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Old December 28, 2002, 10:58   #1
trickey
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# of cities for FP
In the civilopedia, it says you need 8 cities on a standard map to get the FP. How many cities do u need on large map?
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Old December 28, 2002, 11:52   #2
Vlad Antlerkov
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The cities needed for FP is equal to half the "# of optimal cities" for that map size. (Check the editor.)

In the case of the Large map, the optimal city number is 18, so you need 9.
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Old December 28, 2002, 17:11   #3
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Yeah, Vlad's right. And I've noticed that many mods raise the number of optimal cities (probably to reduce corruption effects), so it takes longer to be able to build the FP.
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Old January 1, 2003, 02:00   #4
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half the optimal city number is a pre-requisite for most if not ALL small wonders, although only documented for the FP. Or atleast it was back in v1.1something. I played a game on a huge map with a huge optimal city number. Got lucky with a relatively early leader but with no wonders in sight. Built Army, had victory, no want to build the HE message. eventually built the required number of cities and both 'we want to build' messages appeared. This got me thinking.

Deliberately built unusual bic files with all kinds of twists to make it possible to have requirements for small wonders before half the optimal city number. When I reached the city count, all the 'want to build' messages cascaded at next end of turn.

I don't know if this behavior still exists in v1.29
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Old January 2, 2003, 13:01   #5
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I think the standard OCN from tiny to huge maps are:
8, 12, 16, 24, and 32. (This is editable)

Half the OCN is needed to build the FP.
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Old March 12, 2003, 14:31   #6
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Old March 12, 2003, 16:22   #7
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In special occasions you may need to Raplh up a few cities to build the FP.

For example if you're isolated on small island on a large map and can't reach anything. Not that this happened to me this weekend or anything. BTW 12 is the magic number for large maps.
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Old March 12, 2003, 16:35   #8
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For the FP -- is it half the "map OCN" or half the "map and difficulty level OCN?"

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Old March 12, 2003, 17:22   #9
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Half the map OCN. That's why it's different in the AU MOD even though corruption is the same. You can definitely build other small wonders without that.
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Old March 12, 2003, 17:33   #10
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Quote:
Originally posted by Nor Me
Half the map OCN. That's why it's different in the AU MOD even though corruption is the same.
Sorry, I wasn't very clear, I want to make sure you answered the question I was trying to ask.

If Emperor-level difficulty means an 80% OCN, and a given map size has an OCN of 20, would the Emperor-level game offer an FP build at city 10 (half of "map OCN") or at city 8 (half of "map and difficulty OCN" since the "base 20 OCN is reduced to 16 by the difficulty modifier of 80%).

I've never really watched closely enough to know for certain (though if memory serves, it probably is just map OCN without regard to difficulty modifiers).

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Old March 12, 2003, 17:57   #11
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I could not build it at 8 cities on my last PTW no mods EMP level, for what it is worth.
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Old March 12, 2003, 21:04   #12
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Catt, Nor Me actually answered your question.

In the AU Mod we increased the "map OCN" and decreased the difficulty percentage so that the "map and difficulty OCN" remains the same as in stock Civ3. But the AU mod requires more cities than stock Civ3 to build the FP, so that means that "map OCN" is what matters for the FP.
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Old March 12, 2003, 21:59   #13
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Quote:
Originally posted by alexman
Catt, Nor Me actually answered your question.
For some reason I thought it was done differently in the Mod. But that's really immaterial since I typically need to have things explained to me, in the simplest terms, with no leaps of logical reasoning, before I will truly understand them

Thanks Nor Me and alexman. Map OCN it is.

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