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Old December 28, 2002, 17:23   #1
brianshapiro
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things i miss about civilization 1
- stack of units falling if only one unit from the stack is defeated

- uncontrolled war declaration / peace making

- building two cities next to eachother squarewise

- copy protection questions

- attacking foreign units without consequence before contact is made

- foreign units settling in the middle of civilization

- settlers advancing attacks with quick rail building

- sid meier in toga
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Old January 6, 2003, 17:08   #2
piratebrun
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What I really miss from Civ I is the random events...

earthquakes destroing cities

cities without barracks experiencing pirate raids

cities without aqueducts experiencing plagues

etc, etc (I don't remember them all)

Other than that, I don't miss civ I at all
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Old January 6, 2003, 18:53   #3
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Re: things i miss about civilization 1
- stack of units falling if only one unit from the stack is defeated

- uncontrolled war declaration / peace making

- building two cities next to eachother squarewise

- copy protection questions

- attacking foreign units without consequence before contact is made

- foreign units settling in the middle of civilization

- settlers advancing attacks with quick rail building

- sid meier in toga
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Old January 6, 2003, 18:58   #4
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Omg, the copy protection question were classic!

"In the Civilization manual, on the fifty-second page, in the 4 paragraph, in the second sentence, what is the ninth word?"

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Old January 6, 2003, 22:17   #5
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The copy protection on my exroomies Mac version asked what the preqs for various tech icons were. After a few false starts, my roomie and I spent a couple of hours copying out the tech advances, prerequistes and their icons.

(I later paid for CivII MPG, TOT, CivIII and PTW......I don't feel much guilt about not paying for Civ I )
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Old January 7, 2003, 00:58   #6
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I agree entirely with Uberkrux on all points.
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Old January 7, 2003, 01:25   #7
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it was funny cause eventually you just memorized all the answers.

or, at least i did.
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Old January 7, 2003, 02:19   #8
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Ahhh, the good ol' days of killing things before making contact. When you finally meet your victems, it's just "what phalanx? I didn't see any phalanxs on the way here... "

I do miss those little plane icons though...
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Old January 7, 2003, 14:49   #9
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- stack of units falling if only one unit from the stack is defeated


Are you mad man?!?! That was a ridiculous rule. Maybe someone can tell me what the original thought was behind this rule, 'cause it used to drive me mad!

The one rule I really miss was when one of your units was next to an enemy unit, it couldn't skirt around it. The unit either had to attack, sit still, or back away. This made choke points on land ( and fortified units outside of the city, in general ) very effective blockers.

But it general - Civ III rules!

Pete
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Old January 7, 2003, 14:58   #10
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Quote:
Originally posted by petemajor

- stack of units falling if only one unit from the stack is defeated


Are you mad man?!?! That was a ridiculous rule.
Pete
I think the original post was intended to be tongue-in-cheek. At least that was the way I read it.
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Old January 7, 2003, 15:12   #11
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- stack of units falling if only one unit from the stack is defeated

OMG no way, that was so lame.

- uncontrolled war declaration / peace making

Nah.

- building two cities next to eachother squarewise

Lame.

- copy protection questions

L-A-M-E.

- attacking foreign units without consequence before contact is made

That was fun, I totally forgot about that ability.

- foreign units settling in the middle of civilization

ANNOYING.

- settlers advancing attacks with quick rail building

Very unrealistic.

- sid meier in toga

Hehe OK.

Oh and I thought ZOC was incredibly lame too, man that used to annoy the heck outta me.
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Old January 7, 2003, 17:12   #12
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Quote:
Originally posted by petemajor

- stack of units falling if only one unit from the stack is defeated


Are you mad man?!?! That was a ridiculous rule. Maybe someone can tell me what the original thought was behind this rule, 'cause it used to drive me mad!

The one rule I really miss was when one of your units was next to an enemy unit, it couldn't skirt around it. The unit either had to attack, sit still, or back away. This made choke points on land ( and fortified units outside of the city, in general ) very effective blockers.

But it general - Civ III rules!

Pete
I agree. Nothing more annoying than landing a massive invasion force next to an enemy city, to have it attacked by a catapult stationed inside it, wiping out 10 units with one shot.

You can flag all units as having a "zone of control" in the editor, to return to some civ 1/2 type of blocking strategies.
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Old January 7, 2003, 19:11   #13
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Quote:
You can flag all units as having a "zone of control" in the editor, to return to some civ 1/2 type of blocking strategies.
Some being the important word, so don't go looking into the to change it as it was in civ I & II.

I prefer the ZOC of CIV III anyway
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Old January 9, 2003, 16:01   #14
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I had all the copy-protection questions memorised too. Not sure whether that's quite sad or quite admirable... maybe I just played too much...
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Old January 10, 2003, 17:11   #15
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I always thought the coolest thing was splitting an empire in two if you captured their capitol! Man, I lived for that glorious moment.

I also miss the random events, although I do remember doing a few "reloads" after adverse events happened to me.
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Old January 13, 2003, 06:09   #16
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building cities next to eachother was fun, you could make a megacity! Actually it should wopkr that is you do that then they combine and cool stuff happens.

attacking foreign units before contact was THE THING that I miss. Realistic too.

the copy protect question, why don't people use that anymore?
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Old January 13, 2003, 07:18   #17
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I miss the random events. And the copy protection questions were funny: "An usurper claims that you're not the true king!" or something like that. Good old days.
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Old January 13, 2003, 08:55   #18
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Thing I won't miss about Civ1: my veteran Knight destroys a Mech. Inf. fortified in a city.

I agree about the radnom events, though. Can anyone explain this one: volcano erupts near city without temple and next to a mountain? What's the connection?

And attacking before making contact only worked at sea, is that correct or was it only in Civ2?
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Old January 13, 2003, 13:59   #19
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I guess I don't understand why anyone has Civ I on the computer, although I did put Civ II back on the computer, but I guess I could dig up Civ I, but then I just don't know why and if I want to do that, since I have other games, that may be on the computer first.

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Old January 13, 2003, 15:17   #20
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I miss Napoleon.

I miss the foreign civ's advisors in the negotiation screen.

I miss even more about civ2...cease fires, food caravans, less randomness in battles, good working scenario editor...sigh...
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Old January 13, 2003, 15:50   #21
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I really, really, really miss the Wonder Movies...
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Old January 13, 2003, 16:18   #22
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I miss GOOD made City view.

Only Civ1 made it right.

Civ2 made it painfull bad.
Civ3 just made it unfishied.


P.S.
And animations when you capture the cities.
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Old January 13, 2003, 16:19   #23
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Hey! Come on, people!

What Civ 1 had that no game since has had was great leader animations and dialogue! No PC beating around the bush... and the looks on the advisors' faces in the background can't be beaten!
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Old January 14, 2003, 02:15   #24
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from civ1,2

pretty looking farms

civil wars

spies (female) /diplomat units

caravans

small music/sound effects: like battle win/loss sound, the short music played accompanying another civ's envoy (eg. "the battle hymn of republic" melody when lincoln wants to talk), the nuke explosion sound when one builds manhattan project, the sirens of nuke being dropped.

to me, its the little things that stay in my head after years...you only appreciate them when u notice civ3 doesnt have them...they DO make a difference...

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Old January 14, 2003, 03:23   #25
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Quote:
Originally posted by player1
I miss GOOD made City view.

Only Civ1 made it right.

Civ2 made it painfull bad.
Civ3 just made it unfishied.


P.S.
And animations when you capture the cities.
Yes, I agree. Only Civ1 had a good City View. Even now, ten years later, is better than the curent one.
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Old January 14, 2003, 03:26   #26
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What about that god-awful sound system, that always wakes up my birds?

Classic games are generally good. But I think we can be glad that they decided to improve Civilization. Later versions, though, became unplayable when you learned how much micromanagement was needed to play correctly.
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Old January 14, 2003, 06:18   #27
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Quote:
Originally posted by Tiberius

Yes, I agree. Only Civ1 had a good City View. Even now, ten years later, is better than the curent one.
Hint, hint, hint:

But there is one graphic MOD in files forum which tries to fix that.
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Old January 14, 2003, 06:40   #28
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Which one?
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Old January 14, 2003, 06:50   #29
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Is that the one with taller buildings and such?
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Old January 14, 2003, 06:53   #30
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Quote:
Originally posted by Dr. A. Cula

I agree about the radnom events, though. Can anyone explain this one: volcano erupts near city without temple and next to a mountain? What's the connection?
If the city had a temple, the gods could be appeased by sacrificing some virgins, throwing them into the volcano...
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