Thread Tools
Old August 22, 2000, 17:06   #1
Hoek
Prince
 
Hoek's Avatar
 
Local Time: 20:47
Local Date: October 30, 2010
Join Date: Dec 1969
Location: of knock-you-off-your-ass chili
Posts: 597
Land Grab Strategy
I found a very cool way to vastly expand your empire for minimal cost. The trick is to establish one small, ****ty base on poor land. Then, contact another faction leader that you have at least a truce with and trade your crappy city for one of their prize cities. They will almost always agree. Then, buy back your crappy city for a hundred credits or so. This trick is extremely useful. Once, I used this and took all of the Secret Projects this way. Very cool stuff.
Hoek is offline  
Old August 22, 2000, 17:25   #2
Simpson II
Prince
 
Simpson II's Avatar
 
Local Time: 01:47
Local Date: October 31, 2010
Join Date: Jul 2000
Location: varies
Posts: 588
I think that this is generally regarded as a cheat. I presume you don't have the Smac 4.0 patch, as this to some extent fixes the problem. The AI will only trade if your base is equal to or higher than the AI base in population (though not, sad to say, in SPs.)

For a decent challenge, try building all SPs without trading bases. That's a lot more fun.
[This message has been edited by Simpson II (edited August 22, 2000).]
Simpson II is offline  
Old August 22, 2000, 20:41   #3
Adam_Smith
Prince
 
Local Time: 01:47
Local Date: October 31, 2010
Join Date: Dec 1999
Location: The Raisin Capital of the World
Posts: 951
Why not just go into the scenerio editor and officially cheat? Just kidding.

Seriously though. I thought that was fixed. I didn't know that the AI would give away it's SP. I tried to get Aki-Zeta to trade the Manifold Nexus to me and she told me to take a hike.
Adam_Smith is offline  
Old August 23, 2000, 09:32   #4
Mars_Col_44
Chieftain
 
Mars_Col_44's Avatar
 
Local Time: 18:47
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Denver, CO, USA
Posts: 48
Indeed. There are other threads on this; also, check out Vel's SMAX guide 3.0, also in these threads
Mars_Col_44 is offline  
Old August 23, 2000, 15:36   #5
Garth Vader
King
 
Garth Vader's Avatar
 
Local Time: 19:47
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Saskatoon, SK, CA
Posts: 2,632
It's not fixed in 4.0, I tried it once after hearing about it to see if it worked. I traded a newly built base on a 3 square island for a 3SP base of Zaks in the ruins.
Garth Vader is offline  
Old August 23, 2000, 17:20   #6
RedFred
ACDG3 Gaians
King
 
RedFred's Avatar
 
Local Time: 18:47
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
I don't trade bases at all. Like the majority here I regard it as a cheat.

My understanding is that in SMAC the AI would accept any trade no matter how retarded. The patch for SMACX only seems to make things worse. The AI will only accept a trade if it is a bad deal for them and a good deal for you.
RedFred is offline  
Old August 28, 2000, 11:55   #7
DilithiumDad
Alpha Centauri PBEMCivilization III PBEM
Prince
 
DilithiumDad's Avatar
 
Local Time: 20:47
Local Date: October 30, 2010
Join Date: Aug 1999
Location: Ohio
Posts: 721
Are we playing the same game? The AI NEVER accepts trades in SMAC4 or SMAX2. They say something like "You would have me trade the guilded spires of Trash Heap City for that heap of rubble you call Mighty Metropolosis?" I can't even get them to trade me a smaller base for a larger one even if we have a pact.

I prefer to just give bases to the AI, since they never build enough on their own.

------------------
Creator of the Ultimate Builder Map, based on the Huge Map of Planet
DilithiumDad is offline  
Old August 29, 2000, 06:26   #8
Beör
Warlord
 
Local Time: 01:47
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Copenhagen, Denmark
Posts: 149
I consider base-trading dubious - if not outright cheating.

I couldn't care less what you do to the AI in singleplayer mode - it's your game, and if you want to exploit a blatant programming error go ahead. It can never be cheating - I mean who are you cheating anyway.

In multiplayer mode, however, base-trading is generally considered a cheat as I understand it. House rules should be made to regulate it's use. If house rules don't specifically allow it, I would refrain from it, since it is so obviuos unbalancing.
Beör is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:47.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team