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Old November 29, 2002, 12:43   #1
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ideas for what to build in NA?
i need some ideas for next session for what to build in NA....?

and also what to do with all those crawlers!
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Old November 29, 2002, 12:55   #2
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Not my jurisdiction... Je ne veux pas avoir les mains sales.
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Old November 29, 2002, 13:13   #3
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Disengage enough crawlers to put us under the clean mineral limit. Then begin rehoming those crawlers to other bases, spreading them more or less evenly, and start crawling minerals again. My suggestion for build orders at New Apolyton is the Citizen's Defense Force, possibly followed by a Command Center and some state-of-the-art military units.
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Old November 29, 2002, 13:13   #4
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I know but does any one has an idea....Makahlua is gone! so?

en mijn frans is een beetje roesting.....wat heb je niet?
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Old November 29, 2002, 13:14   #5
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tanx!
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Old November 29, 2002, 13:36   #6
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I don't want to have dirty hands "mains sales" by getting illegally involved in someone else's businesses and dirty deals, as I'm not governor of New Apolyton. I was referring to Sartre's book "Les mains sales".
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Old November 29, 2002, 13:51   #7
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aha but TKG still has to confirm those regions...right?
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Old November 29, 2002, 14:11   #8
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If TKG doesn't make me Governor of Concordia and surroundings, I'll stop selling Xeno Inc. products in the Rec Commons.
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Old November 29, 2002, 14:19   #9
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that is just plain evil ......eh.....I like it!
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Old November 29, 2002, 15:34   #10
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CDF. Like Adam says, rehome the crawlers (7 min mine in New Suez's territory to NS) and reduce (or even remove ) eco-damage.
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Old November 29, 2002, 19:51   #11
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I agree with the suggestions for building the CDF, and I also agree that we need to start rehoming the crawlers, in order to spread production around and reduce ecodamage (as 80 really is excessive), though I don't think we should eliminate it entirely.
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Old November 29, 2002, 19:58   #12
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Ok... I posted on 'turnthread 2202-2209' some crawler orders that reduce it to 8 and still keep it able to build the CDF in 14 turns. Or keep a few more crawlers on it, with damage about 30 we can do it in 11 turns, but thats too much eco-damage IMHO.
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Old November 29, 2002, 20:10   #13
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Why? It will produce a pop in a few turns, which the formers can deal with, and we can then cut back on output a bit more, which will allow us to fully exploit ecological facilities and gain us some extra minerals at the same time.
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Old November 29, 2002, 20:24   #14
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Because we have a stark lack of formers at the moment IMO. We're using crawlers on forests because we have no mines or farm/condensors, and if the pop hits the 7 mimeral mine, then production will be delayed by much towards building the CDF.

We don't have the former time to be dealing with pops at the moment. At least wait until we have more terraforming done before we start allowing excessive eco-damage.
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Old November 30, 2002, 11:46   #15
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Quote:
Originally posted by Maniac
If TKG doesn't make me Governor of Concordia and surroundings, I'll stop selling Xeno Inc. products in the Rec Commons.
ah, but remember. you work for me now


as for getting regions straightened out, i'm getting increasingly more of a life now () but week-ends are still more or less open. just hold on. i still don't know who's governor of what yet
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Old November 30, 2002, 19:18   #16
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Well, assuming I remain as governor of the Midlands, here are some draft orders for NA crawlers:

Move 14,90 crawler to mineral bonus on 17,89 and crawl minerals.
Rehome 23,91 crawler to NS.
Rehome 8,92 crawler to Tacticus Academy, then move it to 9,89 & crawl minerals.
Rehome 26,96 crawler to NS, then have it crawl minerals from 27,97.

This will allow NA to build the CDF in 10 turns, while reducing ecodamage to 30. Mineral production will go up again when we can get a crawler to the mineral bonus and move the worker onto forest. This plan will also allow for increases in production at other bases, most especially NS.
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Old December 1, 2002, 01:31   #17
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YEP CDF a priority, along with rehoming.
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Old December 2, 2002, 02:43   #18
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I am entirely in favor of General Tacticus' directions for the NA area.
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Old December 2, 2002, 10:23   #19
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I concur. While running 30 ecodamage is excessive for my tastes, we do still need a pop. Let's be prepared for it (in case the pop takes out something essential) with some formers hovering around the area. If the situation gets too dicey with pops, we can always reduce ED again. But construction of the CDF in as short a time as reasonable is a worthy goal.
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Old December 2, 2002, 10:41   #20
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Agreed. As long as we are working on the CDF and not yet another crawler, we can justify the eco-damage for the moment. Though my long-range goal is to have no eco-damage, if we have to have eco-damage, it should lead to something. Defense of our cities via the CDF would strongly protect us from the Hive; that mitigates the still-significant eco-damage.
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Old December 2, 2002, 12:01   #21
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i have will take 3 NA crawlers that are in my region and redived them over my region bases so that the eco damage will be less
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Old December 2, 2002, 12:21   #22
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I agree, although I still think it's a little high, and we don't have enough formers as it is, since we have crawlers crawling forests and nowhere decent to crawl food or energy.
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Old December 2, 2002, 12:27   #23
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GT's plan is sound. I'd favour a higher EcoD until pop, because we actually have two of these for "free" - no worms! - and they both increase the EcoD cap by one.
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Old December 3, 2002, 02:07   #24
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Quote:
i have will take 3 NA crawlers that are in my region and redived them over my region bases so that the eco damage will be less
Which crawlers are they? They're still in my jurisdiction.
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Old December 3, 2002, 04:34   #25
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yes but in my terriority i asked TKG for permission....they are two that are in the forests south of ZG and one north of ZG..all belonging to NA right now but i want to rehome them to my bases
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Old December 3, 2002, 04:47   #26
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What effect would that have on NA?
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Old December 3, 2002, 06:39   #27
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It would reduce the building power by 6 minerals, and the eco-damage

I think we get the CDF in 12 turns and at about 12 Eco-damage, but I'm not completely sure
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