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Old January 26, 2003, 20:44   #121
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The new boss looks at the map and decides to build Marco:

625: Marco tells us that the map is typical archipelago.
We share a rather big island with the Vikings. The others (except one, the Japs IIRC, who were willing to receive 200g at once, and declared war after we said NO) rule much smaller islands, but don't share them with anyone.

I feel like being a peaceful tradesman (only at war with the Vikings and the Japs ). Therefore, lots of techs are given to the Sioux (since we are supreme) and we start building settlers (roadbuilders), triremes and caravans, in order to establish fat trade routes with them.

We lose a chariot to the Vikings after discovery of Kaupang, then sign a CF with them (after having killed a chariot and a warrior).

Peaceful growth since then.
I saved after 15 turns: we are close to delivering our first caravans to the Sioux and switching to Republic (if my successor feels like it, of course ).
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Old January 26, 2003, 22:30   #122
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Quote:
Originally posted by La Fayette

I saved after 15 turns: we are close to delivering our first caravans to the Sioux and switching to Republic (if my successor feels like it, of course ).
I notice this is an MGE save

I know this time because it wasn't a save game in 2.42, but with my brand-spanking new MGE install it loaded fine

Question now is: Is there anyone left in the game that is unable to play the MGE format? If there isn't, Git #2 is up next
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Old January 27, 2003, 03:38   #123
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Sorry, I didn't take care.
I play again in 2.42 NOW
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Old January 27, 2003, 05:11   #124
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I'm sure we shall let you off LaFayette - I'm surprised you didn't move to Republic

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Old January 27, 2003, 05:59   #125
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Originally posted by Scouse Gits
I'm surprised you didn't move to Republic
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I prefer to switch after having prepared that (= built a number of caravans ready for delivery, for example).
I hope my successor will do it on next oedo year (which should be 225BC, exactly the date of delivery of our first caravan to the Sioux).
Meanwhile, I have replayed 15 turns in 2.42.

Main differences with my previous game:
Both the Japs and the Russians asked for gold and declared war when we said No.
We have founded the superb 'choke-canal city' of Malaga (but the Vikings look unhappy, so I guess there will be some fighting later on).
The Americans have beaten us to Philo by 1 turn (which shows that they might be good research partners

).
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Old January 27, 2003, 06:29   #126
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Sounds good LaFayette

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Old January 27, 2003, 11:36   #127
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Superbowl over, back to civ!
No longer top of current page, may not be up to date...

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Old January 27, 2003, 19:19   #128
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OK Straybow I have the game and will play shortly.

Is Superbowl a succession game that's just started?
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Old January 27, 2003, 19:46   #129
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Quote:
Originally posted by Scouse Gits
OK Straybow I have the game and will play shortly.

Is Superbowl a succession game that's just started?
------------------

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No, because none of us play as badly as the Raiders did. Unless, of course, they actually represent the AI.
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Old January 27, 2003, 22:06   #130
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North Iberia
Monk: about hidden specials. Some are guaranteed, because either valid pattern must include them. Others depend on how the pattern is oriented.

With the Whales and the Pheasant known, the one by Granada is guaranteed. The pink sites (one ruled out because it would require a special next to Barc) are speculative. Fish and Pheasant belong to the same specials group, so it looks like a half-and-half type distribution, and the Granada special should be Silk.
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Old January 27, 2003, 22:07   #131
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South Iberia
To the south, the Fish and Silk define the shape completely, but the exact specials are beyond my powers to predict.
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Old January 27, 2003, 22:28   #132
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Quote:
Originally posted by Six Thousand Year Old Man
Quote:
Originally posted by Scouse Gits
Is Superbowl a succession game that's just started?
No, because none of us play as badly as the Raiders did. Unless, of course, they actually represent the AI.
And what would a Superbowl be without a controversial call to argue about? "No way was that defensive interference!" "What a crock: can't appeal the out of bounds call!" Not that they would've made a difference. At least the Raiders set a record: most interceptions in a Superbowl game (5)! Kinda reminds me of finding a hidden special
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Old January 28, 2003, 13:11   #133
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We have the makings of a powerful trading empire. Becoming a Republic and/or having Megallan's would enhance our position.

300
War with Vikings ... kill their troops surrounding Malaga. Just moved a trireme into the middle of blue ocean and it survived. Thought we had the Lighthouse ... wrong game!

275
Polytheism Hut ... Barbs

250
Our Dishonourable Reputation makes diplomacy difficult.

225
Swap Republic with the Sioux (in the hope they will become one) for Construction and update maps. Did not ask them for tribute as war could mean they kill our caravans! No tribute offered elsewhere.

200
Dye to Wounded Knee 96g, Wool to Madrid 280g Hut Monotheism

175
Madrid builds MarketPlace. Position a Legion on the mountain next to Kaupang to take the heat off Malaga.

150
Copper to Wounded Knee 112g, Hut - Nomad

125 Revolution to Republic. Madrid builds Michelangelo's Chapel Dye to Cedar Creek 184g.
Pamplona Canal founded.

100
Seafaring now aiming for Medicine. Celebrations everywhere
Population: 910,000

075
Madrid builds Harbour,
Population 1.32m

050
Central Beach builds harbour. Sioux become a Republic.
Population 1.85m

025
Madrid (Size 9) builds Aqueduct. Swap Construction for Banking with Americans and maps. Our bad reputation stops any alliance
Population 2.42m

AD 001
Wool to Wounded Knee 84g. Viking unrest near Malaga.
Population 2.84m

020
Central Beach builds MarketPlace. Coal to Madrid 28g. Dye to Little Bighorn 228g.
Population 3.08m End celebrations. Futile Viking raids near Malaga continue.

040
Valencia builds MarketPlace. Madrid Size 12 A fort on a hill completed, garrisoned by a Vet Legion, for the protection of Malaga.
Population 3.23m

Note to my successor - The main port for overseas trade to the Sioux is Valladolid where caravans are ready for shipping

----------------------------------

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Old January 28, 2003, 18:05   #134
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Well done
(almost exactly what I was expecting )
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Old January 30, 2003, 01:13   #135
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Goody, goody!
Caravans to deliver, hidden specials to mine, canals to build…
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Old January 30, 2003, 04:08   #136
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* Rabid Aggressive Rodent frets in corner *
Republic - bah humbug!

Good turns (2)

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Old January 30, 2003, 23:51   #137
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Taking over at AD 40 Treasury 163g, nothing worth tweaking. Hit enter: English build GL.

0060 Vikes load mountain with units, ask for peace. We say OK.
0100 Medicine discovered, Math next
0120 Vikes discover Math; hope they get mad at us...

0160 GW built in Minsk; Vikes sneak attack and destroy our Dip.
–––– Vike Warrior dies. Madrid Hides to Valla 108 (+3 arrows), tickling.
0180 Vike Phalanx dies, Whales discovered near Granada; tickling.
0220 Vike Cat dies assaulting Legion in fort, Vike Trireme sinks itself on our
–––– battering rams. Bilbao Market.

0240 Math, Astro next. Seville Wine to Cedar Creek 420 (+3)
–––– Russian unit spotted on Mongol continent. Tickling.
0260 Saragossa Hides to Valla 88 (+1), Salamanca Wool to Valla 54 (+2)
0300 Astro thanks to trade Bilbao starts Cope's and consumes food
–––– (and coal)
0320 Copernicus' Observatory in Bilbao

I left tweaking to my successor.
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Old January 31, 2003, 00:13   #138
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More hidden specials
Got a couple Sets mining the hidden special near Madrid. The pattern on the north end of the continent has been fleshed out, so the hidden special location by Valencia is now guaranteed, and I think it will be a Silk. First we need to irrigate the interior before mining the special…
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Old January 31, 2003, 00:40   #139
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Quote:
I left tweaking to my successor
Gee, thanks

I load the game and i find our military primarily consisting of warriors in the national guard and caravans wandering aimlessly, alone and stranded all over the map Didn't we share a couple maps not that long ago? I get the idea they've been used to pop a few huts as well. This is going to take a little bit of evaluation before continuing.
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Old January 31, 2003, 02:06   #140
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Military? Neglected entirely. Too busy building caravans for 1) Wonder construction in our designated SSC, Bilbao, and 2) expanding our trade network for many additional arrows/turn.
Caravans wandering aimlessly or stranded? Hardly. Hut hunting, but not hut finding. And the one you showed has a ride just outside the picture to the right… go back and pick him up.

The other caravan on that continent says it's "near Nagasaki." Should be able to coast-hop all the way to the American continent. Some serious trading bonuses coming up.
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Old January 31, 2003, 04:09   #141
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* RAR hums Battle Hymns softly in the background *

Looking good, Stray

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Old January 31, 2003, 04:21   #142
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Quote:
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–––– battering rams.
What is it?
(just willing to improve my vocabulary)
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Old January 31, 2003, 04:56   #143
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Battering ram: in this case, it is the metal-sheathed beam attached to the prow of a trireme used to break the hull of another ship. (Also, a hand-carried or wheel-mounted version can be employed to break a door or gate.)
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Old January 31, 2003, 05:37   #144
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Slight difference in (English) English where the usage of battering ram is restricted to the devices used to assault gates etc and ram or more commonly beak is used for the sharp bit on the front of war vessels - interestingly still carried (by DDs for use against submarines) well into the 20th century.

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Old January 31, 2003, 07:35   #145
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Thanks both.
I shall try to make good use of this knowledge (though attacking with a trireme is generally not a good idea in civ2).
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Old January 31, 2003, 16:48   #146
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Straybow:

I got your PM.

Thank you very much, and I will try this arrangement on the weekend. Hopefully this will work.

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Old January 31, 2003, 19:35   #147
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Quote:
Originally posted by Straybow
Military? Neglected entirely. Too busy building caravans for 1) Wonder construction in our designated SSC, Bilbao, and 2) expanding our trade network for many additional arrows/turn.
Caravans wandering aimlessly or stranded? Hardly. Hut hunting, but not hut finding. And the one you showed has a ride just outside the picture to the right… go back and pick him up.

The other caravan on that continent says it's "near Nagasaki." Should be able to coast-hop all the way to the American continent. Some serious trading bonuses coming up.
Ah, i forgot about checking nearest city for the caravan (sudden flashbacks of reading about Xin Yu and Boston) Means Nagasaki is at most 15 spaces away...

And wasn't sure which city was planned to be the SSC if any, as Madrid had the HG and was fully grown for the age and was awaiting a predicted Silk, while Bilbao was potentially a better spot, but a bit marshy atm.

Hope to get my rounds finished today
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Old February 1, 2003, 00:31   #148
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Ok, finished my turns, although kinda lost my focus in the middle portion - even had a Hello There! go in disorder here's the save, log to follow shortly
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Old February 1, 2003, 00:46   #149
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lots of gold, lots of partially completed stuff - finish building anything that was already started (caravans, settlers, white goods), rearrange workers to take advantage of trade this turn - nets all of 3 more gold and 7 beakers... scout out where things are headed off to. Hmm, Trireme is closer to warwick, but caravan is closer to nagasaki - Hastings is the closest visible english city (18). means english are expanding - receptive - gift construction and get maps - find 3 more english cities plus nara. Warwick is 9 from trireme, 9.5 from caravan, so nagasaki must be 9 spaces away. will have to decide what to do with those caravans on that continent - beads only demanded by warwick of nearby known cities so will hold off picking up the stranded caravan.

340: whenever having the choice, choose something other than the supply wildcard for caravans
study of location of unknown cities with wonders all indicate that the caravan west of the sioux is north of all remaining population centers, so reboard trireme for transport.
rushbuild white units
360: finish trireme (lots of caravans to trade, nothing to transport it), vikings try in vain to take the hill
380: gold to saragossa (36 gold)
400: silk discovered outside madrid
420: english lose canterbury to Barbs...
440: discover navigation (hmm, maybe i shouldn't have rushed that trireme a couple turns ago) , start engineering, hides to london (196 gold), accept peace with vikings (doh, we have a dishonorable rep )
460: english take frustrations out on us and sink a trireme , salt to Aarhus (40 gold)
480: Another Canal founded, lose track of size of Hello There, citizens show their displeasure
500: engineering, start Sanitation
520: japanese decide to continue our war
540: japan and england disagree on ideas of peace
560: vikings break the peace, still staring up the hill
580: Dye to Coventry (140), Hides to Coventry (152), ponder contacting Americans to trade maps, decide against english getting our techs with GL...
600: Sanitation, start Invention,
620: Dye to Trondheim (80), English reclaim Canterbury

Ok, I got off to a pretty good start and tailed off. I did get a couple good deliveries, and have a several caravans riding on a caravel and a trireme near Japan. I was a little hesitant to land them because a Japanese Explorer was quite hostile towards the caravan in the picture above, and the english attacked one of our triremes. I do have about 6 food caravans in Central Beach (and a caravan in production which can be rushed if desired) with 3 more food caravans in transit so we can build Magellans or Shakespeares or Leo's (in a couple turns) there. I have a sewer system started in Madrid that we can rush to start celebrating this turn (forgot it was irrigating or it would have a full food box). I got rid of one swamp around bilbao and have 3 settlers working the area to start preparation there. It has an aquaduct, and we can rush the temple to start celebrating this turn. I also neglected our military after the watching the vikings continually try and charge the mountain - I did move a chariot onto the hill to help protect against bribing and to take out the catapults that periodically stare us down.

Couple of other thoughts - Kyoto's been building the Oracle for about 7-8 turns now, and the english are rather lacking in science even with the GL. If i had been paying attention, i could have gifted techs to them in the rounds preceding other Civ's discovering them and kept them happy.
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Old February 1, 2003, 06:29   #150
Scouse Gits
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SSC in Republic

SCG … you built up the improvements in Bilbao and I note gave it more trade routes which is good play. However, you forgot the killing punch … make the place grow! At present there are four happy faces, two content and one red. Just click on the workers at sea and make an Elvis to lose your red face and the city celebrates.

The settlers around town are doing the wrong things. One is building a road on swamp another is irrigating swamp. They should both be mining the wheat to silk Now that sanitation is available the SSC should near treble its size. If Shake's is there… goodbye unhappy people!

An SSC should be spared no expense. It must be kept growing until it reaches maximum size. All other cities are in some sense "helper" cities for the science centre. (See the excellent posts by solo in the strategy forum about early landings.) With Bilbao at 12+ with two silks in operation the effect on the science rate will be a gain of at least one or perhaps two turns.

As I can already hear the peanut gallery becoming restless I will now shut up!

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