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Old January 22, 2003, 19:27   #31
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Quote:
Originally posted by War of Art
SMAX : Crawlers
crawlers are bad how???
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Old January 22, 2003, 20:12   #32
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Because they are very unbalanced.....far too powerful. In principle this is a problem anyway, but add in an AI that doesn't appreciate their power and you have problems.
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Old January 23, 2003, 05:45   #33
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You take the words right out of my mouth, If I can have one base producing 1000+ labs, then the game is BROKEN ! But I still love it.

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Old January 23, 2003, 18:19   #34
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still, i'd hardly consider it the game's worst feature
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Old January 31, 2003, 00:45   #35
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Quote:
Originally posted by Mark_Everson
Civ 1: Lousy AI
Civ 2: Lousy AI
SMAC: Lousy AI
Civ 3: Hey, at least the AI is better. . .

Guess what my favorite axe to grind is.
The AI is no better in Civ3. The game is simpler. The players are too.

Guess what my favorite axe to grind is.
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Old January 31, 2003, 00:49   #36
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Leave my crawlers alone!!!!!!!!!!!!!!!!

I love them. I need them. I want them.

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Old January 31, 2003, 06:36   #37
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Civ1: Settler defeating my battleship.
Civ2: I haven't played that game.
Civ3: At first it was the corrupted shields. Now when I'm used to it, the worst thin is that I can't win on emperor level
CTP: I haven't played that game either.
CTP2: I don't know, I haven't played this game enough. Perhaps the overall interface is a bit weird.
SMAC/SMAX: Alien lifeforms.
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Old January 31, 2003, 06:50   #38
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Leave my mind worms alone. I know how JT felt when I attacked his crawlers now. Mind worms rock !

Or make you mad if you're playing as Morgan.

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Old January 31, 2003, 09:50   #39
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Quote:
Originally posted by jimmytrick
The AI is no better in Civ3. The game is simpler. The players are too.

Guess what my favorite axe to grind is.
Hey JT, I won't touch your crawlers, I don't kink that way

On civ3 AI at least the AI is smart enough to expand a bit. Seems to me that should be an improvement. I haven't played it yet. I have a copy sitting here but haven't gotten around to playing it yet due to too much RL and Clash of Civs dev. needs.
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Old January 31, 2003, 10:24   #40
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Quote:
Originally posted by Mark_Everson

On civ3 AI at least the AI is smart enough to expand a bit.
You have a knack for understatement Mark.
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Old January 31, 2003, 11:16   #41
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Quote:
Originally posted by aaglo

Civ2: I haven't played that game.

Heathen! It is the definitive Civ game. More so than the original.
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Old January 31, 2003, 11:44   #42
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Civ1: My settler could destroy an entire civ if I found it early enough. (It was a combat unit with 0 attack, so it could occupy an empty city.)
Civ2: can't really remember what I thought was wrong with it, but I stopped playing shortly after getting it so it must have annoyed me.
Civ3: Hey its Alpha Centari! Oh, wait they managed to make the AI even more annoying! That and combat before the modern age sucks! Use the Balancer mod for awsome bronze age warfare.
CTP: never played these
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Old February 5, 2003, 19:00   #43
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Civ3 - Theology required to get Education.
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Old February 6, 2003, 09:01   #44
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Civ1 can't remember
Civ2 Spies
SMAC too sci-fi I always wonedred if i owuld like it more if it was modded(text and graphics) into a civ setting. i'e change metwork nodes to schools or something similar.
Civ3 I like it- needs a bigger tech tree IMO, more diplomacy and quicker trun times on big maps.
CTP2 only just started playing so don't want to comment yet
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Old February 7, 2003, 07:47   #45
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Civ1: Unbalanced unit A/D/M. ICS. Bad AI.
Civ2: Infinite RR movement. Overpowered spies. Bad AI.
Civ3: Infinite RR movement. Lack of "real" ZoC. Simplified tech tree. Annoying user interface.
SMAC/X: Too futuristic, horrible graphics, bad AI, no "recreate world" feeling.
CtP1: Invisible units, too many futuristic stuff, bad AI.
CtP2: Invisible units, useless diplomacy and trade, futuristic stuff, no AI. A tad better when modded.

Quote:
Civ3 - Theology required to get Education.
You know, that in the early medieval age the monasteries hosted most of the scientific research, and monastery schools were the only ones that existed over centuries, don't you?

Last edited by Sir Ralph; February 7, 2003 at 07:54.
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Old February 7, 2003, 10:37   #46
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shouldn't be a pre-requisite though. How long had vocational education gone on before even them? Apprentice carpenters and fisherman were being educated, no? So it was only a matter of time following the "research" of writing that apprentice writers would become commonplace.
The fact that Religion powered most of the schooling doesn't mean it was required before schooling could exist.
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Old February 7, 2003, 12:36   #47
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Ok, not all in the tech tree is logical. Neither it is, btw, in other Civ games and in civ clones like CtP series (not to talk about SMAC/X). Or why do I need slave labor to build mines? Yea I know, that slaves worked in mines, but were they really necessary? Or ballistics for archers? The first bows were very short ranged weapons and not used indirectly like later the longbows. Or, Civ3 again, when exactly was it in history, when Invention was invented? Don't take all so serious, the techs had to be linked in some or other way. May be there are some logical blunders in the tech trees, but none of them is game breaking.
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Old February 7, 2003, 12:39   #48
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It's a game for god's sake. Sure, it's based on reality, but there are heroic abstractions everywhere in the game, and you have to accept that.
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Old February 7, 2003, 23:50   #49
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Civ1: Phalanx beats Battleship. Too much micromanaging.

Civ2: Too much micromanaging. AI gangs up on #1 player. Ghandi plopping down a city in the middle of my empire.

CtP1: Too much micromanaging. Dumb AI. Confusing interface.

CtP2: Dumb AI. Ai doesn't heed "get out of my territory" threat.

Civ3: City flipping unrealistic. No choice between Male/Female leaders. Bad leader choices. (Cleo and Joan)
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Old January 6, 2005, 00:11   #50
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Civ1: Super belligerent, myopic aggression from certain AI civs.

Civ2: Defending military unit dies? So does your entire stack of units. That's a lot of pressure for whoever is nominated to fight for the defense!

Civ3: Uncoordinated AI naval strategy, submarine bug, modern era tedious, radical changes from each release/patch (Civ3 vanilla, PTW, C3C, and all the patches done between releases)

-----------

Something I liked...

CtP1: When moving a "Samuari" unit, the sound file would play For the Shogun!!!. I really that!
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Old January 6, 2005, 09:05   #51
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Civ 1: free wonders for AIs. This drove me nuts, and caused me to reload more than once.
Civ 2: caravans. Grossly overpowered, and the interface was very poorly designed.
Civ 3: too much micromanagement, a very small set of optimal strategies.
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Old January 6, 2005, 12:50   #52
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civ1: can't say. never played it.
civ2: ICS, too much micromanagement.
civ3: cartoony feel.
ctp2: weird special units.
SMAC: terrible map graphics.
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Old January 6, 2005, 15:16   #53
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Bumptastic!
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Old January 6, 2005, 15:48   #54
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I've seen "worse".
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Old January 6, 2005, 15:53   #55
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Civ1: Poor Graphics (it's been so long since I've played, I honestly don't remember anything aside from the obvious)

Civ2: Rampant computer cheating, limited diplomacy, and an often illogical AI

Civ3: Some computer cheating, limited diplomacy, and a Powergaming, Super-sprawling, and Irrational AI.

SMAC: Poor Graphics.
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Old January 6, 2005, 16:59   #56
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Where to start, where to start...

civ3
Infinite rails, simplistic and tedious 1-to-1 combat, extreme late game micromanagement issues that could be fixed via a simple lockstacking feature...

CTP series
Extremely poor military AI in unmodded state.

SMAC
Graphics and some of the same micromangement issues listed in civ3.
Great ingame atmosphere though
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Old January 6, 2005, 18:53   #57
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Bumptastic!
Thank you :bowsdeeply:

Hey DaveV, is that Ming in your avatar???
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Old January 7, 2005, 09:13   #58
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Hey DaveV, is that Ming in your avatar???
No, it's Tauron, one of the wizards from Master of Magic. It *does* bear a certain resemblance to the merciless one, now that you mention it.
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Old January 7, 2005, 10:19   #59
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what i hate about civ
civ 1: AI battleships appear in 4000 BC. AI militia unit defeats player's combat tank. Air units keep running out of fuel. No warning given to the player. Triremes keep sinking in the open sea. No warning given to the player. AI is able to find player's civ location no matter where player is. AI builds trading routes with other AI civs except players. AI keeps stealing technology and buying units by teleporting diplomats from one location to another.

civ 2: Air units keep running out of fuel. No warning given to the player. Triremes keep sinking in the open sea. No warning given to the player. AI is able to find player's civ location no matter where player is how how the player builds the scenario to hide player's civ from AI civs. AI civs tend to gang up on player civ Still the best civ ever!

SMAC: No complaints. Love the graphics, gameplay, unit upgrades, faction advantages and faction disadvantages. Best ever!

civ 3: Hate the graphics more than anything else in the game! Hate the new idea of not being able to irrigate near the sea. Hate the way AI civ keeps crossing all over player civ's territory just to get to one small empty land in the middle of nowhere. Hate the advantages AI civs keep having over the player's civ:- better starting location surrounded by resources, etc .... Pollution, corruption is the worst concept in the game, cannot buy wonders, .... Worst civ ever!
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Old January 7, 2005, 10:36   #60
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Battleships in 4000 BC? I've never seen that. Might it be because I never played higher than Prince?
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