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Old July 9, 2003, 20:35   #31
Azeem
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The most great leaders I ever get per game is only a measly ONE.
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Old July 9, 2003, 21:45   #32
Jaybe
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Quote:
Great Leader do they grow on trees ?
No, they hatch from battle!
Large map (the 12 civ size); Modern Age Rome. 21 leaders so far -- I sequentially number the units' names that cause them to keep track.

A commercial, non-religious civ can stay in Monarchy the whole game if they're big enough.
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Old July 9, 2003, 22:29   #33
vmxa1
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That is what I do, give them seq numbers, that is no problem in this game. I once had 55 leaders.
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Old July 10, 2003, 02:29   #34
Muad'Dib
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You don't have to rename the unit once it produces a GL. If you click the X to skip the renaming, an * appears in the unit info.
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Old July 10, 2003, 02:38   #35
Jaybe
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Ah, but we CHOOSE to, you DUNEy person!
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Old July 10, 2003, 03:51   #36
CharlesBHoff
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Quote:
Originally posted by theNiceOne

Its not unnatural, only unlikely...
...just as it is unlikely to get 20 heads when you flip a coing 20 times.

But the 20 heads has the exact chance of happening as any other single head/tail combination, i.e. a little less than 1 in 1 million.

This means that if 10 million people each flip a coing 20 times, you can expect that 10 of the get 20 heads.

So, with civ3 as with flipping a coin, since the results are random, even the very unlikely combinations will happen once in a while.

There would be something wrong if a low chance combination could never happen though.
10 million people fliping a coin 20 time can also end up with none getting 20 heads or tails.
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