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Old January 16, 2003, 02:22   #1
randomhero
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Do you use Barbarians as an income source?
I find barbarians very useful as an easy source of income. I normally keep some land free to allow barbarian settlement to establish. Every third, or sometimes even second turns, I send couple of units to do "harvest".

I find this especially useful in early game when money flow is restricted during despotism and monarchy.
Also that 25g per village allows me to maintan larger army under rep or demo govts.

Any more ideas or clever ways on how to exploit barbs?
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Old January 16, 2003, 02:31   #2
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There's the oft-mentioned Elite generation.
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Old January 16, 2003, 02:44   #3
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Unfortunately barb exploiting doesn't work well on emperor and deity. But they are easy targets on lower levels.

I don't make "barbarian reservations". In the long run you will get more income by building cities there.
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Old January 16, 2003, 07:15   #4
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The only time I make a reservation is if I am isolated and have a chunk of crappy tundra.
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Old January 16, 2003, 12:14   #5
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This strat works on lower levels, but not on higher ones. Besides their usually not worth the hassle IMO. It's nice to gain a few easy gold, but after awhile the gold isn't that important anymore.
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Old January 16, 2003, 13:01   #6
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There's two disadvantage to Barbs as extra income:

1. Risk of Massive Barbarbarin Uprising if there's a camp around when the 2nd civ enters the middle ages. (Same code is in place for the other eras, it's just rare for their to be a signficiant amout of unsettled territory left entering the other two eras.) The higher the difficulty level, the sooner this will occur, all else being equal. In addition, all else being equal, this will occur faster on Pangena maps faster than maps where there are "lost" civs.

2. (PTW only) : Barbs are more intelgent in PTW than Civ III.
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Old January 16, 2003, 13:50   #7
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Quote:
Originally posted by joncnunn
Barbs are more intelgent in PTW than Civ III.
Very true. I used to indulge in modest barb harvesting -- both for gold, and to promote that first round of units that I built pre-barracks.
But PTW has reprogrammed the barbs to be much less predictable, much more of a nuisance -- pillaging, bypassing defenses to target vulnerable cities/workers. Now I just want to clear them off the board, so that I can align my military visa-vi my AI rivals.
And then, as others have noted, barbarian odds rise as the game's difficulty level rises. Over the last few months I've been transitioning from monarch to emperor level. The difference is sharp, so far as barbs are concerned. At emperor, it's risky to try taking them out with even odds (e.g., with a reg warrior across flat terrain). At deity, it's foolish to try.
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Old January 16, 2003, 14:33   #8
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I'm happy to get the 25 gold from raiding an encampment, but rarely will I attempt to "harvest" barb camps. Especially since switching over to PTW... they're a much bigger PitA now.

There are conditions under which I would consider attempting it:

If I was playing a civ with a hardy UU and had an isolated pennisula of crappy terrain (tundra) blocked off such that other civs would have to sail around to get there. "Hardy UUs" include Bowmen and Numidian Mercs. Of course, Legionaries, Immortals, and Gallic Swordsmen are as hardy, if not hardier, but I typically do not hook up my iron until I can upgrade a decent number of those units from vet warriors, and by then I'm not dealing with barbs: I'm picking fights with other civs.

The Bowman is probably the best barb killer out there. 2/2/1, 20 shields. The Jag warrior is also solid, but has a much higher chance of getting killed when barb horsemen show up. Still, the Aztecs can clean up on barbs early in the game.

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Old January 16, 2003, 15:01   #9
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Call me wimp but I always play with no barbs
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Old January 16, 2003, 15:16   #10
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I don't harvest them, but I certainly go after the encampments when I'm out exploring.
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Old January 16, 2003, 18:47   #11
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I occasional go for the camps, especially if I need the dough! Includes PTW (PitA that they are) and I have ALWAYS played with 0% combat adavantage against barbarians. Since PTW however, I have stepped down from raging hordes one level.
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Old January 16, 2003, 21:30   #12
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I harvest if it makes sense (see Arrian's post).

I've tried, when Expansionist, to do the follow-the-leader thing and introduce my neighbors to some Barbs, but without much success.

I do enjoy razing like crazy in the modern age, and getting MA promotions to elite on the backs of Barb Warriors!
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Old January 16, 2003, 22:36   #13
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The 'new' barbs have a few weaknesses too though. There a good thread about it on CFC. They really like their settlers.. so much you can have them running form town to town without doing anything.
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Old January 16, 2003, 22:41   #14
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Quote:
Originally posted by Datajack Franit
Call me wimp but I always play with no barbs
Strange as it may sound, I think less barbs is harder then alot of them. Sure they will hamper/annoy you too, but the AI usually has more problems with them then a human.

I did a debug game a while ago, and when the AI has no offensive units in it's city, it will not come out to attack anything.
So even at regent level where your chances against one barb are more then good, they will let one warrior pillage the whole town and keep their workers locked up.
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Old January 17, 2003, 11:20   #15
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Quote:
Originally posted by joncnunn
1. Risk of Massive Barbarbarin Uprising if there's a camp around when the 2nd civ enters the middle ages. (Same code is in place for the other eras, it's just rare for their to be a signficiant amout of unsettled territory left entering the other two eras.)
This actually happened to me going into the Industrial Age. Granted, I have tundra and desert flagged for no cities, so there's some open spaces left on the map. It was pretty funny watching the two hitpoint horsemen throw themselves at my musketmen. No contest.

Now I'm almost to Modern, and I think that camp is still there. Horsemen vs. Infantry
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Old January 17, 2003, 11:49   #16
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I'd recomend stationing some troops in unowned Tundra & Desert when they are flagged for no cities, especally if you've placed any colonies in them.
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Old January 23, 2003, 11:01   #17
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In one of my games, I had reached modern age when I noticed a small island very far up north, made mostly of tundra, which even the AI neglected. I placed a city there, then I got the massive wave of barbarians warning. My mech. inf. survived it with just one hit point left.
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