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Old February 7, 2003, 15:02   #151
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Btw, if anyone has ICQ, it might be a good idea, to add everyone else... makes it easier to talk to your neigbors, if you want to talk about something
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Old February 7, 2003, 15:31   #152
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Quote:
Originally posted by ADG
Btw, an update for the game has been released... but I wouldn't update just yet, I've read on the official board, there's lots of problems with it...
Too late, I updated yesterday before I played my turn here. Now what do we do?

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Old February 7, 2003, 15:50   #153
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Just hope it doesn't make it worse for you... some people say it's better, some say it's worse...
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Old February 7, 2003, 16:01   #154
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This is strange... in the new update, all industry should now be connected to a road also, ever since I READ it, my industry only builds, when connected to a road... I didn't press any "Update" button, and I didn't update it myself? Strange... really strange...


Has everybody imported the cities, so far? (Well, everybody except for Jonny, and his city...)
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Old February 7, 2003, 16:16   #155
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1) I have imported all the cities, yes.

2) I have not updated the game - and BTW, the patch is not on the official site, so I am not sure it's a great idea to update now... Let us hope it doesn't create any incompatibilities between our cities and that of John.

EDIT: never mind... The patch wasn't there this morning but it is now... They probably took it out before due to complaints to check it out - like with the new buildings, and then put it back when they thought it's all good.
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Old February 7, 2003, 16:48   #156
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Hmmm... I just looked at the list of fixes in the patch, and I don't think I will apply it to my game any time soon. The main reason being the "fix" for the industrial zone growth. I see it as nothing more than turning a normally working thing into a bug. The problem being that when zoning commercial and residential areas, you can see the lots. So you can avoid some of them being inaccessible. With industry, you cannot define a lot, and thus have to essentially have strips of industrial zoning two-three squares wide. Otherwise, the middle areas won't develop. That is ridiculous. Yes, I want to finally get rid of the autoroads, but it's not that much compared to the blow that the undistry has sustained. About the only two things I would really want to see in a patch are:

1) Profit from farms.
2) Less memory leaks.

Neither of those fixes are included. Thus I will wait a little bit till they come up with a better patch. Once again, I hope the differences do not cause incompatibilities between cities. Though I don't think they would.
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Old February 7, 2003, 16:53   #157
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What's wrong with the auto-roads?
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Old February 7, 2003, 16:57   #158
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They are a little annoying The main problem being that they are too dense. A normal block can be six tiles wide, yet the autoroads don't allow you to make any block more than four tiles wide. There has been a huge uproar about that when the game just came out, but I don't see a big problem with that. I got so used to zoning in small chunks, that the autoroads don't bother me any more. And besides, that allows me to control the orientation of the lots better. So, it's not a big deal for me, though some poeple just hate that.

Oh, and add to my personal wish-list - the undo button. That's only three things I want from the patch. Not their "industrial fix."
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Old February 7, 2003, 17:40   #159
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Quote:
Originally posted by ADG
This is strange... in the new update, all industry should now be connected to a road also, ever since I READ it, my industry only builds, when connected to a road... I didn't press any "Update" button, and I didn't update it myself? Strange... really strange...

There is apparently a plug-in that is supposed to automatically update it when you click on the patch section of the site. It won't let me view the patch details without installing it either.
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Old February 7, 2003, 18:04   #160
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Just in case you haven't installed the patch yet, here are the details:

* Fixed crash related to conflict between MySim and Transportation Pack.
* Fixed crash related to SIS video chipsets.
* Fixed several broken links in advisor messages.
* Fixed car zots to display properly.
* Fixed bug where the catalog was showing the incorrect capacity for the Recycling Center.
* Fixed bug where industry development would occur even when commuters could not reach the zone.
* Added support for new ATI Radeon drivers that add backing store capability.
* Added option to turn off auto-road when zoning behavior by holding the shift-key while zoning.
* Added option to change orientation of lots when zoning by holding the alt-key while zoning.
* Added whales.
* Retuned pollution values for airports and seaports.
* Port efficiency is now displayed correctly.
* Airport upgrading now works correctly (based on current use).
* Freight trains can now drop cargo at ports.
* New zone graphics now better indicate the front of lots.
* The railroad crossings are also supposedly fixed now, as per one of the posts on the official boards.
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Old February 7, 2003, 18:07   #161
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Also, I see that the number of posts in this thread is 160 now... Isn't the limit 150? Maybe we should start a new thread, since we have just started playing? It would be devoted to the sort of "city reports" that we have been making so far. Every time a person uploads their city tou ADG's sever, they post in that thread, and give a brief overview of changes, and stuff like that. Anybody wanna start that? (ADG would probably be the person to do it, since it is his idea. )
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Old February 7, 2003, 18:26   #162
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Wasn't the lmit 500 posts?

How many inhere has ICQ? I know I have, and Eli has, are there more, who has it? That way we could continiue the game from there, instead of posting here, all the time...
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Old February 7, 2003, 18:52   #163
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Yeah, it might be 500 posts. 150 must be the old one.

As for ICQ, I don't have it... I do have some messengers, though. Now, I think that posting here is still good - that way, we also get to see the screenies, and descriptions of cities. It's pretty cool, I think.
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Old February 7, 2003, 19:01   #164
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I don't have ICQ or any sort of messanger. Besides, if we keep playing it on the forum more people will be able to join in whenever they want.
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Old February 7, 2003, 19:42   #165
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Ok, we'll just keep playing through the forum then...
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Old February 7, 2003, 21:28   #166
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So, should we go on with the next two years, or shall we wait for Jonny?
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Old February 7, 2003, 23:55   #167
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Sorry to keep you all waiting.

I couldn't access ADG's FTP, so you can download my city from:
http://members.aol.com/jonny11788

Of course, since I can't get to the FTP, I can't get you guys' cities. I'll keep trying to get to the FTP.

City Name: Ocean City (forgot to put my name in it, sorry)
Res: 4939
Com: 834
Ind: 1729

Eli and ADG: You two can go ahead and bulid connections to my city if you want.
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Old February 7, 2003, 23:58   #168
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Why can't you get to the FTP, Jonny? What is the problem?

I couldn't connect at first either, because ADG said that there is no password. But if you leave the password blank, ir refuses the connection. However, you can put anything in that field and then it works... I don't know if that is your problem, but that might help...
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Old February 8, 2003, 00:14   #169
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I keep getting "connection timed out" errors, no matter what I do to try and fix the problem. I've tried to connect about 25 times, it just isn't working. I tried what you suggested, and that didn't work either.
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Old February 8, 2003, 00:36   #170
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Hmmm... I just tried to connect again, and got the timeout also... Maybe ADG went over the limit for the day? It seems he is using the free service, and that is subject to mean bandwidth constraints...
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Old February 8, 2003, 00:40   #171
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That could be the problem. I'll try again tommorow morning.
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Old February 8, 2003, 03:20   #172
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Quote:
* Added support for new ATI Radeon drivers that add backing store capability.
Aha! I have no ida what "backing store capability" means, but it sounds like it's going to solve my problem.
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Old February 8, 2003, 06:19   #173
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It might be because I went offline (about 1 am)... I had only two connections late, where someone couldn't get in, don't know the problem though...

It's not because I have a limited bandwidth, since I don't... anymore, had that problem some months ago, but not anymore...

But this might be a problem for you then, since I'm not able to be up later (My parents hate when I'm leaving my computer on, all night)
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Old February 8, 2003, 06:38   #174
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For all those, who has all cities now, can play the next turn... I don't know what we can do about Jonny's problem
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Old February 8, 2003, 07:29   #175
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I have now played my turn, and will post a picture of the region (after first turn)


I have now connected my city with Jonny and John-SJ

EDIT:

Information about my city:

Res: 4,923 (+210%)
Com: 773 (+200%)
Ind: 1,612 (+215%)
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Old February 8, 2003, 07:46   #176
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To keep an eye on San Francisco through time (or turns), bookmark this site:

http://www27.brinkster.com/zcollection/db/

(I'll edit this link into my first post)
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Old February 8, 2003, 08:34   #177
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I decided to be the regional hellhole.

R - 3079(+50%)
C - 784 (+117%)
I - 2510 (+225%)

Vovansim, Jonny, Osweld :

I connected roads, electricity and pipes to your cities.

I have a coal power plant, a water pump and some landfill. So send your garbage over here and dont bother with powerplants and water pumps.

As soon as your residents start coming to work over here, i'll start expanding the industry.
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Old February 8, 2003, 09:09   #178
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I just had a look at Osweld's city... doesn't railroads need satations to operate?
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Old February 8, 2003, 09:50   #179
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Depends what you mean "operate" for freight trains, any industry built along the track will have access, and a freight station will give industry not next to the rail a place to load the freight. Passenger trains need passanger stations, I haven't gotten around to building any of those yet. (there is a space reserved for one that you might of noticed)
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Old February 8, 2003, 10:14   #180
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ok, I wasn't sure about it...
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