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Old January 18, 2003, 11:37   #31
solo
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Lars-E,

Large maps are good for high payoff bonuses because techs cost more, but even these payoffs are limited by the 2/3 science cap. The payment and beakers received can not exceed 2/3 of the total beaker cost of the tech currently being researched.

In my games, I have had this cap limit my payments quite often when delivering commodities from my SSC to overseas AI demanding them. I believe the highest payment can be influenced more by manipulating the cost of research than by optimizing cities and their trades.

The highest amount possible is limited to the 2/3 of the highest possible tech cost, which is probably in the neighborhood of 3000 beakers, resulting in a possible payment of 2000 gold.
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Old January 20, 2003, 04:24   #32
Lars-E
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Quote:
Originally posted by Lars-E
The highest trade bonus I got was 4243 gold/beakers. I am sure it is possible to get more. The commodity was dye.
This is taken from my 1st link on the 1st page.

For all the (other) stuff I wrote there (except factual numbers), don't take everything seriously. This was awhile ago and I guess I knew less then? Ok?

Last edited by Lars-E; January 20, 2003 at 04:35.
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Old January 20, 2003, 20:48   #33
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I have made a few more tests, and have seen that tech costs can get up near 7000, much higher than what I had estimated. That puts delivery payoffs of well over 4000 within reach.
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