Thread Tools
Old December 2, 2002, 23:00   #1
Talwyn
Settler
 
Talwyn's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 6
NEW MOD/Scenario
I'm kicking around the idea of a scenario/mod covering the American War of Independence (Great Rebellion for you UK people) through the end of the war of 1812.

Years ( 1763 - 1820 ) Turns in weeks

Some Ideas:

Units

Militia Units
Minuteman
Rifleman
Cannon
Scouts/Sniper (Kentucky Rifle)


Regulars
Musketeers (NOT the Swords man!)
Infantryman
Dragoons
Artillery

Naval
Armed Merchantman (Smaller Cargo)
Frigate
Ship of the Line
Advanced_Frigate( ol 'Iron sides)
Clipper_Ship (Cargo)

Special
Sabotuer
Dispatch_Rider
Diplomat
Wagon_Train ( settle city size 2)


Governments:
Monarchy
Fuedalism
Crown_Colony
Republican_Colony
Republic
Confederation_Member ( Possibly treat as a diplomatic treaty )
Federal Republic

Civilizations
England
France
Spain

Five_Nations (Iroquois)
Cherokee

Georgia
South Carolina
North Carolina
Virginia
Pennsylvania
Maryland
Delaware
New Jersy
New York
Massechusetts
Connetticut
Rhode Island ( and Providence Plantation)
New Hampshire

Wonders

Tea Act
Stamp Act
Liberty Bell
Declaration of Independence
Articles of Confederation
Constitution

Tech
Rifle
Modern Metallurgy
Advanced Ship Design

Tile Imp
Fortress +100% with cannon +50% without
Fort (Wooden fort) +50% with Cannon +25% without

(Act as resupply for Militia Units)


Diplomacy

Declare Independence from Sponsor State
Defense Pact
Join Confederation
Ratify Constitution
Secede from Confederation or Fedeeral Union.
Talwyn is offline  
Old December 3, 2002, 11:30   #2
ískallin
Call to Power II Democracy Game
Prince
 
ískallin's Avatar
 
Local Time: 23:57
Local Date: November 1, 2010
Join Date: Mar 2002
Location: ATM Hawera NZ
Posts: 616
nice i look forward to it
__________________
When it all comes to it, life is nothing more than saltfish - Salka Valka
ískallin is offline  
Old December 3, 2002, 13:46   #3
J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
 
J Bytheway's Avatar
 
Local Time: 12:57
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
Re: NEW MOD/Scenario
Quote:
Originally posted by Talwyn
Minuteman
I thought that was a kind of nuclear missile...

Incidentally, if you want your indentation to work properly you should put the text between [code] tags.
J Bytheway is offline  
Old December 3, 2002, 19:25   #4
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 04:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
whats the dif b/t Minuteman and malitia?
and the british/ indian/french should have wonders too...


the ontire thing looks very nice. its tight
HuangShang is offline  
Old December 3, 2002, 19:57   #5
SMIFFGIG
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
SMIFFGIG's Avatar
 
Local Time: 12:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
I dont understand the saying "Tight" whats it mean

Is it like "cool" or something ?
__________________
Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
SMIFFGIG is offline  
Old December 3, 2002, 20:39   #6
Talwyn
Settler
 
Talwyn's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 6
Militia
Quote:
Originally by HuangShang
whats the dif b/t Minuteman and malitia?
Well nothing. In more detail....

A Minuteman is a Militia Unit corresponding to the Musketeer regular.

A Rifleman is a Militia Unit corresponding to an Infantry regular.


Militia Units will require logistical support or they die on the other hand they don't eat production or food from a city.

In general Militia Units are less effective than their regular counterparts in attacking but slightly better in defense. They also will (in general) have less hitpoints than a regular.

So for example:

Warrior
  • Attack 10
    Defense 10
    MaxHp 10
    Shield Hunger 1
    Power Points 100

Militia Warrior
  • Attack 8
    Defense 12
    MaxHp 8
    Shield Hunger 0
    Power Points 80

The stuff I am playing with now allows a militia to stay in the field for 12 turns (12 weeks in the scenario-to-be) without re-supply.

The Wagon Trains, cities, Forts and Fortresses provide re-supply to Militia Forces.

Another aspect of Militia that I have not developed yet .. but am working on... They won't be built but will be called.
Militia Units will appear in a city that has an armory when an enemy unit is inside the city resource radius.

If The city has a Bell Tower Militia can be called when a foreign military unit is visible from the city.

A dispatch_rider will be able to call Militia from a friendly city.

A city can produce Militia Units = City size.
Producing more will reduce a pop from the city.
So a size 3 city can produce 3 + 2 = 5 units and remain a size 2 city.

Rioting Cities without any active Militia Units may rebel and form rebel Militia Units to protect the City.

I will probably cap off the pop reduction at 1 reduction. I'm still playing with ideas ... haven't coded this yet. What do you think?
Talwyn is offline  
Old December 3, 2002, 20:42   #7
Talwyn
Settler
 
Talwyn's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 6
Quote:
and the british/ indian/french should have wonders too...
The Tea Act and Stamp Act are both British...
At the moment I am inclined to have them increase Gold
for the builder and Decrease regard in all possessed Colonies.

I am certainly open to more suggestions for wonders for other civs and which ones from the standard game are appropriate for this scenario.

I am also interested in thoughts on the tech tree for this scenario.
Talwyn is offline  
Old December 3, 2002, 21:14   #8
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 04:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
oh... i totally misses that. How could i? and i learned that last yr
btw i live in the u.s.

and tight the the new-world word for cool lol
HuangShang is offline  
Old December 4, 2002, 08:53   #9
The Big Mc
CTP2 Source Code Project
King
 
The Big Mc's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
Great i thinck the ai could perfectly miror a mad king and a country fighting two wars at the same time. you could also have the french come in and help. then the event when the british burn the white house down.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
The Big Mc is offline  
Old December 5, 2002, 20:17   #10
Peter Triggs
CTP2 Source Code ProjectCivilization IV Creators
King
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
Hi, Talwyn

Nice ideas and it's good to see a 'noobe' moder turn up.

What are you doing for sprites? If you've got a proper sprite for a clipper ship I could really use it.

In your listing under 'Diplomacy', are these to be scripted events or proposals?

It looks like you've got a lot of interesting coding to do. If you post your work in progress, there's bound to be people who are willing to get involved.

BTW, the powerpoints field doesn't do anything (yet )

PS: dibs on the special effect where the British get to burn the White House down.

Last edited by Peter Triggs; December 5, 2002 at 20:22.
Peter Triggs is offline  
Old December 6, 2002, 10:21   #11
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 12:57
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Brits or Canadians... Perhaps a special effect sprite
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old December 6, 2002, 20:12   #12
Talwyn
Settler
 
Talwyn's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 6
Quote:
Originally posted by Peter Triggs
Hi, Talwyn

Nice ideas and it's good to see a 'noobe' moder turn up.

What are you doing for sprites? If you've got a proper sprite for a clipper ship I could really use it.

In your listing under 'Diplomacy', are these to be scripted events or proposals?
Hmm, Well originally I thought to set them as additional proposals. Scripting them might be interesting but lend the impression of inevitability of events ... History seems to have left plenty of room for both sides to have avoided conflict if communication had been more clear and straightforward.

So I think the answer is : They'll be proposals.


As for Sprites... I thought I could create them ...isn't there a sprite-maker?



Quote:

It looks like you've got a lot of interesting coding to do. If you post your work in progress, there's bound to be people who are willing to get involved.

BTW, the powerpoints field doesn't do anything (yet )

PS: dibs on the special effect where the British get to burn the White House down.


I thought I read that the power points help figure military power on the graph.

I definately do plan to post in progress... I have to learn quite a bit and this project looks like it'll touch every part of modding.

And I'll be glad to have the 'Sacking' of DC done by you if you like .
Talwyn is offline  
Old December 6, 2002, 20:16   #13
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 12:57
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Quote:
As for Sprites... I thought I could create them ...isn't there a sprite-maker?
There is. It's flinking hard work though. Good luck
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old December 7, 2002, 06:19   #14
Peter Triggs
CTP2 Source Code ProjectCivilization IV Creators
King
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
Quote:
(Talwyn)
I thought I read that the power points help figure military power on the graph.
That's a sort of Urban Myth that's been floating around here for ages. But actually Mr Ogre cleared it up a couple of years ago:

Quote:
(Mr Ogre)
It's for luck!

No, just kidding, it doesn't do anything. It was supposed to be a multiplayer option, you'd get X "Power Points" at the start of the game with which to purchase initial units and cities. It would have sped the start of the game a little bit, but there's a lot of stuff in this game and it was a bit unwieldly. Being able to set your starting gold is not quite as fast or cool, but works out about the same in the end.

Quote:
(Talwyn)
So I think the answer is : They'll be proposals.
In that case I guess you're planning on recycling some of the existing proposals (Not a lot of need for bio/nano weapons agreements c1800.) An alternative would be to figure out how to add New Proposals. The Type variable in a proposal seems to be the name of a SLIC object but I've never been able to get any further than that. I keep thinking that either it's impossible or, more likely, there's something trivially simple that I've overlooked.

Quote:
(IW)
Perhaps a special effect sprite
What with my artistic ability? No, I was thinking of timers and special effects. Something like this:

Code:
HandleEvent(CaptureCity) 'WhiteHouseSpecialEffects' post {

    city_t tmpCity;
    location_t tmpLoc;

    tmpcity = city[0];
    
    if(CityIsValid(tmpCity)) {
         tmpLoc = tmpcity.location;
         if (tmpLoc == WashingtonLoc){ //WashingtonLoc being pre-set
              if (player[0].owner == 2){ // 2 being the British
		         AddEffect(tmpLoc, "SPECEFFECT_FIRES", "SOUND_ID_PILLAGE"); 
	          StartTimer(1,2);
                     EnableTrigger('WhiteHouseAfterEffect');
	         DisableTrigger('WhiteHouseSpecialEffects');
		  }
	   }
    }
}


HandleEvent(TimerExpired) 'WhiteHouseAfterEffect' post {

    if(value[0]==1){
         AddEffect( WashingtonLoc, "SPECEFFECT_EXPLOSION_LAND_1", "SOUND_ID_EXPLOSION_LAND_2");
         // and send a message to player 1 about how the Red Coats have burnt down the White House
         DisableTrigger('WhiteHouseAfterEffect');
    }   
}
Peter Triggs is offline  
Old December 7, 2002, 14:00   #15
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 12:57
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Aha, I see.
I was thinking why use the "SPECEFFECT_EXPLOSION_LAND_1", when a "SPECEFFECT_WE_BURNED_THE_WHITE_HOUSE" is possible to make.
I'm sure somebody round here has some artistic ability.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old December 7, 2002, 16:22   #16
child of Thor
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
 
child of Thor's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
My american history isn't great - did the 'white house' actually exist at this time to be burned down? I think it was more likely a barn thing rather than the big white palace, might need to keep that in mind for any graphical creation?
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

Bush's Republican=Neo-con for all intent and purpose. be afraid.
child of Thor is offline  
Old December 7, 2002, 16:52   #17
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 12:57
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
Quote:
Construction began when the first cornerstone was laid in October of 1792. Although President Washington oversaw the construction of the house, he never lived in it. It was not until 1800, when the White House was nearly completed, that its first residents, President John Adams and his wife, Abigail, moved in. Since that time, each President has made his own changes and additions. The White House is, after all, the President’s private home. It is also the only private residence of a head of state that is open to the public, free of charge...

... The White House has a unique and fascinating history. It survived a fire at the hands of the British in 1814 (during the war of 1812) and another fire in the West Wing in 1929, while Herbert Hoover was President.
Honestly, that looked like a website for the royal family or something.

edit: i reckon ol' Herbert fell asleep while smoking
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old December 9, 2002, 13:23   #18
The Big Mc
CTP2 Source Code Project
King
 
The Big Mc's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
me too

good to sea my ideas been acsepted.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
The Big Mc is offline  
Old December 10, 2002, 07:39   #19
child of Thor
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
 
child of Thor's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
(i still learn something everyday!)
Nice, bring on the burning
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

Bush's Republican=Neo-con for all intent and purpose. be afraid.
child of Thor is offline  
Old December 10, 2002, 19:32   #20
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 04:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
the burned D.C., but no one knew there was going to be a "WhiteHouse"
HuangShang is offline  
Old December 12, 2002, 10:13   #21
The Big Mc
CTP2 Source Code Project
King
 
The Big Mc's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
no they just panted it that colour to stop the it looking bad.No they just painted it that colour to stop the it looking bad.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
The Big Mc is offline  
Old December 12, 2002, 20:39   #22
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 04:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
yeah, ur right, but u need to recheck the grammar
HuangShang is offline  
Old December 16, 2002, 13:02   #23
The Big Mc
CTP2 Source Code Project
King
 
The Big Mc's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
i must have had one too many
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
The Big Mc is offline  
Old December 16, 2002, 17:46   #24
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 12:57
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
at 2pm
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old December 16, 2002, 20:20   #25
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 04:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
lol
HuangShang is offline  
Old December 16, 2002, 22:04   #26
Peter Triggs
CTP2 Source Code ProjectCivilization IV Creators
King
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
Where's Talwyn gone? He needs to get this thread back on topic.
Peter Triggs is offline  
Old December 18, 2002, 05:34   #27
The Big Mc
CTP2 Source Code Project
King
 
The Big Mc's Avatar
 
Local Time: 11:57
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
i am an early starter.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
The Big Mc is offline  
Old December 18, 2002, 21:00   #28
HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
 
HuangShang's Avatar
 
Local Time: 04:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
still ot?
HuangShang is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:57.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team