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Old January 10, 2003, 05:08   #31
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You must mean in Jedinica, the region where I live ?
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Old January 10, 2003, 11:33   #32
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Quote:
Originally posted by GeneralTacticus
Tacticus Academy:
Request permission to rush Network Node, for 36 ECs.

Quote:
Antioch:
Request permission to rush Network Node, for 212 ECs.
is it rioting? use a doctor until the cost goes down...maybe ~150
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Old January 10, 2003, 16:43   #33
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Come on TKG... It's not like we need all this money. 212 isnt ridiculous, if it's rioting I think it's worth it. Let him have the net. node. Please
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Old January 10, 2003, 17:08   #34
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Can I get that much cash as well??
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Old January 10, 2003, 17:32   #35
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I would agree if you needed it (like for a drone riot) and if we were as awash with cash as we are at the moment. But then it's not my decision

I garee with Archiacs statement though. We have all this money, why aren't we rushing more?
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Old January 10, 2003, 17:35   #36
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we have "all this money"? how much is "all this"?
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Old January 10, 2003, 17:54   #37
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Over 1200 last time I looked. Archaic quote the figure (in "why are we not rushing things" )
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Old January 10, 2003, 19:32   #38
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Quote:
is it rioting? use a doctor until the cost goes down...maybe ~150
No, but it will pretty soon if the Node isn't installed.
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Old January 10, 2003, 21:23   #39
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it'll go down considerably after the first 10 mins are completed IIRC. use a doctor till then
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Old January 10, 2003, 21:28   #40
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i.e., next turn? Ok.
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Old January 11, 2003, 09:21   #41
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Thank you GT . It will be the defensive version won't it
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Old January 11, 2003, 17:53   #42
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As opposed to...?
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Old January 13, 2003, 21:52   #43
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PRELIMINARY ORDERS AS OF MY 2222:

Build Queue Orders:
New Apolyton:
Request permission to rush Tree Farm, for 114 ECs.
Insert former at beginning of build queue.
Insert Hab Complex at end of build queue.

ThisBaseIsBelongToUs:
Request permission to rush Tree farm, for 66 ECs.
Insert Hab Complex at end of build queue.

Tacticus Academy:
Request permission to rush Tree Farm, for 124 ECs
Insert Empath Guild into build queue when Centauri Empathy developed.
Insert Empath Rover at end of build queue when Centauri Empathy developed..
Insert Hab Complex after Empath Rover.

Antioch:
Insert Empath Rover at start of build queue when Centauri Empathy developed.
Insert Hab Complex at end of build queue.

Worker Placement Orders:
New Apolyton:
No changes.

ThisBaseIsBelongToUs:
No changes.

Tacticus Academy:
No changes.

Antioch:
No changes.

Crawler Orders:
None.

Former Orders:
Tacticus Academy former (8, 84), NN of Tacticus Academy, no orders.
- Move to 9,85, clear fungus, build condenser, farm, then road.
- (to be polled) move to 6,90 and drill borehole.

ThisBaseIsBelongToUs former (8, 84), NN of Tacticus Academy, no orders.
- Move to 9,85, clear fungus, build condenser, farm, then road.
- (to be polled) move to 6,90 and drill borehole.

Antioch former (8, 84), NN of Tacticus Academy, no orders
- Move to 9,85, clear fungus, build condenser, farm, then road.
- (to be polled) move to 6,90 and drill borehole.

ThisBaseIsBelongToUs former (8,84), WNW of Tacticus academy, no orders
- Move to 9,85, clear fungus, build condenser, farm, then road.
- (to be polled) move to 6,90 and drill borehole.

Tacticus Academy former (12, 84), WNW of ThisBaseIsBelongToUs, build farm
- Continue clearing fungus, then build farm, collector, & road, in that order.

ThisBaseIsBelongToUs former (under construction)
- Move to13,83, clear fungus, then plant forest.
- Move to 16,86, build road, then plant forest.
- (to be polled) Move to 18,92, then drill borehole.
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Old January 13, 2003, 23:38   #44
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Okay, I've posted up the poll on whether or not those two boreholes should be constructed here:

http://apolyton.net/forums/showthrea...threadid=73917
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Old January 14, 2003, 15:10   #45
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You are planning on replacing the recycling tanks at Tacticus Academy right?
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Old January 14, 2003, 19:28   #46
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They've been replaced already. I put them on top of the queue immediately after they were destroyed, and they were replaced in the same session.
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Old January 15, 2003, 11:50   #47
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Top notch.
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Old January 17, 2003, 12:55   #48
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General_Tacticus, I have a question. How much energy credits have you spent on rushing and upgrading facilities and units at Centralis last session?
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Old January 17, 2003, 19:54   #49
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*sigh* sorry maniac. i should be doing this. i'll add it up based on the requests i got in the orders thread, then GT can add what he needs after the playsession in case of emergency situations (worms for example), and we'll have a total from that
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Old January 18, 2003, 23:00   #50
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Ok, base info updated after yestersay's chat, and:

PRELIMINARY ORDERS AS OF MY 2228:

Build Queue Orders:
New Apolyton:
Insert Biology Lab at end of build queue.

ThisBaseIsBelongToUs:
Insert crawler at start of build queue.
Insert Command Centre, then Empath Rover, at end of build queue.

Tacticus Academy:
Insert Command Centre at start of build queue.
Insert Biology Lab at end of build queue.

Antioch:
Insert crawler at start of build queue.
Insert Command Centre after crawler.

Worker Placement Orders:
[b]All:[b]
Turn all nutrient-only workers into Technicians or librarians, along with the Doctor in Antioch, until base Hab Complexes are complete.
N.B. Do not do so if this would result in base starvation.

Crawler Orders:
None.

Former Orders:
Tacticus Academy former (6, 90), SWSW of Tacticus Academy, drill borehole.
- Continue drilling borehole.
- When done, move to 7,91, build road, then forest.
- When done, move to 8,82, clear fungus, then build road, then (to be polled) borehole.

ThisBaseIsBelongToUs former (6, 90), SWSW of Tacticus Academy, drill borehole.
- Continue drilling borehole.
- When done, move to 7,91, build road, then forest.
- When done, move to 8,82, clear fungus, then build road, then (to be polled) borehole.

Antioch former (7, 87), NW of Tacticus Academy, no orders.
- Move to 6,90.
- Drill borehole.
- When done, move to 8,82, clear fungus, then build road, then (to be polled) borehole.

ThisBaseIsBelongToUs former (6, 90), SWSW of Tacticus Academy, drill borehole.
- Continue drilling borehole.
- When done, move to 7,91, build road, then forest.
- When done, move to 8,82, clear fungus, then build road, then (to be polled) borehole.

Tacticus Academy former (5, 87), WNW of Tacticus Academy, no orders
- Build farm.
- Move to 18,92 and assist in drilling borehole.

ThisBaseIsBelongToUs former (under construction)
- Move to13,83, clear fungus, then plant forest.
- Move to 16,86, build road, then plant forest.
- (to be polled) Move to 18,92, then drill borehole.

Request to DPO Hercules & DIA TKG:

Allow, over a period of time, for the upgrading of all Centralis formers to Fungicide formers, for 30 ECs each.
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Old January 18, 2003, 23:07   #51
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is that really necessary? i mean, how much fungus can there be in centralis at this point? and, wouldn't we do better to wait for fusion for that?
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Old January 18, 2003, 23:12   #52
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Well, when the inevitable funal blooms start, it'll be useful to need only half as many formers to clean up.

As for fusion, perhaps, but that would depend on how long the wait would be. Even if we switch in mid-stream and can pick it, it's still 6-7 years.
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Old January 19, 2003, 10:16   #53
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Quote:
Originally posted by GeneralTacticus
Well, when the inevitable funal blooms start,
STEP will love to hear this. Fungal blooms are NOT inevitable. You simply have to wait with constructing boreholes until our production techniques are sufficiently eco-friendly, in other words the clean mineral limit has risen.
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Old January 19, 2003, 10:59   #54
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Which we only get through Fungal Blooms (Tree Farms aren't an option until we have that many minerals to begin with).
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Old January 19, 2003, 11:04   #55
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Well we have constructed a few tree farms already.
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Old January 19, 2003, 11:08   #56
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But nowhere near enough to bring our clean mineral levels up to acceptable levels. (And you DID wait for pops before building them I hope? Any not built before pops won't count towards that limit.) And we can build them quicker with the BH's.
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Old January 19, 2003, 12:03   #57
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Quote:
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STEP will love to hear this. Fungal blooms are NOT inevitable.
Exactly. STEP wishes to show its dismay at the actions of The Governor of Centralis. There should be very few, if any, fungal blooms. We do not need them Akiria will have no fungal blooms for at least the next 50 years, and will have less than 5 fungal blooms (all will be the product of oversights or things happening in turnchat) throughout the whole time I am Governor.
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Old January 19, 2003, 13:01   #58
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Quote:
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(And you DID wait for pops before building them I hope? Any not built before pops won't count towards that limit.)
i know for a fact there was a pop on the mineral tile north of suez...
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Old January 20, 2003, 06:12   #59
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That was before the TF's were built I hope?

And Drouge....you'll have no pops, but will you have any real decent mineral production (Taking into account that your clean mineral levels are being increased by Centralis of course)?
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Old January 20, 2003, 09:09   #60
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Well, that depends on what you believe "real decent mineral prodution" is. It is a trade of between minerals and eco-damage, and I have chosen to favor the latter. We can still get what I believe to be a decent mineral production. IMO you, at the most, need one base with very good mineral production (and thus creating pops, although Akiria has no bases that are suitable for this) to produce secret projects, and the rest will have some, but not enough to create eco-damage. However, I doubt we even need that single base in this game. I accept the Governor of Centralis' decision to poll, and the peoples wishes to build the Boreholes, although I do not agree personally, but I do not wish to wreck the environment of Akiria, with noise, sight, air or water pollution.
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