness caused by Caravels at sea, them Explosives for those hard-working and efficient Engineers. Then, we should get Theology for Bach's to prevent future unhappiness problems.

We can trade for Feudalism and Steam Engine (the Celts are researching that). However, we should be *researching* Steam Engine when we trade for (or steal) it so that we will have a jump on researching Railroad so that the Celts don't get to Railroad (and Darwin's) first.

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Old November 22, 2002, 18:58   #6
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NUCLEAR BANANAS!!!!!

Allways wanted to eat glowing yellow pudding, need to find some Nuclear Vanilla Wafers though.


BTW. I loike cave bears suggestin of magnatism first, then we need to go for engineers and RR's
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Old November 22, 2002, 19:32   #7
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explosives->magnetism->steam engine->railroad
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Old November 22, 2002, 20:04   #8
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Quote:
Originally posted by H Tower
explosives->magnetism->steam engine->railroad
May I ask why Explosives first and Magnetism second? I may well have overlooked the immediate benefit of Engineers first. I do dearly love Engineers, (I harp on it often enough) but it seems to me that we gain a turn or two by getting Magnetism first in this particular situation. I think it is a very close call, but I really hate to see those unhappy Citizens (2 each in 8 of our cities)!

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Old November 23, 2002, 00:01   #9
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Magnetism before explosives, we are getting unhappy
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Old November 23, 2002, 03:29   #10
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i haven't been able to keep abreast of the happiness situation, so I didn't know that it was becoming an unmanageable problem.
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Old November 23, 2002, 18:41   #11
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Happy boats assisting WLtPD growth through increased Caravan shipments and no city unhappiness.

WLtPD growth gives us more trade, more science and a faster spaceship construction.

Engineers can wait.

Research Magnetism -
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Old November 23, 2002, 21:33   #12
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Quote:
Originally posted by obiwan18
Happy boats assisting WLtPD growth through increased Caravan shipments and no city unhappiness.

WLtPD growth gives us more trade, more science and a faster spaceship construction.

Engineers can wait.

Research Magnetism -
I must agree with this
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Old November 24, 2002, 07:37   #13
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Industrialisation should be a top priority, it will speed up everything we do, so we need Railroad. We can also then build transports with no unhappiness , disbanding the caravels and reclaiming half the shields.

If the only advantage of Magnetism in the short term is the removal of some unhappiness, it wouldn't be worth it, however there is also the advantage of the fact that you can't upgrade to Transports without going through Galleons first. Therefore I think it's a close call whether to go through Magnetism or Industrialisation first - it depends on whether you want to disband Caravels or not.
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Old November 25, 2002, 20:44   #14
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Galleons are instant gratification. Big new ships and upgraded for free... Good old Leonardo!

And there is a reason to want to get the Engineers next. We could do a lot of long-lasting benefit by improving our terrain. Some shield production could really help us a lot. It just kills me to see our cities in single-digit shield production so late in the game. I look at where we are and think it is 1400 AD!

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Old November 25, 2002, 22:23   #15
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Magnetism. Then Explosives.
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Old November 26, 2002, 09:57   #16
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Let's not forget about Railroad (Darwin's Voyage). That's a 2-tech bonus, and we still need Steam Engine before we get there. However, because RR reduces trade bonuses by 1/3, the Science Ministry agrees that Explosives (Engineers) should come first.

However, if another civ gets too close to RR, we may have to be flexible in our thinking. Official planning report to come...
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Old December 8, 2002, 13:53   #17
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magnetism, explosives, do not research feudalism!!!!
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Old December 8, 2002, 20:27   #18
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Quote:
Originally posted by War4ever
magnetism, explosives, do not research feudalism!!!!
I agree, STEAL IT!!! (Or trade it...)
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Old December 8, 2002, 21:51   #19
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i am not sure i would trade it...we would give up something to great for it IMO....just steal it and if need be, we can have a skirmish over it, and maybe push our luck and let the Hawk party flex its might
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