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Old March 23, 2003, 15:32   #481
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quit what?
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Old March 24, 2003, 02:20   #482
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We have the game and there are decissions to be made so please be patient.
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Old March 24, 2003, 08:53   #483
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Ahhh, the addage: "History repeats itself....................."
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Old March 25, 2003, 10:10   #484
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Quote:
(GF)

Sent to Togas, oliverfa and Dejon.

Yay! We finally got to attack something!

Oh, yeah, we're at war with Vox too.
Hmm, deja-vu..

maybe a slight name change is in order..

Glory of War Follow The Leader
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Old March 25, 2003, 10:31   #485
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Quote:
Originally posted by alva


Hmm, deja-vu..

maybe a slight name change is in order..

Glory of War Follow The Leader
GoW FTL?

Is that some militant system for uploading files to the internet?
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Old March 25, 2003, 11:26   #486
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Nah. FTL is an abbreviation for "futile" .
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Old March 25, 2003, 16:13   #487
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Quote:
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Nah. FTL is an abbreviation for "futile" .
Ah yes. Resistence is futile.
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Old April 10, 2003, 04:57   #488
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Is my watch faulty or the GS is holding the save for over 24 hours?
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Old April 10, 2003, 05:01   #489
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Quote:
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Is my watch faulty or the GS is holding the save for over 24 hours?
...as there is no save in my @mail-inbox, I guess Yes.
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Old April 10, 2003, 05:04   #490
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Yes - they are holding it or Yes - my watch is faulty ?

Hmm, I thought the 24 hour rule is still valid. Maybe I was wrong.
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Old April 10, 2003, 05:16   #491
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The 24 hour rule should be followed as much as possible if we don't want the game to get delayed too much
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Old April 10, 2003, 05:19   #492
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I believe the current situation is exceptional enough to justify Gathering Storm holding the save a bit longer than officially allowed. I am sure they know it's time to pass it on (actually, I can see they have already done so...).
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Old April 10, 2003, 08:12   #493
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Quote:
Originally posted by Tiberius
...
Hmm, I thought the 24 hour rule is still valid. Maybe I was wrong.
We have the rule, but no sanctions defined in case of violation.

In interpretation of our rules I decide, that the violating team has to pay 1 gp per 1 Minute delay to the following team.
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Old April 10, 2003, 08:24   #494
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Quote:
Originally posted by [DG]mav_son


We have the rule, but no sanctions defined in case of violation.

In interpretation of our rules I decide, that the violating team has to pay 1 gp per 1 Minute delay to the following team.
No way! That's unfair! It's better 1gp per hour te EACH team ;-)
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Old April 10, 2003, 08:39   #495
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Quote:
Originally posted by OliverFA

No way! That's unfair! It's better 1gp per hour te EACH team ;-)
complaint partly approved! The penalty is: 10gp per hour to the following team and 1gp per hour to the other teams.

The sentence is final and immediately enforceable...
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Old April 10, 2003, 08:45   #496
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Agreed.

And as to the exceptional circumstances raised by vondrack - hey - other teams have been in unusual positions. We could have used more time with the Lux situation, and with our first attempt on Bob.

And they sounded so ceratin about what they wanted to do in the public forum.

Anyways - there are going to be many cases of unusual circumstances in the days ahead. The 24hr rule should be respected.

But maybe we will give them this one - OK.
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Old April 10, 2003, 13:13   #497
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Trip can verify that we were ready to send the save a full hour before our time would have been up. Nathan must have had some connection problems, no changes were made after that point.
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Old April 10, 2003, 17:23   #498
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Quote:
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Trip can verify that we were ready to send the save a full hour before our time would have been up. Nathan must have had some connection problems, no changes were made after that point.
n/p, understood. Just having fun.
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Old April 10, 2003, 19:44   #499
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Ah...first time I've ever got out of a fine with an excuse (valid or otherwise)... didn't even have to cry!
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Old April 10, 2003, 21:07   #500
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Priceless Aeson!
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Old April 11, 2003, 02:13   #501
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Quote:
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Ah...first time I've ever got out of a fine with an excuse (valid or otherwise)... didn't even have to cry!
That is something I would rather not see...

Not that it would be out of character at all.

Edit: Ahhh, and on that note, the thread has reached 500 posts. Time for Ming to lock it.
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Old April 11, 2003, 02:51   #502
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Why just because there are 500 reply's?
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Old April 11, 2003, 02:53   #503
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Yes. It's a policy here at Apolyton that threads will be locked at 500 replies to save server resources.

At least, that's their excuse.
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Old April 11, 2003, 07:24   #504
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Oh my, it's GS's turn again. Another 24 hours of waiting
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Old April 11, 2003, 09:22   #505
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Quote:
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Oh my, it's GS's turn again. Another 24 hours of waiting
The same procedure as every turn....
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Old April 11, 2003, 15:05   #506
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It takes a long time moving all these units around...
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Old April 11, 2003, 15:23   #507
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Old April 11, 2003, 15:45   #508
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Quote:
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It takes a long time moving all these units around...
Which way do we go? Which way do we go?
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Old April 11, 2003, 15:53   #509
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We know where we're going, unlike those who invade into the darkness... Perhaps we should have offered our maps to Vox, it may have helped them avoid such mistakes.

ps. Check your PM's if you already haven't GF.
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Old April 11, 2003, 21:26   #510
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If we keep every turn for 24 hours, I'm sure no team will ever go to war with again , if that isn't creative thinking, I don't what is...
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