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Old January 10, 2003, 03:10   #61
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Old January 10, 2003, 03:30   #62
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Old January 10, 2003, 11:50   #63
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Old January 10, 2003, 19:15   #64
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Old January 11, 2003, 09:07   #65
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Old January 11, 2003, 10:50   #66
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Old January 11, 2003, 13:54   #67
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Old January 11, 2003, 16:28   #68
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Old January 12, 2003, 00:48   #69
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Old January 12, 2003, 05:20   #70
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Old January 12, 2003, 06:34   #71
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Old January 12, 2003, 08:14   #72
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As a moderator, I would like to propose some additional rules of conduct to enhance gameplay.

RULE 1 : No rushing great wonders with a leader.
Building great wonders is too risky when someone can build it in a single turn.
As a compensation, leaders can still be used to build small wonders.
(This does not affect other civs.)

RULE 2 : No going to war with another civ without a formal declaration of war in this thread.
It's not fun playing a game when you don't know what is going on.


Can all players here give their vote whether or not they would like to include these rules ?
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Old January 12, 2003, 08:56   #73
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RULE1: well...I don't mind if someone des rush with a leader...it's something we already know from SP...and I don't think it's too risky, because you can still switch to another wonder

RULE2: As soon as you have embassies you can see who ist at war...can't you? And declaring that you're at war might show some of your strategy to others...to be true, I don't see the point of this
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Old January 12, 2003, 11:24   #74
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Rule 1 - sorry Flandrien - I agree with the concept - I think building wonders in one turn with a GL is a farce - (maybe a 25% savings or something like that would make sense), (and I also think 'banking' shields in a work project is afarce) - but the rules are the rules. It would also handicap the players who chose military civs (not me by the way) as that is one of the advantages of that trait - a better chance of generating a GL. If we were going to use this rule - it should have been agreed-to up front, as it may have affected their choice of civs.

Rule 2 - can't agree here either. If two civs who I have not made contact with are warring on the other side of the world - well, I have no right to no. If I have made contact with them - I will know in the game.

You walk a fine line when you try to introduce 'out of game' rules. Personally, I think EVERYTHING - and I Include diplomacy in that - should be done within the game.
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Old January 12, 2003, 11:35   #75
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I don't want to change the rules at this point. Having someone else rush a GW you were trying to build is simply a risk of the game and one has to be prepared to cope with that.

As for a formal declaration of war in the thread, it would reduce the incentive to have embassies as you would not need them quite as much to know what is going on.
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Old January 12, 2003, 11:44   #76
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Personally, I think EVERYTHING - and I Include diplomacy in that - should be done within the game.
That is another point...We should not make any diplomatic negotiations that are not allowed within the game...trade negotiations could be made by e-mail as they can take many turns of a PBEM-Game...what I mean are military alliances that are not in the standard rules...like telling where one's troups will go to next turn....
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Old January 12, 2003, 14:17   #77
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well I'm neutral on #1. I'm fine with it the way it is.

#2 would be nice thing to do. But again war is not nice . I know there are no information messages like SMAC , but I guess this will reward the player who pays close attention to their empire. So I think #2 should be optional.


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Old January 12, 2003, 15:09   #78
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Originally posted by CerberusIV

As for a formal declaration of war in the thread, it would reduce the incentive to have embassies as you would not need them quite as much to know what is going on.
good point. Hadn't thought of that. Another good reason to keep it 'inside the game".
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Old January 12, 2003, 17:09   #79
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Old January 12, 2003, 18:29   #80
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Quote:
Originally posted by Dissident
I know there are no information messages like SMAC
The only reason to introduce rule 2.
Even with an embassy, you don't know who started the war.

But, it is clear that you don't want extra rules.
So be it.

Don't let this stop you to post some diplomacy here though.
( These 'turn sent' messages can get boring after a while. )
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Old January 12, 2003, 19:15   #81
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The early game in pbem is boring. C'est la vie.
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Old January 12, 2003, 22:19   #82
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Indifferent on Rules 1 and 2.
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Old January 13, 2003, 05:07   #83
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Old January 13, 2003, 15:11   #84
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Old January 13, 2003, 18:31   #85
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Old January 14, 2003, 03:36   #86
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Old January 14, 2003, 08:05   #87
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Old January 14, 2003, 12:40   #88
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Old January 14, 2003, 17:13   #89
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Old January 14, 2003, 18:12   #90
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