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Old January 14, 2003, 01:14   #1
Wise Ass
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Sorry I have been away since the turn chat and have not been able to find what was built after the second warrior. I think it is now time that we begin debating when to found our second city. We know war with the Austrians is coming and we need to be able to produce more units!

So the question is how many warriors will it take for us to be safe while we construct a settler?
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Old January 14, 2003, 03:15   #2
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i think we need 3, especially since the austrians are so close
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Old January 14, 2003, 03:23   #3
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Hmm, tough one. I'd say build a Settler after the second Warrior anyway, and after that start pumping out Warriors and (by then) Archers ASAP in both cities...
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Old January 14, 2003, 04:36   #4
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I say we get at least four warriors together and then send them over to say hi to the Austrians. With a massed attack we'd have better then even odds of eliminating them from the game.
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Old January 14, 2003, 04:43   #5
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as i understand it, the AI starts with 3 settlers, there is absolutely no way we could track down all of their cities in a short period of time. a campaign of that magnitude would drastically reduce our early growth, and make us weaker compared to the other AI nations out there. Expansion through peaceful means is a better strategy this early IMO
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Old January 14, 2003, 04:51   #6
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I admite that nearly all of my experience is MP but in MP the AI gets the same amount of settlers as everyone else.
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Old January 14, 2003, 05:23   #7
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Nope. The AI definitely gets more settlers. It would be suicide massing against the Austrians right now. Maybe with Archers backing our Warriors – maybe – but not now.

1. Show the Austrians our best poker face.
2. Build one or two quick cities.
3. Defend cities (lightly – if need be).
4. Mass troops.
5. Walk over to the Austrians.
6. Have a blunt force trauma party.
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Old January 14, 2003, 07:45   #8
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Yes, the AI should have somewhere between 2 and 5 cities by now (5 if it rush-bought some Settlers), but most likely closer to 5 than to 2.

We should be nice to them to get their maps. Then we should stay on friendly terms so they won't see us coming when we launch our invasion...

But an enemy so close-by is good news: rather than building cities of our own, we can simply focus on military building units (which is needed to fend of the Barbs as well) and conquer them. Their presence will probably also easy the pressure the Barbs can put on us.
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Old January 14, 2003, 09:04   #9
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Quote:
Originally posted by Devil of Truth
1. Show the Austrians our best poker face.
2. Build one or two quick cities.
3. Defend cities (lightly – if need be).
4. Mass troops.
5. Walk over to the Austrians.
6. Have a blunt force trauma party.
That really is a long term investment.

Remember that the time to buid one single settler is the time to build almost 5 warriors (4,5 x prod)

Currently with a farmer in the city:

1 warrior - 6 turns
1 settler - 28 turns

They only have four warrior for about 3 cities so they sure our focused in grow and not military. So I believe we could have a surprise element by attacking them now. One more unit therefore a stack of 3 may be devasting to them.

So lets become a Military civilization!!!
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Old January 14, 2003, 14:01   #10
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The trouble with conquering early AI cities is that they place them in such awkward positions, like too close together or near swamps. We're gonna need around 8 warriors to take one of their cities and theres no guarantee that we wont see them coming our way when we're marching forward.

So i "vote" for 2 more warriors then a settler and then hopefully we'll have ballistics.
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Old January 14, 2003, 14:14   #11
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Quote:
Originally posted by Pedrunn
They only have four warrior for about 3 cities so they sure our focused in grow and not military. So I believe we could have a surprise element by attacking them now. One more unit therefore a stack of 3 may be devasting to them.
We currently have 1 Warrior. By the time we have 3, they'll have at least 6 cities and 8 units. We might be able to take one city but after that they'll start defending their cities better and/or launch a counter attack. We would be lucky to survive, let alone be able to take more cities...

The biggest problem right now is that we know nothing about them. We need to get their maps ASAP to determine what we're facing here...
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Old January 14, 2003, 14:54   #12
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Well the GM1_DiffDB.txt says that the AI gets on impossible 4 extra units to its initila settler that would make 5 settlers and 4 cities (as we see one settler).

Quote:
Originally posted by Maquiladora
The trouble with conquering early AI cities is that they place them in such awkward positions, like too close together or near swamps. We're gonna need around 8 warriors to take one of their cities and theres no guarantee that we wont see them coming our way when we're marching forward.
Actual you don't know how the AI spaces its cities there are two early expansion strategies in the game one for far city spacing and one for near city spacing, and there is difference between their MinSettleDistance. So the I can also build cities that are far away. And we know the personality type of the Austrians, so that we can find out their city spacing strategy.

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Old January 14, 2003, 16:44   #13
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......edit......
check the refused our maps thread
things are hotting up!
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Old January 14, 2003, 22:19   #14
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3 warriors first

and child of Thor, i know
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Old January 15, 2003, 10:17   #15
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i'm backing locutus views presented above
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Old January 15, 2003, 14:05   #16
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Quote:
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......edit......
check the refused our maps thread
things are hotting up!
Yeah thread them so we can get their map.

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Old January 15, 2003, 17:39   #17
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I say we build only military units; it's cheaper and easier to take Austrian cities then to build our own.
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Old January 16, 2003, 17:51   #18
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Don't take the chance of building a settler! They will eventually attack us and smash us! our only chance is to strike first!
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Old January 16, 2003, 17:53   #19
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I agree, but we can strike much harder and faster if we have two cities to begin with...
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Old January 16, 2003, 18:02   #20
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Yep and we can also support twice as many units. Our city isnt in a particularly production high location so maybe we need another to support enough troops...
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Old January 16, 2003, 18:42   #21
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We currently have our science maxed out. We get almost nothing for all of our effort and we can greatly speed up our building time by droping science to zero.

Then we use the etra units to explore and attack.
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Old January 16, 2003, 18:52   #22
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How do you want to do that? Production is also already at maximum... And science is going fast enough. If we grow once more and build a 2nd city, we'll reach an acceptable science pace...
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Old January 16, 2003, 21:49   #23
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i believe we should find an unprotected city, its very possible
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Old January 17, 2003, 17:50   #24
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We all know the AI is a bit suspect and with a small army we could take + hold at least one city(and warriors are cheaper to produce than settlers). I'll sharpen my sword just in case.
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Old January 17, 2003, 21:03   #25
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my swords already sharpened and ready to fight
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Old January 17, 2003, 21:30   #26
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Do you have a set of about 150 96*72 *tiff files of yourself that we can use to make a sprite of you and stick into the game then?
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Old January 18, 2003, 06:34   #27
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Hey that is a cool idea imagine of having the Apolyton mod
IW and Locutus and Dales and Mings all over the map!!
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Old January 18, 2003, 06:57   #28
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we'll need an alexander's horse as well, as soon as we got riders
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Old January 18, 2003, 12:30   #29
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What, you nuts? Nuking someone is less atrocious than sending AH after him
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Old January 18, 2003, 12:34   #30
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we can spare the nukes for our allies
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