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Old December 18, 2002, 08:56   #1
Scouse Gits
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Gits' Hut and Special Finder v1.3
The latest (possibly last) version - enjoy and have a good Christmas

SG[1]
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File Type: zip hutfinder130.zip (24.5 KB, 143 views)
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Old December 18, 2002, 11:24   #2
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Thanks SG!!

Or should I say Santa, as you just brought me my first Christmas gift??

PS: what, 6th to download and 1st to thank? I thought the Poly crowd was more polite...
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Old December 18, 2002, 12:23   #3
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I ran a quick test, and am baffled by the save file, which I was nagged into creating. I put in the coordinates (10,14) and the save file consists of the single line:
10 14 0
A second run with coordinates (20,20) resulted in a single line of:
20 20 0
I guess I expected a list of hut and special locations in the save file...

Further clarification request: I turned on "show both" under options, and the explanation of the notation is still describing the "trade distance" option.
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Old December 18, 2002, 13:14   #4
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Dave - yes the notation tag has not been updated - so i will need another release
the save file stores the stuff you have entered - the first hut co-ords and any huts that you have popped or found to be at sea so that when you restart a game you do not have to start striking things out or remember just which city was an advanced tribe

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Old December 18, 2002, 23:59   #5
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thanks SG...even though its a curse in disguise
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Old December 19, 2002, 06:21   #6
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Warz - I agree with you - since I wrote the damn thing it has completely changed my approach to the game - probably for the worse

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Old December 19, 2002, 09:23   #7
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Quote:
Originally posted by Scouse Gits
Warz - I agree with you - since I wrote the damn thing it has completely changed my approach to the game - probably for the worse

SG[1]
Care to explain in more detail?? Presume you mean that the intuitive side and thrill of exploration is diminished....

Still, it is a great piece of work.

Best feature--for me--identifies hidden special locations.
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Old December 28, 2002, 09:32   #8
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18 d/ls and 4 posts,

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Old December 28, 2002, 17:52   #9
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Sorry, am one of the 18 that didn't post (yet). Had a quick look, seems cool........didn't see any obvious bugs.
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Old December 29, 2002, 21:06   #10
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i used it in an mp game with 4 players and its dead spot on, regarless of map size, land mass ect......

i do have a question, i know about the special patterns and i know about their correlation to huts, but how does it guarrrantee that the hidden special will come in to play.

as far as this program goes....its genius....but a bit late don't you think
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Old December 30, 2002, 08:36   #11
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Warz - I don't understand your question - a hidden special will only 'come into play' once the square is transformed somehow (normally by mining).

Thanks for the complement, but it's not particularly clever code - samson did all the real work.

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Old December 30, 2002, 20:01   #12
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sorry let me rephrase....Bloody Monk was stating that it defines where the hidden specials are? i am somewhat confused, but perhaps my confusion with his statement has somehow confused you with mine too confusing.

i know you need to mine, but how does the hut finder guarrantee that the special is going to be there ? if in fact that is what BM is claiming??
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Old December 31, 2002, 00:38   #13
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Quote:
Originally posted by War4ever
sorry let me rephrase....Bloody Monk was stating that it defines where the hidden specials are? i am somewhat confused, but perhaps my confusion with his statement has somehow confused you with mine too confusing.

i know you need to mine, but how does the hut finder guarrantee that the special is going to be there ? if in fact that is what BM is claiming??
SG[1] can answer better, but it is deep night there now, so let me see if I can help.

Check it out this way.

1) Observe the specials pattern and locate a tile that "should" have a special but it's grass. Say it's a 2-4-2 pattern and the 3rd of 4 is missing. Note the coordinates of that tile.

2) If you have not already entered X/Y for huts, follow the procedure to generate a list of hut locations.

3) Open the "Specials" tab. At the bottom enter the X/Y from 1) above for your suspected hidden special. If it is 'one' it will be first on the list.

That is what I meant by "identifies hidden special locations." It identifies ALL special locations on the map. Even the "would have been" ones way out to sea. So if you have a tile that is on the list, even though it isn't a visible special, "mine it and it will come." (with apoligies to "Field of Dreams")

Check out the area around Not a Canal--82/34 and 72/34

Hope this helps. SG[1] has made a very cool tool, I think.
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File Type: sav ap_a1200.sav (148.9 KB, 9 views)
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Old December 31, 2002, 00:44   #14
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Warz,

Hope you have MPGE to open the attachment as a picture is worth a whole lot of words. Wish I knew how to make it a visible image in the post.

In any case, you can play with any .sav and see what I meant.

Monk
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Old December 31, 2002, 14:10   #15
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ok BM i will check it out when i get home tonite....i am a big MPer so i have mge......

i always new about the hidden special possibility, but if i can guarrantee its there then obviously i will mine it....nothing worse than spending 10-15 turns , not sure how many it takes with just one set to mine a square that only produces a forest....this should eliminate that not entirely

i was not aware of the special feature in the program....really onlly used it to test the huts.....

good to know :b
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Old December 31, 2002, 22:12   #16
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Thanks SG[1]... looks fun. Though I do share the concerns about taking the fun out of exploration. Good piece of work, though I don't expect to use it much. I never balck click either, just can't be arsed.
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Old January 5, 2003, 16:31   #17
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well i lost all my files on my computer and now when i dl this version and run the exe..i get a dll error???

obviously i am missing a file somewhere in MY system
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Old January 5, 2003, 16:48   #18
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Which dll is it?
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Old January 5, 2003, 17:26   #19
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msvbvm60.dll i believe
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Old January 5, 2003, 17:51   #20
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Gotcha. I have mailed it to you (still Dieselonly yeah?), copy it to windows system directory (the one with lots of other dll's) and it may work.
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Old January 5, 2003, 17:57   #21
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Oops that mail got returned, and I doubt I can attach the file here. Mail me when you get back.
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Old January 5, 2003, 18:45   #22
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dieselonly@telus.net....

but now i have a different porblem, i ran VBRUN which is a files update of some sort, need it for satelite. but now i get this error

run time error 339 component COMDLG32OCX or one of its depnedancies not correctly registered : a file is missing or invalid
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Old January 5, 2003, 18:48   #23
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The curse of the War4ever strikes again.

Have you uninstalled/moved something you shouldn't have?

Anyway restart, see what happens, and tell me if you still want this dll for the Git's thing.
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Old January 5, 2003, 19:24   #24
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i have done all of that , send it to me if you can
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Old January 5, 2003, 19:33   #25
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Uh, my icq has done a War4ever......sorry for leaving abruptly......should be back up soon.

Anyway I sent the dll......should sort the Gits's thing, but I am concerned at the second error. What prompted it, and does it reoccur even after a restart?
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Old January 5, 2003, 19:36   #26
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yes , i just wonder if the file is corrupted from this end? my machine is working fine, and yes i notice my messaged hanged with you, i will dl the files you sent and post back
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Old January 5, 2003, 19:40   #27
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can you send it again, my firewall deleted the files cuz of the settings i had i think...so i couldnt' access it
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Old January 5, 2003, 19:55   #28
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Resent.

Don't worry.......just icq having a funny five minutes......'tis backup now......but you aren't on.

So the second error you mentioned didn't repeat itself?
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Old January 5, 2003, 20:27   #29
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send again, i am going to try reboooting and coming on icq
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Old January 5, 2003, 20:37   #30
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Well I am off to bed.......msg me tomorrow if you haven't got it sorted.
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