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Old March 15, 2003, 18:33   #421
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Well, I've looked over the cities of you all, and here is what I'm thinking:

I'm thinking we have hit some kind of cap or another. Our growth rates are pretty pathetic (and for some of us - negative!), and there isn't much progress... Any one agree / have any ideas on how to break that cap?
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Old March 15, 2003, 18:58   #422
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I wish I have the solution for this problem... but I have the same problem in my current (SP) game
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Old March 15, 2003, 19:02   #423
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I heard somewhere (on the official board maybe?) that building a landmark would solve the problem, but every time I open the landmarks menu I get kind of lost (never built landmarks any way... The only landmark I remember building was St. Basil's Cathedral, while building Moscow... Other than that, they don't really appeal to me...), so I get lost every time I open the landmarks menu, and am not really sure what to build...
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Old March 15, 2003, 20:19   #424
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I always wanted to build a landmark...but I've never got enough money to build one
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Old March 15, 2003, 20:21   #425
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hum, Kregston might make a landmark a new goal... Still need to get that recycling plant first, though.


Do landmarks cost any money to place, or is it just the monthly upkeep?
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Old March 15, 2003, 20:23   #426
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No ones got airports yet have they? I know Jonny's got a seaport, maybe if we all had airports we'd get a steady influx around each city (providing we have adequate schooling health etc to keep demand high)
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Old March 15, 2003, 20:48   #427
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Yeah, an airport might help. IIRC, seaports only attract industry - not people. I don't really have enough space for one, though... There are two islands on my map that are still empty but I already got them in sight for residential development (as that's what's mostly in demand.) I guess I could squeeze it on the mainland, though... I'll give it a try and see how it goes.
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Old March 15, 2003, 21:33   #428
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Yeah in SC3K seaports only helped industry, and airports usually commercial demand, but airports likely bring residential too. I dont think the residential demand just dries up in a sim nation, you just have to work out whats stifling it, poor health education no jobs whatever.
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Old March 15, 2003, 21:56   #429
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I would have a difficult time making space for an airport in Kreston.
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Old March 16, 2003, 11:47   #430
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Quote:
Originally posted by Osweld
I would have a difficult time making space for an airport in Kreston.
I would have a hard time as well, as most of the space I haven't built on is quite hilly.
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Old March 16, 2003, 12:15   #431
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I would have space to buld it, but I don't have the money to buy it...

EDIT: What I wrote before didn't make any sense at all...
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Old March 17, 2003, 09:26   #432
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New turn starts: 2018

Seems like Eli missed the last turn (or did I miss it?)
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Old March 17, 2003, 21:11   #433
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Yep, Eli didn't play the last turn...

I will play mine soon. For now, though, I just wanted to point out that for those of us that didn't get the bonus transportation CD, it is now up for download (officially):

http://simcity.ea.com/coolstuff/landmarks/index.php

I don't know if it's still buggy though.
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Old March 18, 2003, 06:28   #434
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I believe it's still buggy, so I wont download it anyway...
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Old March 18, 2003, 06:32   #435
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Btw, did they really release this bonus cd as a cd for itself? to waste a 650 mb cd, with a 1.4 mb file
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Old March 18, 2003, 07:47   #436
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I just found this on the official board:

http://simcity.ea.com/bbs/messages.p...261&startRow=1

It's about how to get the commute time down... haven't tested if it works though...
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Old March 18, 2003, 08:11   #437
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Quote:
Originally posted by ADG
Btw, did they really release this bonus cd as a cd for itself? to waste a 650 mb cd, with a 1.4 mb file
I know, stupid eh?

I pre-ordered Shadowbane and got an entire box with a CD in it. It advertised having a number of movies, wallpapers, ect... but the CD just links to the webpage where you download them.



EDIT: Nearly forgot what i came here to post. I'm going to be unable to play all next week, so if you don't mind I'll play for four years and cover the next two turns at once.
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Old March 18, 2003, 09:47   #438
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Quote:
Originally posted by Osweld
I know, stupid eh?

I pre-ordered Shadowbane and got an entire box with a CD in it. It advertised having a number of movies, wallpapers, ect... but the CD just links to the webpage where you download them.
Wow, they really know how to fully use a cd

Quote:
Originally posted by Osweld
EDIT: Nearly forgot what i came here to post. I'm going to be unable to play all next week, so if you don't mind I'll play for four years and cover the next two turns at once.
Under one condition:

When having played 2 years, you write the statistics down, and then again when having played all 4 years... then post both statistics
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Old March 19, 2003, 21:32   #439
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Well, I have played my turn.

Vovanburg '18
Population: 13445 (+37%)
Commercial Jobs: 6897 (+18%)
Industrial Jobs: 2003 (+11%)

As always, the city can be found here:

http://apolyton.net/upload/files/vov...-Vovanburg.zip
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Old March 19, 2003, 21:33   #440
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The Vovanburg Times
January 01, 2018

Energy Crisis Turns into Prosperity

In the biannual address today, the mayor pointed out several improvements our town has undergone in the past two years. Most importantly, the energy crisis that was about to strangle Vovanburg was defeated with the Mayor’s efforts. A new Oil power plant was constructed on the tiny island to the north of the peninsula. In fact, it is far enough from the residential areas, that the air pollution doesn’t reach the noses of the wealthy occupants of beach-side properties. The effect on water is as of yet unknown. The construction of the new plant gave the city so much electricity, that the old natural gas power plant was destroyed, and after a nominal period left for the air to clean up, a new residential district was constructed in its place. That action not only decreased the cost of electricity in the city (as oil power is much cheaper than gas power), but also attracted new population, and tax dollars, as well as more commercial and high-tech enterprises.
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Old March 20, 2003, 06:49   #441
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Jees the forum is acting up. Anyway.

Residential - 11, 409 (+20%)
Commercial - 1, 981 (+72%)
Industrial - 0 (+0%)

http://apolyton.net/upload/files/Maq...apulco2008.zip

Had a short health crisis and a strike (i think) but i quelled it with a clinic before it kicked off big style, built a couple of connections, road and rail to JohnSjVille. Industrial demand seems to be rising now but im gonna try and stifle it with taxes next turn.
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Old March 20, 2003, 12:53   #442
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Quote:
Originally posted by ADG
When having played 2 years, you write the statistics down, and then again when having played all 4 years... then post both statistics
Here's the first two years, I'll upload a new save file when I'm done with the next two.


Kreston, 2018

Residential Population: 15 022
Commercial Jobs: 6 054
Industrial jobs: 1 503

There is no sign of the commercial boom stoping, even with Kregston's expansion into the hillsides the overwhelming demand for commercial buisnesses and housing continues.


Here you can see the newly constructed statue of the mayor (top left), overlooking thriving downtown Kregston. The mayor was a bit disapointed with the out turn of the statue, having expected an exquisetely carved granite monument standing atleast 200 ft tall when he ordered its construction.


And a picture of the developing expansion into the hills, and all the way to the west coast. There is still alot of development planned for this area.
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Old March 20, 2003, 13:00   #443
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I wont be playing my turn before the weekend...

...oh, and I wont be updating the site for the next few weeks, since I'm going to move out in a few weeks (so wont have time for the updating )
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Old March 21, 2003, 08:59   #444
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A brilliant concept for MP - once I'll get SC4, I'll see if this is up anymore, and then possibly join it.
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Old March 21, 2003, 09:34   #445
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Sounds good, you're always welcome
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Old March 21, 2003, 17:26   #446
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Ok, I'm done with my 4-year turn now.

Kregston, 2020

Population: 15 023
Commercial jobs: 6272
Industrial jobs: 880


Things have slowed down a bit, most of the past two years have been spent on beutification and improving the education system. A Museum and a new highschool have been built, aswell as a beach in Kregston harbour. (Which ended up costing more then expected, due to the costs of demolishing houses on the shore, and reconstructing the landscape so that it would be suitable for a beach)

There was also a minor fire in the abandoned industrial sector, and industry seems to be leaving Kregston once again - having droped almost 50% in the last two years.

Demolition and remodeling of the abandoned industrial sector is going to be one of Kregston's new priorities. Plans for new residential and commercial zoning or a University are being considered for the area.



You can download it here.
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Old March 21, 2003, 17:53   #447
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Well, I see you are having slight difficulties with the city, but I must say, wow, the city is so pretty. I mean, it looks awesome in the mountains. Very nice.
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Old March 22, 2003, 12:26   #448
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I just had a look at the thread size, so it wont be long, before I'll have to start a new thread (almost reached the limit of 500)

Anyway... I'm going to play my turn in a few minutes
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Old March 22, 2003, 13:11   #449
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My turn played:

ADGillage
Population: 19,967 (+ 10%)
Comercial Jobs: 5,821 (+ 30%)
Industrial Jobs: 4,650 (+ 50%)

Went much better this turn... Didn't build much though. Last turn was extremely herectic, while in this turn, I just sat down, while collecting money

The only new things that happened during this turn, was:

Build a University
A few new houses was build... houses I have never (in any of my previously games) seen before...

(Will up the game, in the normal spot, in a few minutes)
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Old March 22, 2003, 18:33   #450
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I wonder what happened to Eli. You want to PM him, ADG?
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