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Old December 7, 2002, 02:20   #1
SIV
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Over-sea coruption
I thought coruption depends on distance from the capital (of FP) and the number of cities.

I've noticed that my colonial cites over the sea are very very corupted (11 shiled out of 12 or so). The cities are contected by harbor and are not so far away from me (1 turn by foot the the port and 2/3 turns by gallon)

I have cities on the same continent that are farther away and have a lot less coruption.

How does the sea affect coruption?
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Old December 7, 2002, 07:46   #2
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Do your overseas cities have courthouses and/or police stations?

These reduce corruption so a city with a courthouse can have less corruption than one without even if it is further away from your capital.
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Old December 7, 2002, 08:11   #3
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Do they have a connection to the capital by road, harbor, rail, and airport? I believe that this makes a difference.
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Old December 7, 2002, 12:26   #4
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He said they are connected by a harbor.

I believe that 'overseas' colonies are harder hit by corruption, though I don't have the hard data to back that up.
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Old December 7, 2002, 13:00   #5
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I've got courthouses, not police stations (don't have tech yet).
It just seems very nice when you have a large Island/small continent just over the shore but then I discover I've got a lot of coruption...
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Old December 7, 2002, 15:39   #6
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Unfortunately, in Civ III, corruption is calculated by tile distance rather than by distance in terms of turns. So transportation speed doesn't matter in the least. 3-4 turns by galleon is far enough away to put you in "one-shield hell."
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Old December 7, 2002, 20:19   #7
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Actually, now that you mention it, some sort of transit time should be used rather than map distance for computing corruption. Assume that gov't officials have to check up on the far out cities and get there by the fastest possible means. It doesn't work this way but it probably should. Although this would imply that corruption goes down as technology goes up.
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Old December 7, 2002, 22:56   #8
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Warpstorm, you reminded me of an old Chinese saying, "The mountains are high and the king is far away." A saying I've experienced a time or two. Never thought of it in terms of corruption though, but I think it fits to a tee.
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Old December 7, 2002, 22:57   #9
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Quote:
Originally posted by WarpStorm
Actually, now that you mention it, some sort of transit time should be used rather than map distance for computing corruption. Assume that gov't officials have to check up on the far out cities and get there by the fastest possible means. It doesn't work this way but it probably should. Although this would imply that corruption goes down as technology goes up.
Indeed. In the specious Civ 3 model Hawaii and Alaska would be the most corrupt places in the U.S. being farthest from the capital. Meanwhile, Valdivostok, Siberia, would be less corrupt in the former Soviet Union under Communism.

That isn't reality.
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Old December 8, 2002, 19:04   #10
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Vladivostok would be already a chinese city because of cultural expansion
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Old December 8, 2002, 20:03   #11
Vlad Antlerkov
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Meh. You're overestimating the capabilities of a civ that put their palace and FP in the same city.
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Old December 9, 2002, 01:48   #12
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I know this sounds obvious, but it wasn't mentioned: do you have harbors on the mainland? For corruption to be diminished you need more than just harbors in your island cities-- there has to be a harbor-to-harbor connection.
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Old December 10, 2002, 13:32   #13
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Milo. I'm not THAT dumb
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Old December 10, 2002, 15:13   #14
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SIV:

Look on the strategy forum for a complete discussion on corruption, FP placement, etc. You may have to search a bit.
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