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Old December 17, 2002, 19:26   #1
Rusty Nail
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Cost of Uogrades
How is it that the cost of upgrading warrior to swordsman is usually 40 (e.g. Zulus, Carthagianians I noticed recently) but only 20 for the Spanish. What determines this?
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Old December 17, 2002, 21:10   #2
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Do the Spanish have a UU that replaces the swordsman?

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Old December 18, 2002, 05:52   #3
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Upgrades cost 2GP multiplied by the difference in the shield cost of the units. So upgrading a 10 shield warrior to a 30 shield swordsman is a 20 shield difference and costs 40GP. Leonardo's Workshop halves the cost. Did the Spanish have Leo's?
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Old December 18, 2002, 05:58   #4
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The Spanish did not have Leo's (my civ). I am wondering if this is a bug or maybe a hidden advantage of religious civs that we didn't know about. I haven't checked other religious civs. It has nothing to do with their UU which comes much later as alternative cavalry.
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Old December 18, 2002, 08:33   #5
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Very strange!

I have not noticed cheaper upgrades with either the Celts or Japanese, my usual civs, so I doubt if it is religious civs that are getting a secret bonus.

IIRC the Spanish are set in the editor never to build wealth? I wonder if this is somehow related?

It would be interesting to know if it applies to other unit upgrades for the Spanish. If so, I can see the Spanish becoming a very popular civ to play.
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Old December 18, 2002, 10:32   #6
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It apparently is true for ALL upgrades. I just went back and checked: spearman to pikeman (10 gold) and swordsman to Medieval Infantry (10 gold). And I double checked that NO ONE has Leo's yet, but two other civs have it under contruction
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Old December 18, 2002, 10:47   #7
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You 're not playing som scenario, are you?

And the Spanish never building wealth was IIRC changed with 1.14.

Alexman is to 'blame' for that
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Old December 18, 2002, 10:50   #8
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No scenario, Alva, just plain vanilla, 8 player, small map. Actually, my first SP game with PTW just to try it out.
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Old December 18, 2002, 16:10   #9
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I think I have the explanation now. It is because I am on accelerated production. Apparently what this does is cut in half the cost of everything, including techs. There is not more gold produced than normal, so everything must be half price. I have not checked other costs such as maintenance and unit costs, but this is probably how it is done. Can anyone confirm that?
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Old December 18, 2002, 19:00   #10
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Quote:
Originally posted by Rusty Nail
I think I have the explanation now. It is because I am on accelerated production. Apparently what this does is cut in half the cost of everything, including techs. There is not more gold produced than normal, so everything must be half price. I have not checked other costs such as maintenance and unit costs, but this is probably how it is done. Can anyone confirm that?
Sounds logical to me.

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Old December 18, 2002, 19:17   #11
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I can confirm that. You can see it in the city screens too. They are more widely spaced. See you tomorrow. Or in fact today
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