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Old December 7, 2002, 05:03   #31
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Saw rah use it tonight... Great stuff. I can't wait until you update it to include specific specials. Now I can have a few drinks and not worry about spacing stuff out...
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Old December 7, 2002, 05:24   #32
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yes this changes the face of multiplayer, yet again....well done guys....!!!!!
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Old December 9, 2002, 12:03   #33
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Release 1.2 with schematic and the ability to save a .hut file so that you don't have to cross them all out again is near - probably tomorrow ...

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Old December 9, 2002, 12:52   #34
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Released in haste
Herewith version 1.2.0 - I regret that it is not fully tested so be kind ...

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Attached Files:
File Type: zip hutfinder120.zip (23.4 KB, 23 views)
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Old December 11, 2002, 04:47   #35
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The d/l count is slowly going up, but no-one posts - is this the current Secret Weapon of MP?

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Old December 11, 2002, 05:12   #36
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no , i havn't used it in MP yet.....and its not secret, but its hard to use in duels b/c people demand fast play
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Old December 11, 2002, 09:15   #37
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I used it last weekend, but as war says, you don't want to slow down play, so my use of it was quite limited.

Actually it's best use is around 1500 bc and you find a decent sized virgin area and it's been awhile since you found a hut so you've kinda lost the sense of the pattern. You can march straight to potential locations.
And It's late enough in the game that the turns are starting to take longer so you have plenty of time in between turns to check it out. (except for duals sometimes).

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Old December 11, 2002, 13:06   #38
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In the last few duels I've played with War4ever... we kind of agreed not to use it. It does add some time... In a four person game, I do it to keep from getting bored waiting for my turn
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Old December 11, 2002, 14:10   #39
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Minor criticism: I'd like to see more, smaller, squares on the schematic drawing. Ideally, all the huts in the text list would be shown on the graphical representation.
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Old December 12, 2002, 04:51   #40
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DaveV - so would I, but when one has to hand draw some 102 controls to get the present result, the prospect of another 400 or so is a tad daunting. It would definitely require run-time positioning, there is no way I would hand craft at that size (I'm fairly gobsmacked that I persevered with 100 and odd). However, I justify myself that my current schematic is not toooo far removed from the scope of the civ map window. Perhaps at release 1.3.
Thanks for the feedback though - all criticism gratefully received.
Release 1.2.1 - fixing a few small things that I hope you guys never notice will arrive shortly.

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Old December 12, 2002, 10:09   #41
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SG[1],

I'm still catching up at Apolyton and just discovered your program. It's great!

It will be useful all the time, but what I will most appreciate is identifying the location of hidden specials. I hate wasting the settler time and not finding a special.

Thanks very much.
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Old December 13, 2002, 11:37   #42
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Sorry fon not having shown up but I'm trying to change work.
I'll d/load this evening (or in the next days more probably) but I think my comment will be: "great job"!!!
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Old December 14, 2002, 05:04   #43
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As long as people don't slow up play in MP by using it... fine by me. We know it already, this just makes it easier to see... Keep up the good work and keep updating it
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Old December 14, 2002, 11:57   #44
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SG,

Thanks for an excellent program, as I found it to be very valuable in my latest early landing game.

However, I think the Carthaginians also downloaded a copy, because by the time I explored their area, they had tipped all but one of the nearby huts! I was looking forward to finding them first.
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Old December 16, 2002, 07:33   #45
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solo

Of course the Carts got an advance copy of Hutfinder 3.7.9 after all - I am a Cart!!

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Old December 16, 2002, 12:30   #46
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SG,

The Hutfinder program works fine on my PC at work (where I don't have Civ), but when I tried it on my home PC I got this error:

"Run time error 339

Component COMDLG32.OCX or one of its dependencies not correctly registered; a file is missing or invalid."

The odd thing is that both PCs are running Windows XP. I don't suppose you have an idea how to correct this? Thanks.
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Old December 16, 2002, 12:34   #47
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The error relates to the common dialog control that handles the load and save bits - the program was developed on an XP machine and runs on my 98SE at home - sounds to me like a minor system bug - does your hmae machine have the offending .ocx file? if not port it from work - but the improperly registered bit sounds bad - I shall think on...

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Old December 16, 2002, 12:40   #48
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Wow, quick response.

I was an idiot and after I got the error I didn't search for the file. I'll copy it from my work computer and take home just in case.

I've not had many other errors with my PC, though it's new and I haven't done much with it yet.

Thanks.
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