View Poll Results: Improve courthouses?
They're good enough as is. 23 29.11%
They're weak, but a little adjustment of corruption/world size would do. 23 29.11%
They're weak, but giving +1 culture point would compensate. 14 17.72%
Let's have a "Small Wonder" to put them in all cities! 18 22.78%
Multiple Choice Poll. Voters: 79. You may not vote on this poll

 
 
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Old December 20, 2002, 02:03   #1
swagled
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Poll: Courthouses
How can courthouses be best improved? (You can vote for more than once choice).
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Old December 20, 2002, 02:13   #2
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i kinda like courthouses the way they are....if we make everything too powerfull what fun would that be ????
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Old December 20, 2002, 02:14   #3
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I think Courthouses are OK. I'd reduce however the corruption level caused by the distance from the capital.
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Old December 20, 2002, 03:53   #4
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Dang, I like all the choices.
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Old December 20, 2002, 04:30   #5
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dropping the cost to 60 would be good ...
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Old December 20, 2002, 05:10   #6
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If you give them culture points, they would allways be destroyd when capturing a city.

There ok as it stands..
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Old December 20, 2002, 10:26   #7
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Quote:
Originally posted by star mouse
dropping the cost to 60 would be good ...
Yes that would be a good idea, it would also be good to give them 1 culture point.
They are IMO efective enough vs corruption.
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Old December 20, 2002, 11:17   #8
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I think they're good as is.

Frankly, I'm not too happy with the AI's city diahrea, and I think that the coding needs to be fixed so that the AI won't build a city in a location that is so far away from their capital that corruption will reduce their production to one shield per turn until they can build police stations. That would avoid the ludicrous expansion and the huge swaths of 1-sized, useless AI cities.
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Old December 20, 2002, 11:33   #9
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True Boris, but if the human knows this, he will (mis)use this info.

Then should be a restriction for human too, but that would get as much critisism,
if not more, then the settler diarhea thing
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Old December 20, 2002, 11:44   #10
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Yeah, it would have to apply to the human as well. However, I think humans are less likely to build a bunch of useless cities in far flung locations. The AI doesn't seem to realize how useless it is to do such a thing.
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Old December 20, 2002, 13:09   #11
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You could also say, that the colony needs improvement
Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.
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Old December 20, 2002, 13:36   #12
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Quote:
Originally posted by alva
You could also say, that the colony needs improvement
Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.

Yes, I don't use colonies as well. I rather not spend two or three workers building roads and a colony, only to have it absorbed by the enemy within 10 turns.


The Courthouse is good as it is. I find nothing wrong with them.
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Old December 20, 2002, 13:44   #13
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Courthouses have their place.....you just need to know where to build them. Colonies have no place.
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Old December 20, 2002, 13:55   #14
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all i think it that they should be quicker to build, how meny shields they take now?

And any ideas on what it should be?
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Old December 20, 2002, 13:59   #15
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Quote:
Originally posted by HazieDaVampire
all i think it that they should be quicker to build, how meny shields they take now?

And any ideas on what it should be?
Well, in 1.29f they are 8 sheilds with 1 maintenence.

I think that sounds about right. You don't want to dish them out like water early in the game. If you want to make it easier to build them, I suggest 7 shields, no less. If you want less, I suggest you balance them out by increasing maintenence to 2 or even 3.
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Old December 20, 2002, 14:55   #16
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Quote:
Originally posted by alva
You could also say, that the colony needs improvement
Afterall, that is their function. Not that anyone uses them , wich is a pitty because it is a good concept.
Here is a valid use for a Colony:

http://www.zachriel.com/gotm9/ad1640-Oil.htm



(Not that they couldn't be improved. )
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Old December 20, 2002, 14:57   #17
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Nice....saved you a few turns I guess.
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Old December 20, 2002, 15:03   #18
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I've found more use for colonies than for privateers or musketmen. Sometimes iron will appear in a mountain near the sea. No ther civ can build and take it, but it's outside your city borders too.

FWIW, I gave my courthouses a culture point. I can rationalize that rule of law is part of culture.

I've seen some people here give a culture point for things like factories. I think that's going a bit too far!
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Old December 20, 2002, 15:43   #19
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Quote:
Originally posted by Zachriel


Here is a valid use for a Colony:

http://www.zachriel.com/gotm9/ad1640-Oil.htm



(Not that they couldn't be improved. )

Once again Zachriel, I am stun by your abilities. I don't think I could ever get tired by your site.
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Old December 20, 2002, 16:32   #20
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I give the "reduce corruption" flag to granaries and barracks. This makes my usually sprawling empires more productive.
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Old December 20, 2002, 19:27   #21
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Quote:
Originally posted by Zachriel


Here is a valid use for a Colony:

even more it shows the proper use of marines, and to think I did not know that Lt. Killer could spawn a GL.

on the game workup Zachriel.
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Old December 21, 2002, 12:15   #22
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the game has basically made overseas empires useless, except for maybe a city or two with some resources
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Old December 21, 2002, 12:18   #23
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The pursuit of resources was a key element in empire building.......but offshore empires are hard to hold on to. Besides you can do it in civ3 with the Forbidden Palace.
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Old December 23, 2002, 05:00   #24
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I remember once placing a city at the last part of the Babylonian Empire (as Germany). I have no idea why but by the modern age I had half of all the cities on that continent after that...Culture flipping of course.
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Old December 23, 2002, 10:58   #25
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hi ,

whats the point of having courthouses and police stations if there are no jails , ......

have a nice day & nice holidays
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Old December 24, 2002, 07:04   #26
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pls explain
hello previous posters: Please enlighten me. I nearly never build courthouses because i see no effect. Especially for off-shore cities. I totally agree with the concept of corruption, it is VERY important for the game play, but i hate it that i get no money/science out of a 12-size city, just because she is to far away, and in these cities i never saw any effect when i build courthouses. I mean at least 2 to 5 gold i should get after building the courthouse.
So it looks like i have overseen something when so much people wrote that for them its OK like it is.....
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Old December 24, 2002, 11:39   #27
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@Gwylim
http://apolyton.net/forums/showthrea...threadid=46801

All and more then you want to know about corruption
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Old December 24, 2002, 14:10   #28
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Re: pls explain
Quote:
Originally posted by Gwylim
hello previous posters: Please enlighten me. I nearly never build courthouses because i see no effect. Especially for off-shore cities. I totally agree with the concept of corruption, it is VERY important for the game play, but i hate it that i get no money/science out of a 12-size city, just because she is to far away, and in these cities i never saw any effect when i build courthouses. I mean at least 2 to 5 gold i should get after building the courthouse.
So it looks like i have overseen something when so much people wrote that for them its OK like it is.....
hi ,

not only make they flipping harder , they also cut down on corruption , .....

have a nice day
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Old December 24, 2002, 15:50   #29
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Panag, I'm not to sure about your comment on courthouses (helping to) preventing flips.

They do make cities less prone to propaganda, I guess that's what you meant

Have a nice christmas Panag
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Old December 24, 2002, 19:05   #30
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Quote:
Originally posted by alva
Panag, I'm not to sure about your comment on courthouses (helping to) preventing flips.

They do make cities less prone to propaganda, I guess that's what you meant

Have a nice christmas Panag
hi ,

well they tend to stabilize to city also , in several games the same city was take over and over again , everytime a courthouse was build they stayed ( 85%) , in the other case ( 15% ) they stayed without the courthouse , ..... , so they semm to have some thing to do with it , .... it was a small size 4 city far away from any palace , with all the factors the same the above results where obtained after doing the same moves ( reload etc ) over and over again , .......

have a nice christmas day

een zalig en gelukkig kerstfeest ( there that has to be right )
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