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Old December 21, 2002, 12:20   #1
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Military service and famly size
what do these mesure and how do you make them go up?

I think that Military service has somthing to do with the size of the military vs. the total pop.
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Old December 21, 2002, 14:35   #2
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Hmm good question
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Old December 21, 2002, 16:16   #3
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http://www.civfanatics.com/civ3acad_demographics.shtml

Military service is 10*(total population points)/(total military units), in years.

Family size is (total excess food)/(2*#of cities), minimum of 1.

Edit: It's possible, BTW, to have a military service figure larger than the Life Expectancy figure, actually (try a Mass Regicide game).
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Old December 22, 2002, 14:34   #4
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"Military Service" is kind of a misnomer, then. They're trying to represent something like military efficiency. I.e. you survived the game without spending too much on military.

I had assumed the opposite, that military service increased with the size of your military. i.e., a large military increases the length of time an average citizen would serve.
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Old December 22, 2002, 18:40   #5
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Re: Military service and famly size
Quote:
Originally posted by Big Fish
what do these mesure and how do you make them go up?

I think that Military service has somthing to do with the size of the military vs. the total pop.
Don't even bother taking those stats seriously. Ever since Civ I, those types of analysis have only been around to add some flavour. They mean absolutely nothing in terms of the overall game.
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Old December 23, 2002, 12:55   #6
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Re: Re: Military service and famly size
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Originally posted by Willem


Don't even bother taking those stats seriously. Ever since Civ I, those types of analysis have only been around to add some flavour. They mean absolutely nothing in terms of the overall game.
which is sad. useful stats are fun.

look @ the civ3 demo game, Reddawg had population charts, and a "World Factbook Entry" was maintained. it was really fun.
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Old December 23, 2002, 13:45   #7
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The demographics screen truly sucks. We need to be able to see at least the rankings for all nations. And I would say after building an embassy we should see the exact statistics for that nation.

Military service could be better represented as soldiers as a percent of pop, or military spending as a percent of GDP.
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Old December 23, 2002, 14:41   #8
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I use the screen quite a bit, since it gives me an idea of where my spending and world standing is compared to rest of the civs. I always try to keep my productivity, literacy, and manufacturing at #1. If those stats are not, then I am usually in some kind of trouble that needs to be addressed a.s.a.p.
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Old December 24, 2002, 01:41   #9
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wow, i dont think i have EVER had military service above 1 year (aside from the first 2000 years or so), even if i am playing to conquer.
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Old December 24, 2002, 16:28   #10
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Re: Re: Military service and famly size
Quote:
Originally posted by Willem


Don't even bother taking those stats seriously. Ever since Civ I, those types of analysis have only been around to add some flavour. They mean absolutely nothing in terms of the overall game.
You're right, only the Population Stat and the Empire Size Stat are true. That's too bad for me, 'cause I am such a guy who truly love such statistics and such guy who want to know everything about his own empire.
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Old December 27, 2002, 17:40   #11
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you tellin me that he literacy, diesease and all those other stats are complete b.s.?

shesh I use them during the game for a lot of my buiding plans.
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Old December 27, 2002, 18:58   #12
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Quote:
Originally posted by Lord_Davinator
you tellin me that he literacy, diesease and all those other stats are complete b.s.?

shesh I use them during the game for a lot of my buiding plans.
I haven't looked at those figures for 10 years at least, not since Civ I anyway. They make absolutely no difference in my overall game. At least none that I can see.
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Old December 27, 2002, 20:44   #13
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literacy? productivity? civ3?
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Old December 27, 2002, 21:28   #14
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F10...or was it F11!

I look at four figures: land/population/productivity/annual income...from these numbers I recognize what I have to work at. If I'm first in two of them...I'll win for sure
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Old December 29, 2002, 09:04   #15
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Disease and Literacy Stat
Quote:
Originally posted by Lord_Davinator
you tellin me that he literacy, diesease and all those other stats are complete b.s.?

shesh I use them during the game for a lot of my buiding plans.
Well, the Disease Stat might be right sometimes, but the LiteracyStat is nonsens.
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Old December 29, 2002, 17:15   #16
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damn... I used to look up my literacy stats and start building universities accoording to my rank... for the diesease stat, Ihave noticed they improve quite a bit after you discover medicene
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Old December 29, 2002, 17:21   #17
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Re: Disease and Literacy Stat
Quote:
Originally posted by CivilopediaCity
Well, the Disease Stat might be right sometimes, but the LiteracyStat is nonsense.
... a gauge of how many of your civvies have access to EACH of the education improvements, including Research Lab. If you've only researched up through Libraries, it isn't going to be a large figure.
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Old December 30, 2002, 03:09   #18
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Quote:
Originally posted by Vlad Antlerkov
http://www.civfanatics.com/civ3acad_demographics.shtml

Military service is 10*(total population points)/(total military units), in years.

Family size is (total excess food)/(2*#of cities), minimum of 1.

Edit: It's possible, BTW, to have a military service figure larger than the Life Expectancy figure, actually (try a Mass Regicide game).

Um, shouldn't that be 10*military units/ total pop? The more pop per military unit, the smaller the service. The more military units the higher the service.

I've always known the Family size formula was broken, thank you Vlad for showing why. Anyone who knows anything about demographics knows that it takes 2 children just to maintain ZPG. Therefore, a +2 factor should be added, and should be broken down into tenths.

If you're going to have demographics in the game, get 'em right!
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Old December 30, 2002, 03:23   #19
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Two to maintain considering there is exactly a 1:1 ratio between men and women (women are actually slightly higher) and EVERYONE is married.
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Old December 30, 2002, 15:32   #20
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is being married really necessary? Actually a ratio of one man to 100 women would be better for reproduction rate.
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Old December 30, 2002, 16:57   #21
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Quote:
Originally posted by Mazarin
is being married really necessary? Actually a ratio of one man to 100 women would be better for reproduction rate.
hmm... technically.. if the man had intercourse everynight with a different woman and each night he made that woman pregnant... he'd need a lot more women... would be more than10-12 months before he'd get back to the first one...

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Old December 30, 2002, 22:30   #22
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He'd need about 350 women. I'd be satisfied with 100, though.
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Old December 31, 2002, 00:31   #23
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Quote:
Originally posted by Mazarin
is being married really necessary? Actually a ratio of one man to 100 women would be better for reproduction rate.
and for fun ... or absolute horror.

btw the literacy stat is not bad, if I am 2nd or 3rd, I know I must start some wars, because the scientific civs are beginning to pull away.
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Old December 31, 2002, 01:59   #24
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"hmm... technically.. if the man had intercourse everynight with a different woman and each night he made that woman pregnant... he'd need a lot more women... would be more than10-12 months before he'd get back to the first one..."

Actually, no. To be correct, it says "FAMILY size".

"He'd need about 350 women. I'd be satisfied with 100, though. "

100 wisconsin women=350 normal women
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