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Old December 19, 2002, 12:34   #1
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Banana Army HQ
This thread is for SMC Issues

please do not post here unless you are a Minister or an appointed Vice/Deputy

Deputies: Aggie, Meshelic

Links for general discussion:
Barracks: 1270 War Plans
The Barracks: 1280 War Plans
The Barracks: Operation Rubber Stamp

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Old December 19, 2002, 12:55   #2
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1270AB Requests to the DM
I would like to have 8 to 12 Native Workers assigned for Logistic Duties (SMC PW Reserve) Thoughout the War. I would like Natives for Two Reasons:

1) They work faster.

2) THey are supported by our taxes and if captured, they will reduce the drain on the economy.

This SMC Reserve PW force, will be released back to the DM on a turn by turn basis (i.e. If I don't need them this turn, You can use them). I'll be fine if I just have them back for the next turn.

[EDIT] I also Request that a Rail Line between Jerusalem & Arcadia be built, as a backup. With Greek Forces moving towards Rome, I don't want the Southern part of the country cut off unintenionally cut off by our Allies...[/EDIT]

I would also like control of the 2 Settlers that we currently have, so that I can move them as oppertunity rises and we need to abandon a captured City and build a new one. The Current plan does call for the Abandoning of Stuttgart and Building a new City just south of it's Current Location. The City of Abandonment is also schedualed to create a new Settler, please try to Expedite it's build, once "New Stuttgart" is in place.

We might also need one more Settler, but I think that we might do without.

Depending on how the War Progresses, the Military needs are more Defensive Orieted than Offensive. I do need both, but would rather have a larger Standing Army to protect out homes and our Annexed Lands. I would also like (by the end of term, 7 more Artillary). {speaking as outgoing DM, the current Factory builds are fine}.

I would like to Draft from 1 City each Turn (for the next 5 turns). because of Impending War Wieriness, I request that you Draft only from cities that are size 10 or less. I further Request that you not Draft from any Cities that are currently building Factories.

That's all I have for now.

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Old December 19, 2002, 13:10   #3
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1270AB Request to the FAM
Please Ask England to get off of our Land. They are In the way of our Invasion against Germany. Because we have an MPP with them, we should be o.k. with them leaving (if asked).

Also, we want to have Greece work against Germany, not Rome. You might want to have Greece leave too, so that they are available to go after Germany, once the MPP's activate. They can't do that with their forces slogging though our Territory, heading towards Rome. You might want to wait a turn, for the MPP's to Activate, before Asking them...

I Request that no RoP's be signed with any of our Allies, as we are still in a weaked state in our Interior and will be for a while.

We shouldn't need more Allies against Germany, but that's up to you.

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Old December 19, 2002, 13:28   #4
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E_T :

How many more units do you want, and of what type ? I intend to turn the most productive cities in unit-farms, once they have built their factory (1 turn to wait in Seeberg; 2 turns to wait in Gaia, Willsbury and Ubergorsk, 4 turns to wait in many other cities).

Also we have 7 cities currently working on cavalry, while only 3 are working on infantry / riflemen, and 2 on artillery. Do you think I should shift these cities to build infantry instead ?
(note, I also intend to turn our riflemen production into infantry, can this be a problem ?)

About draft : I am very doubtful of the overall quality of drafted units, but I didn't read any thread from the military academy on this. Could you please point me to a strategy thread about drafted units ? thx
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Old December 19, 2002, 14:09   #5
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Timeline for Upgrades
We currently have 656 Lytons in our Treasury

1270 (turn 0)

The rest of the Cannon to Artillary - 7 Units @ 80L each = 560L
Upgrade 4 Rifle to Infantry @ 20 each = 80L
Total Upgrades for 1270AB (turn 0) = 640L, leaving 16L in Treasury.


1275 (turn 1) - should get 651L Income this turn (maybe more if we can tweek down slider) - should have 667L in Treasury.

44 Rifle left to upgrade (one built) for 880L
Upgrade 22 Rifle @ 20L each = 440L, leaving about 224L in Treasury.
Note: we might explore upgrading more if slider is able to be tweeks, but not all, so I doubt it.


1280 (turn 2) - should get 651L Income this turn (maybe more if we can tweek down slider) - should have 875L in Treasury.

23 Rifle left to upgrade (one built) for 460L
Upgrade 23 Rifle @ 20L each = 460L, leaving about 415L in Treasury.
Note: this should be All of the Rifle Upgrades that will be available, i.e. no more units to upgrade.

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Old December 19, 2002, 14:16   #6
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Quote:
Originally posted by Spiffor
E_T :

How many more units do you want, and of what type ? I intend to turn the most productive cities in unit-farms, once they have built their factory (1 turn to wait in Seeberg; 2 turns to wait in Gaia, Willsbury and Ubergorsk, 4 turns to wait in many other cities).

Also we have 7 cities currently working on cavalry, while only 3 are working on infantry / riflemen, and 2 on artillery. Do you think I should shift these cities to build infantry instead ?
(note, I also intend to turn our riflemen production into infantry, can this be a problem ?)

About draft : I am very doubtful of the overall quality of drafted units, but I didn't read any thread from the military academy on this. Could you please point me to a strategy thread about drafted units ? thx
As Previous DM, I had set up the Queue's to reflect what I would most likely need after the Factories are up and running. By that time, we should have a better Idea WHAT we'll be needing for Mil Units.

As for the two Cities that are currently building Rifle, leave them as is, they will be upgraded shortly. And the Cav/Rifle (Infantry) builds that are current, and upcoming, I'd like to try to keep the Ratio as is for now. We'll need more Defensive Units later, but we'll definately lose a few Cav on the War. Plus we need to plan for Rome, If things go well with Germany.

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Old December 19, 2002, 14:20   #7
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Drafting
I only plan to Draft from 5 Cities, that will Release more Vets for the Front. We should be set after that, but the first 5 turns will be critical, as far as I can see.

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Old December 19, 2002, 15:48   #8
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E_T,

To ensure that England gets off that critical tile AND STAYS OFF, we'll need to stick our own units there. But, of course, if we stick our own units there, the Germans will likely attack them. So we should stick a small stack of infantry there.
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Old December 19, 2002, 17:31   #9
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Quote:
Originally posted by Arnelos
E_T,

To ensure that England gets off that critical tile AND STAYS OFF, we'll need to stick our own units there. But, of course, if we stick our own units there, the Germans will likely attack them. So we should stick a small stack of infantry there.
I agree with this plan. We definetely need to ensure that we have an un-obstructed path into Germany and that there are no delays along the way, or at least as few as possible.

At this moment I presume that we are awaiting to be attacked first by the Axis forces, as our MPP's have not yet been activated fully?

If so, we should be finding all of this out in about 2-3 turns. Once our MPP's are activated, I would recommend that we go on the offensive, or stationing our troops strategically to destroy any encroaching army, and once their invading units are dust, then an offensive, although this is all up to General E_T.

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Old December 19, 2002, 18:10   #10
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Quote:
Originally posted by Meshelic
At this moment I presume that we are awaiting to be attacked first by the Axis forces, as our MPP's have not yet been activated fully?
Your assessment is correct. We're waiting for Germany to activate our MPPs. We're also busy upgrading units, so the invasion can't be this turn (or perhaps even next) ANYHOW.

Quote:
If so, we should be finding all of this out in about 2-3 turns. Once our MPP's are activated, I would recommend that we go on the offensive, or stationing our troops strategically to destroy any encroaching army, and once their invading units are dust, then an offensive, although this is all up to General E_T.
I believe this IS the plan from what E_T, Aggie, and I discussed at the end of the last chat.
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Old December 19, 2002, 22:14   #11
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We should be able to get Liz to leave, if we ask her nicely. I've done some research and found that: 1) we can attack them (Germany) and the MPP's won't activate, but still be present. 2) As long as they attack us on our Grounds, we should be o.k. So the way will be cleared for the Explorers to go in on the first turn.

I'm thinking that the 3 German Rifle Stacks are headed to Oak Ridge, as it's currently undefended (an AI explote I've read about). We'll keep it that way.

I'm going to put a Reg Sword in the path of the German Rifle stack at the X marks the spot on the map. It will most certainly be attacked next turn and activate the MPP's.

As for this turn (1270). I would like to move all but one of our Artillary to Location #1 and Shell the Indicated Rifle Stack, to weaken them. If they still continure their advance into the mountains, then they can be delt with at our leasure. The Artillary will be defended by the Just upgraded Infantry (6) and a Cav or two. We will have the rest of the Cannon Upgraded to Artillary and about 1/2 of our Rifles Upgraded, too

on the next turn (1275), we Invade. We'll have 1/2 of the Artillary stationed at location #2 to Shell Hamburg while using a Cav/Army rush from Seeburg. The other 1/2 of the Artillary will be shelling Stuttgart from Abandonment #1. We'll keep 1 Artillary Unit at the Fortress on the Roman Boarder. We should be able to take both Hamburg on this turn and Work on Suttgart the next.

We have a Settler ready to go in Hamburg, if we deside we don't want it and build our own City, after we sell what Improvements we can before Abandoning it. I will also need PW to complet teh RR around Hamburg at Hamburg #'s 7 & 8


On turn 2 (1280) we take Stuttgart, after shelling from the Abandonment Group. We sell everthing off and have a Settler ready to place a new City at the New Stuttgart location (the borders of Abandonment will have expanded by this time.

Before we abandon Stuttgart, we move the Location #2 group to the outskirts of Berlin and Commence shelling the next turn (and every turn afterwards until we are ready to take it. I will need a worker to accompany this group, as it will need to build a road right before we take Berlin.

Any of the remaining Cav that are left over from taking Stuttgart are to head over to Hannover and start the assault there. We might need them to take on the German Rifle staks that will be in the lowlands by this time. We'll see....


On turn 3 (1285) - we start the other attacks. The Abandonment Group goes to start to shell Frankfurt, it will take them 2 turns to get into position to start firing, while the Cav & Army head to Hannover and Konnegsburg afterwards.

Turn 4 (1290) winging this turn somewhat

Turn 5 (1295) Some SMC during Chat, but some might be movements. Winging this part.

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Old December 20, 2002, 08:38   #12
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hi ,

, we could block the english troops a bit , or we could do it so that they move where we want them , but this of course means that we shall have to give some troops this job , so the real Q is , do we have the troops to do it if we want to

have a nice day
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Old December 20, 2002, 08:52   #13
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Quote:
Originally posted by panag
hi ,

, we could block the english troops a bit , or we could do it so that they move where we want them , but this of course means that we shall have to give some troops this job , so the real Q is , do we have the troops to do it if we want to

have a nice day
You mean filling up tiles with our soldiers and setting them in a way so that the English might have a clear path in only one direction? They would only be able to go one direction or the opposite. In most cases they move forward, although after a few turns I've noticed they go back, say 6-7 turns of doing this.

I do this somewhat frequently, but mostly in my case I'm trying to block a rival settler from building a city in a certain region, so I just use a couple of warriors (or whatever unit of the time) and line 'em up right, and viola! Now the AI units are forced to follow a certain path if they want to move forward.

If we have to follow this strategy, I'm positive that we have enough troops to do so. But I think General E_T may have other plans....

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Old December 20, 2002, 10:38   #14
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Notes from the Governer of Central Apolyton:

I fear an assault from the East. Rome has formed an alliance with China to destroy us. The Lower Ghenglish Coast and the Eastern coast of Uber Island I feel are in danger of an invasion far worse than the one Shaka tried some 50 to 100 years ago. The inner cities of my Grand Central Apolyton are also in danger from an amphibious attack from Rome. I hear that there is already an escorted Galleon full of Riflemen and Leigions heading our direction. If the Romans get to close, Drafting of civilians will become nessecary to defend our peaceful coastal cities.
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Old December 20, 2002, 12:10   #15
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Again, one of the reasons that I want to Draft 5 Infantry.

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Old December 20, 2002, 15:13   #16
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Quote:
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Again, one of the reasons that I want to Draft 5 Infantry.

E_T

hi ,

with some factories on the way we dont need that , why make the mothers cry , .......

we shall get a production output that shall be able to get more then five units a turn , ........

and why draft for only five units , if we draft then its all the way or no draft at all , ......

have a nice day
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Old December 23, 2002, 21:53   #17
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West attack Plan.
Here is my plan for the Western offensive, 15 calv and 4 infantry required. That green really didn't show up, it says starting point for attack. The force will move to a positions that is just SW of Hanover, this is because if we attack from any other direction we will be attacking across a river. The force should take the city on TURN 1. Estimated loses are 1 calv killed and 1 calv wounded for defender. I assume there will be 4 defenders each. So after turn 11 total Calv(7full,4wounded). They can all enter the city on Turn 1. They fortify and rest on turn 2. Turn 3 the whole force will go to the mountain overlooking Cologne. Turn 4 we will take cologne. The infantry will be to do 2 things.
1)occupy cities
2)cut off help routes. One will take over a postion near frankfurt, the other one in the pass between mountains.
This will allow the cities to be secure. This force must also be ready if Boston falls to the germans.
In the future and attack toward Konigsburg while the main army attacks Frankfurt.
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Old December 23, 2002, 22:19   #18
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Hmmm, looks similar to what I was looking at. Could you elaborate that plan a little (I can't see what the Green says). Just Edit the post with your Elaboration.

I'll post mine soon, for both West & East Germany. I hope to see Meshelic's plans soon too.

We might have to take some of the Ready Reserve from the Greek & English borders for this, but it looks good.

[Edit] I thought that after Bridge Building, the River defence bonus didn't apply anymore. If it does, then the first part of my movement plans are off. [/edit]

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Old December 23, 2002, 22:26   #19
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1280 East Germany Plan
THis is my plan for the Western part of the German Campain for the next few turns.



The plan for the next several turns for the East Germany part of the War is comprised of several parts:

1) The Shelling & Taking of Stuttgart
2) The placing of the Berlin Bombers after Stuttgart is taken
3) The movement of Artillery to Frankfurt
4) "The Backstreet Boys" Operations
5) Other Operations


The Shelling & Taking of Stuttgart, The Berlin Bombers.

We will move all of the Artillery from Abandonment #7 to #1 and shell Stuttgart from this position for one turn. The next turn, 11 of the Artillery (1 half of the available Artillery) will again shell Stuttgart and the others (the Berlin Bombers) will get ready to move to the X spot outside Berlin. The Cavalry (and maybe the Army, if it’s back to strength) will then Take Stuttgart. The Berlin Bombers Group will then move to it’s assigned position and commence Shelling Berlin until we are ready to take it..

After the Bomber Group has moved, we will sell off anything of value in Stuttgart and Abandon it. We will have a Settler Positioned at the N position and it will build a new City (yet to be named) on that spot. At this point, the City of Abandonment had done it’s job and it’s Temple can be sold and the settler can be rushed (abandoning it the next turn).

The Berlin Bombers Group will consist of the following:
11 Artillery
5 Vet Infantry
2 Vet Cavalry
1 Native Worker

During the move, the Two Cavalry will both move to the B position and Raze the Rail and Road/Irrigation, then move to the X position, with the rest of the Group.

"The Backstreet Boys"

On turn 0 (1280AB), a group of 3 Vet Cavalry will move to the 1 position outside Berlin (moving from Howitzerville #7 to Berlin #18). Position 1a is an alternative, incase of a large force at position 1. They will most likely be attacked and 2 of them should survive. On the next turn (Turn 1 - 1285AB), they will then move to position #2 (Berlin #1). They will be joined by the Remaining Explorer and the Explored and the Weakest of the Remaining Cavalry will Raze the Rail & Road/Irrigation. The rest will Fortify until the next turn. This will cut Berlin off from the rest of their country.

This group will then move each turn to positions 3, 4, 1 & 5 and Raze the countryside around Berlin. If they survive, they will then return to Howitzerville and heal up.

It’s hoped that this operation, in combination with the Berlin Bombers, will quickly Weaken Berlin, so that it will be easy to take.

Movement of Artillery to Frankfurt
the Artillery from the Shelling of Stuttgart will then start heading towards Frankfurt. This group will consist of the following:
12 Artillery
4 Infantry
2 Cavalry
The Settler from Abandonment

This group will be followed by the Army & Cavalry that did not go to the Western front and have been healed. The first 2 turns is just the Advance to a firing position. At this time, half of the group will fire from Blue 1, where the others will advance to Blue 2. Then the next turn, the Blue 2 Group will fire, while the Blue 1 advances.. The next turn, All 12 will be able to fire.

Depending on events, we should have the remainder of the Western Front Group and the others be ready to take Frankfurt. As with Hamburg, if there is nothing of value in the City AND there is still a significant population, especially being in Resistance, then Frankfurt will suffer the same fate as Hamburg.

Other Operations
We’ll send 1 Cavalry to the A position to Raze the land and return across the boarder.
Killing some stray German Units at different times.

That’s the plan for the Eastern portion of Germany for the next turnchat.

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Old December 23, 2002, 22:35   #20
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West German Plan
Again, A Preview - this part is still under advisement. I'll Write up the general plan in a bit.



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Old December 24, 2002, 00:50   #21
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Ack, I need to learn to read first posts.

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Old December 24, 2002, 00:51   #22
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Quote:
Originally posted by E_T

I'll post mine soon, for both West & East Germany. I hope to see Meshelic's plans soon too.
Hmmm...looks like the German plans are already looking very nice, I figure that there's little that I could contribute to the German front.

However the Roman front does interest me some...
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Old December 24, 2002, 10:13   #23
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Quote:
Originally posted by Meshelic

Hmmm...looks like the German plans are already looking very nice, I figure that there's little that I could contribute to the German front.
your input is most welcome on the Western Front.

Quote:
However the Roman front does interest me some...
The timing for the Roman Front will be set for around the time of Frankfurt's Fall, no sooner. But plans for that are also welcome.

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Old December 24, 2002, 21:54   #24
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1280 Request to the DM
Because of the possibility of the Roman Fleet heading to Uber Island, I have the following Requests:

Change the build in Boomtown from Infantry to Cavalry and Rush it for 252 Lytons.
Also, please Rush the Barracks Build in Solace for 64 Lytons. We might also want to change Solace’s next build to Cavalry and maybe do a 1 turn Rush (if the Romans are headed for Uber). I can Damage them, But I don't think I can Prevent them from landing. We'll see.


I request that you make sure that your Orders for PW stipulates that the SMC is to have the Promised PW Reserve of 8 Native Workers, that we had agreed on, to be Fortified at Seeburg #7. They will be released, on a turn by turn basis, back to PW use, as long as I get them back for the next turns possible use. This was not stipulated during the last chat, and I had need for at least one of the Natives and they were not available.

I request that the Artillery build in GeoFront be changed to Cavalry, as I will more than likely need it to Replace any possible future losses.

I suggest that the Temple in Howitzerville be rushed next turn (one turn rush), so as to start it’s Cultural Place in our Society. I further Suggest that the New Stuttgart City (still to be named) has it’s Temple Rushed after one turn of build. I also suggest that the Settler in Abandonment be Rushed, as soon as this new City is built (I might have a need for that Settler when we take Frankfurt).

I recommend that a few Native Workers be added to Howitzerville and the New Stuttgart City to bring it up to a population of 6. Have the WorkForce set (with specialist) to force a WLAD in them. This will help to insure against the possibility of them flipping.

Because of a possible Roman Naval Threat and the need for them during the upcoming Zulu Invasion, I would like to have an Ironclad inserted at the Front of the Queue in Whelsh Coast. There might also be the need to Rush it, but we will have to see what happens, as the Aqueduct build still has 2 more turns to complete (and the at most 8 turns for the Ironclad).

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Old December 25, 2002, 12:12   #25
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hi ,

ET , you might want to keep some artillery to shell the ships when the arive , ......

there is nothing in the world to bomb a ship with artillery and then sent in a ship to finish the job , ......

we should have a mobile force at all times of about 6 cav and 2 infantry to prevent this , backed up with some art , ....

and would some one please get us a navy , so that we have an early warning system and we can sink them long before our shoreline is in place , .....

have a nice day
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Old December 25, 2002, 12:51   #26
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One more Request to the DM
Drafting:
Turn 0 (1280AB): from Chiquita
Turn 1 (1285AB): from Rheims
Turn 2 (1290AB): from Oak Ridge
Turn 3 (1295AB): from Opiadom

That is all of the Draft that I should need. I do not Anticipate the need for more, at this time.

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Old December 25, 2002, 22:22   #27
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Re: 1280 Request to the DM
Quote:
Originally posted by E_T
Because of the possibility of the Roman Fleet heading to Uber Island, I have the following Requests:

Change the build in Boomtown from Infantry to Cavalry and Rush it for 252 Lytons.
Also, please Rush the Barracks Build in Solace for 64 Lytons. We might also want to change Solace’s next build to Cavalry and maybe do a 1 turn Rush (if the Romans are headed for Uber). I can Damage them, But I don't think I can Prevent them from landing. We'll see.


I request that you make sure that your Orders for PW stipulates that the SMC is to have the Promised PW Reserve of 8 Native Workers, that we had agreed on, to be Fortified at Seeburg #7. They will be released, on a turn by turn basis, back to PW use, as long as I get them back for the next turns possible use. This was not stipulated during the last chat, and I had need for at least one of the Natives and they were not available.

I request that the Artillery build in GeoFront be changed to Cavalry, as I will more than likely need it to Replace any possible future losses.

I suggest that the Temple in Howitzerville be rushed next turn (one turn rush), so as to start it’s Cultural Place in our Society. I further Suggest that the New Stuttgart City (still to be named) has it’s Temple Rushed after one turn of build. I also suggest that the Settler in Abandonment be Rushed, as soon as this new City is built (I might have a need for that Settler when we take Frankfurt).

I recommend that a few Native Workers be added to Howitzerville and the New Stuttgart City to bring it up to a population of 6. Have the WorkForce set (with specialist) to force a WLAD in them. This will help to insure against the possibility of them flipping.

Because of a possible Roman Naval Threat and the need for them during the upcoming Zulu Invasion, I would like to have an Ironclad inserted at the Front of the Queue in Whelsh Coast. There might also be the need to Rush it, but we will have to see what happens, as the Aqueduct build still has 2 more turns to complete (and the at most 8 turns for the Ironclad).

E_T
E_T,

While I've noted your rush requests, please remind me of them (and which ones correspond to actual changes in the queue's) before or at the start of the chat.

Thanks
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Old December 26, 2002, 06:46   #28
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Re: One more Request to the DM
Quote:
Originally posted by E_T
Drafting:
Turn 0 (1280AB): from Chiquita
Turn 1 (1285AB): from Rheims
Turn 2 (1290AB): from Oak Ridge
Turn 3 (1295AB): from Opiadom

That is all of the Draft that I should need. I do not Anticipate the need for more, at this time.

E_T
E_T, do you intend to abandon more cities as soon as they're captured (as opposed to turning the population into slaves), as you've done with Hamburg, or do you intend to use these and other conscripts to secure newly-captured cities from culture flips until they are drained of foreign population?
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Old December 26, 2002, 10:11   #29
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Re: One more Request to the DM
Quote:
Originally posted by E_T
Drafting:
Turn 0 (1280AB): from Chiquita
Turn 1 (1285AB): from Rheims
Turn 2 (1290AB): from Oak Ridge
Turn 3 (1295AB): from Opiadom

That is all of the Draft that I should need. I do not Anticipate the need for more, at this time.

E_T

hi ,

E_T , is it really needed

cant we just wait a bit with drafting

just imagine those poor mothers who shall be unhappy that those boys go without any training to the front line

have a nice day
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Old December 26, 2002, 13:01   #30
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Re: Re: One more Request to the DM
Quote:
Originally posted by Shiber


E_T, do you intend to abandon more cities as soon as they're captured (as opposed to turning the population into slaves), as you've done with Hamburg, or do you intend to use these and other conscripts to secure newly-captured cities from culture flips until they are drained of foreign population?
THis Thread is for SMC and other Goverment Officials to use. Please take any general discussions to the Barracks THreads

Quote:
from the first post in this thread
This thread is for SMC Issues

please do not post here unless you are a Minister or an appointed Vice/Deputy

Deputies: Aggie, Meshelic

Links for general discussion:
Barracks: 1270 War Plans
The Barracks: 1280 War Plans


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