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Old January 16, 2003, 14:56   #1
DarthVeda
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Sengoku Jidai
Since we seem to be showcasing the scenarios...

THE MANUAL CAN BE ACCESSED VIA THIS LINK:

http://darthveda.tripod.com/sengoku/

It contains information about all seven equally playable sides, maps, and unit information and tips.

Btw I am interested in a PBEM of my scenario, but I'd be a 100% newbie to the PBEM thing so you'd have to be patient with me
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Old January 16, 2003, 15:13   #2
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Early in the campaign... the Shimazu Daimyo and two Archers move onto the plains of battle to take an Imagawa city.
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Old January 16, 2003, 15:20   #3
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The Daimyo joins the attack on the imperial city of Yamashiro. The Shimazu are ready to lay claim to several important wonders in the city.
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Old January 16, 2003, 15:25   #4
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The Imagawa Daimyo was finally hunted down and slain. His army fetches a large bounty from his enemies.
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Old January 16, 2003, 15:26   #5
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helps to attach the file
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Old January 16, 2003, 15:34   #6
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The great Shimazu rise to power is completed with the taking of the island province of Sado.
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Old January 16, 2003, 17:10   #7
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http://sleague.apolyton.net/db/singl...p?urlfileid=66

I've uploaded your patched version to SLeague.
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Old January 16, 2003, 18:22   #8
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YES!! YES!!! PBEM!!!

*Calms self down*

Why, Darth Veda, what an intruiging proposal. I shall have to consider that particular propostion...
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Old January 16, 2003, 18:58   #9
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I am currently considering another patch to the game to address the only thing I'm worried about: the overwhelming power of the Daimyo. If you lose him you're pretty much screwed in the early game, but I don't want to weaken him so much that you can't carve an empire in the beginning using him.

I was thinking about adding one or two units to the early game or after the death of the Daimyo. I'll come up with something by this weekend.
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Old January 16, 2003, 19:05   #10
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ooh. I've come up with a way to get a deceased Daimyo back without allowing the player to get multiple Daimyo. But that will remain a secret until the next patch...
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Old January 17, 2003, 14:15   #11
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Hey Veda - while we're at it, other than the Daimyo being very easy to bribe, I think the message about the Daimyo being slain only appears for the first one killed (must be one of those "anyone" triggers).
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Old January 17, 2003, 14:38   #12
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I'll see what I can do. Sometimes in MGE I think if a unit dies in a stack, they don't get registered. I'll do some testing
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Old January 17, 2003, 14:39   #13
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Oh also, there is a PBEM signup underway for everybody who doesn't already know:

http://apolyton.net/forums/showthrea...threadid=74269

I'm also going to have yet another patch available this evening to fix some issues and spruce up the game some.
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Old January 17, 2003, 16:38   #14
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Hey León thanks... you helped me figure out a major bug. I fixed it so now I'm playtesting.

UPDATE: Ok, here's the deal. "Anybody" only works once no matter what field it's in. This is ok for the Daimyo.

However, for the individual units, it's going to come to 'first-come-first serve' in getting 'defeated' technologies (pre-requisites for the next level advance).

I wish I could completely fix this but it's come down to a question of events space (really wish I had that ToT 100k)

Anyway, the first civ to kill a type of unit will get the 'death' technology. Everybody else will get nothing when they attack a new type of unit. Simple solution? Attack anything shiny looking.

I'll come up with sometime inbetween...

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Old January 17, 2003, 17:38   #15
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OK HERE IS THE STORY:

With 484 bytes remaining, I eeked in enough code so that every player would have access to the second-level of the tech tree through death prerequisites.

However, when it comes to third tier technologies, it's every player for him/herself.

To do this, I had to eliminate everything having to do with the death of a Daimyo.

Sorry, no more free cash from the death of a Daimyo.
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Old January 17, 2003, 21:54   #16
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The NEW 1.2 patch is ready to go, you'll need to download #1 and #2 again if you already have the all files downloaded. This means you too St. Leo

You need not worry about #3 if you are simply updating your copy... it is just the manual. Although it did change, it is not 100% essential to gameplay.

http://darthveda.tripod.com/sengoku/

***Changes From Version 1.1***
1. Daimyo is now MUCH harder to bribe (cost is ~15000 koku now vs ~150 before).
2. Adjusted events revolving around the 'Anybody' wildcard value. All players can now get 2nd tier techs.
3. Paradigm Units now only require 2nd tier prerequisite to be researched (vs. 3rd tier before).
4. New sounds for cavalry and musketeers.
5. New Unit: Imperial Guard (These protect the imperial province of Yamashiro).
6. Added a new wonder to the Imperial Province Yamashiro--Imperial City (Copernicus' Observatory).
7. Removed Samurai Archer II from Uesegi research. They still start cities building Samurai Archer II, though.
8. More manual eratta corrected.
9. Some Game.txt eratta corrected
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Old January 17, 2003, 22:43   #17
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Uh, is there supposed to be a fourth file? I have one up and you don't.
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Old January 17, 2003, 22:52   #18
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no
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Old January 21, 2003, 16:30   #19
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Ok... in the next patch I'll correct a glaring spelling error in one of the clan names.

Uesegi -> Uesugi
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Old January 23, 2003, 19:56   #20
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Second time Apolyton loses my post in hyperspace

Aaaanyway, here is the short version of what the TWO frigging previous posts said.

1. I love the scenario and it is going on my all-time favorites list. Has me really engrossed. It is highly replayable in my book.

2. Spelling errors. "General Reaserch" tech instead of "Research." "Bhudist" improvements instead of "Buddhist."

3. Tech too fast. Even with the Mori and no commerce, I had researched all techs even before I took the imperial city. A higher tech paradigm would provide incentive for trade, taking the city and the portuguese arrival race.

4. The odious Oda bribe alot of units at the beginning. Is this intentional?

5. The game ambienation is so superb, that seeing "oil," "uranium" and "wine" on the trade commodity list really sticks out.
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Old January 23, 2003, 21:25   #21
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Thanks for the suggestions... I'll definately have to add those to the list of about 30 things to do

On your points:

#1
I was surprised myself at how well it turned out. I enjoy it and I'm glad you enjoy it too.

#2
That happens. I'll catch it in the next patch.

#3
I could slow it down a little...

#4
I have absolutely no idea how they are able to bribe units... They have no units with the spy role. It must have something to do with the zero cost units. This only happens with the AI. I guess it makes them harder to beat?

#5
hehe I'll be sure to fix that

thanks for the feedback. I really do appreciate it.
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Old January 24, 2003, 14:37   #22
Shaka Naldur
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after taking a look at the scenario i guess that first is an empire building scenario and afterwards a war-out one. But it doesn´t look like there are lots of techs to investigate

can you help me?
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Old January 24, 2003, 15:54   #23
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The manual contains a lot of information on the units and the built-in civilopedia contains what each unit requires. If it's not totally clear in the manual I'll explain it here:

Almost all tier one technologies (Cav Archers I, etc.) can be researched directly.

To get access to tier two technologies (Yari Ashigaru II, Samurai Archers II, etc.) you need to defeat the first tier in battle. For example you slay an enemy Yari Ashigaru I, that would (in theory) give you access to the technology to research the second tier technology.

Note two things:
1. You have to have the first tier to research the second tier--if there is a first tier technology.
2. It does happen that you may not be able to acquire the 'defeat' technology from defeating a tier one technology. This is a glitch in MGE and I've tried to use the events space to my best to fix it. For example, if you kill a Yari Ashigaru I but don't get the Yari Ashigaru I defeat tech, somebody else has killed a Yari Ashigaru I from that clan before you. The only way you can get it is if you are the first to kill a yari ashigaru I from a particular clan. Otherwise you don't.

Now tier three technologies and units work the same way with one catch:

The first clan/player to kill a tier two unit is the only one that will have access to the death technology and therefore the third tier unit. So it's to your advantage to pick fights with people who have tier two units on the chance that you'll be the first to slay that particular tier two unit and thus have access to the third tier.

Hope this clears things up. Wish I had a couple megabytes for the events, then I could really clean up the mess that the lack of a working Anybody flag creates...

But the scenario itself is not necessarily empire-building at the start. A good deal of conquest can be done with simply the Daimyo unit while you build up the empire (however I wouldn't recommend this in a PBEM as human players will find ways to catch and kill your Daimyo--which could mean the end of you).

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Old January 24, 2003, 16:04   #24
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A taste of things to come in a few weeks...
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Old January 24, 2003, 16:20   #25
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Darth,

check your PMs
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Old January 25, 2003, 00:11   #26
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and?
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Old January 25, 2003, 11:10   #27
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*looks at the new graphics*



I've sent you a reply email.
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Old January 25, 2003, 14:33   #28
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Hey one more thing from my front. Seems like either the maintain costs are too low (except for the castle)

The odious Oda end up with 40,000+ Koku, and towards the middle of the game I have a hard time even spending the thousands of Koku I have.

More challenge on this front?

Still playing and replaying.
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Old January 25, 2003, 17:04   #29
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Ok I'll have a look at maintainence.

Here's a question: Do you guys build Yari Samurai as opposed to Samurai Archers? Do you have a mix? Do you go straight Samurai Archers?
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Old January 25, 2003, 19:11   #30
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I guess it depends on what level of each I have, but I would go for archers mostly.
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