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Old January 24, 2003, 06:16   #1
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Surprise attack bonus
Can someone tell me more about this please

A link would be nice - I checked GL but couldn't find it.
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Old January 24, 2003, 07:57   #2
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IIRC the 'Combat' thread in the GL states that no such bonus exists...

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Old January 24, 2003, 15:05   #3
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You're not MPing right now are you, AH?
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Old January 24, 2003, 16:23   #4
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Quote:
Originally posted by Scouse Gits
IIRC the 'Combat' thread in the GL states that no such bonus exists...

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But it does exist.
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Old January 24, 2003, 16:44   #5
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If the original programmers posted here and said there was no such bonus, I still wouldn't believe it.

THERE IS ONE. But if you'd rather believe otherwise, please let me sneak attack you first every game.

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Old January 24, 2003, 18:28   #6
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I've always found it odd they took the time to put in a pop up box about a sneak attack when a sneak attack gains nothing?..I certainly don't need a pop up to tell me I'm being attacked....

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Old January 24, 2003, 19:35   #7
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Quote:
Originally posted by rah
If the original programmers posted here and said there was no such bonus, I still wouldn't believe it.

THERE IS ONE. But if you'd rather believe otherwise, please let me sneak attack you first every game.

RAH
Ah - this is why I posted the thread - because you mentioned such a bonus in another thread and I hadn't heard of it.

What is it? How long does it last?
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Old January 24, 2003, 20:09   #8
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It is a one-off bonus. Once you have made the first attack there is no surprise.
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Old January 24, 2003, 20:22   #9
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the way we figured it out ....not the exact # but the bonus is about a 50% attack bonus...therefore always attack someone you have met for the first time if you can....odds are that your warrior will pound his warrior into the ground....

the only time it gets dicey is on good defensive terrain
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Old January 24, 2003, 23:21   #10
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So, is it the sneak attack bonus that allows a warrior to take out a tank??

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Old January 25, 2003, 02:24   #11
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lol, no, that is just weird algorythms
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Old January 25, 2003, 04:18   #12
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I have to agree with Rah... I'm not sure the programmers could convince me that it doesnt exsist. I don't care what people have experimented with. I've seen many weird results, and would have to agree that a 50% bonus does indeed occur. I've seen warriors take out units that they shouldn't... too many times.
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Old January 25, 2003, 06:04   #13
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the golden rule, if you meet someone and you can attack on favorable terrain...do so....you will likely get a vet and their explorer will bite the dust
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Old January 25, 2003, 07:44   #14
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It is bothersome that people that have tested it properly haven't found the evidence.......I am a scientist at heart; I know testing beats selective memories every time, yet in spite of this I too am convinced there is a sneak attack bonus.
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Old January 25, 2003, 09:48   #15
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I have tested it and there was no such a bonus...
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Old January 25, 2003, 12:14   #16
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Slowthinker i find it hard to believe that your results would lie not that i think YOU are lying....

there is no doubt in my mind that the sneak attack bonus is pretty much 50% attack bonus to the player using it....

ANY sneak attack i use almost guarrantees i will win the first combat....and this i have seen time and time again, and i saw it last night used on me.....

now, it wont let you take out totally powerfull units with a warrior, but you would be amazed what when you see a warrior take out legions.....

and i know this works, b/c we are never too loaded to understand the results that early in the game

with so many of us seeing it......i doubt we are all wrong....

on a sneak attack, a warrior simply never loses to any unit with the same defence on flat terrain....heck, you can take out chariots and horsies on forest too....
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Old January 25, 2003, 12:18   #17
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It is strange.......it is not hard to test and Slowthinker is experienced at testing if not at playing.

Perhaps ST tested at SP......and the bonus only works in MP? Long shot.....but maybe.
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Old January 25, 2003, 12:19   #18
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Quote:
Originally posted by SlowThinker
I have tested it and there was no such a bonus...
ST,

I remember your test results, but I don't remember how you set up the tests. Were each of the tests done as a one-off in actual game conditions?? Or did you do reloads, or use cheat mode??

The "bonus" may only reveal itself the first time, or in "clean"play conditions.

If your tests were 'rigorous' then this perception that the bonus actually does exist still needs to be explained. Maybe it is a quantum mechanics kind of thing. The act of looking changes the result. Or, put another way, the sneak attack bonus only happens when you DO NOT look for it.

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Old January 25, 2003, 12:25   #19
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I can't remember an instance where reloading has biased results.....usually it provides the same info as straight play.

BM's uncertainty theorem, that you can't know both the bonus and the direction of the bonus simultaneously also seems a little spurious.
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Old January 25, 2003, 12:39   #20
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Well BM's theory could make sense, perhaps its a MP only bonus?

i have noticed the ai never loses when it continually sneak attacks me in games, since we never have peace in our games, i am not sure if there is more than one sneak attack bonus per civ?
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Old January 25, 2003, 12:43   #21
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Quote:
Originally posted by War4ever
Well BM's theory could make sense, perhaps its a MP only bonus?
Oi that was my theory.
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Old January 25, 2003, 12:50   #22
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but i find that hard to believe, what is true for sp is generally true for mp
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Old January 25, 2003, 12:55   #23
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well, i'm not sure how you can "sneak attack" a civ you have no contact with - don't you have to have some sort of peace with them to sneak attack, if you don't talk with them at first contact, you don't have peace.

I tried a quick test and after making peace in the first contact, tried breaking the treaty at the start of the next turn - i lost 35 of 40 attacks warrior on warrior, attacking with green warrior onto another green warrior in the process of fortifying in the desert.

one side note, always been amused by what the AI civs do when they improve
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Old January 25, 2003, 13:24   #24
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yeah the ai is really dumb....test it as an mp thing, or perhaps its only a human vs human thing?
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Old January 25, 2003, 13:32   #25
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Quote:
Originally posted by DrSpike
I can't remember an instance where reloading has biased results.....usually it provides the same info as straight play.

BM's uncertainty theorem, that you can't know both the bonus and the direction of the bonus simultaneously also seems a little spurious.
Not sure we are talking about the same thing DrSpike. To my way of thinking, one cannot jump to the amount of some thing before first determining the existence of the thing. Also, I seem to remember that while reloading can result in a loss becoming a win, usually the first win is the best win. Subsequent wins seem to have more damage than the first. That's why I think reloading does have a bias. But, I agree in advance that this is only my humble opinion.

The idea that looking at something causes it to change is not without precedent in CivII. Samson and Solo found that looking at a city, in certain years where a change was due in the commodities that are supplied, would cause a different list to be presented.

I don't know the answer. It's just that ST is a very well regarded tester and his results can be relied on because he is careful about the way he does his testing. But still, many if not most players have the impression--based on actual play--that a sneak attack bonus applies. So, I was attempting to redirect the thinking to the question: "What else could be causing this divergence??"

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Old January 25, 2003, 13:46   #26
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Quote:
Originally posted by Bloody Monk


Not sure we are talking about the same thing DrSpike.
Hehe I was just making a quantum theory joke. I guess it bombed.
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Old January 25, 2003, 13:51   #27
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it bombed....your a doctor not a comedian
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Old January 25, 2003, 13:56   #28
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Nah it's just my audience was you, and the joke went over your head.
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Old January 25, 2003, 15:08   #29
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not likely, i am known to have a high sense of wit and to understand the understandable
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Old January 25, 2003, 15:26   #30
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Quote:
Originally posted by SCG
one side note, always been amused by what the AI civs do when they improve

That's a great image...

In our games (which is where my observations are coming from) we don't allow peace treaties. And we have all noticed that if you are the person to "declare war" by attacking somebody for the first time (and you actually get the "do you want to declare war" window when you attack) there is indeed a bonus. I've seen warriors take out fortified units on good defensive terrain. I've even killed 2 point defensive units that are fortified with a warrior. Maybe it is a MP bonus only, and it has to be two humans... something that wouldn't show up in typical testing. All the players in our group have played thousands of games, and we have all noticed it.
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