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Old January 25, 2003, 01:50   #1
Sarxis
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Timed-Turns? What is it?
From Chantz' gold post in the official forums:

"...you say IFPs are gone? Not quite folks...timed turns *are* IFPs, just done a different way. The result is the same...constraining the player as their empire grows larger. "

So what are timed-turns? Just what it says? Timer counting down during your turn? Is it optional? Or is it only in MP?

???
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Old January 25, 2003, 01:54   #2
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And here is the answer just a few posts later :

"They default to OFF. You can take as long as you like. "

::big sigh of relief is heard from the balcony::
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Old January 25, 2003, 05:00   #3
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Quote:
Originally posted by Anun Ik Oba
"They default to OFF. You can take as long as you like. "

::big sigh of relief is heard from the balcony::
Indeed....

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Old January 25, 2003, 06:50   #4
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Giving the player options.

Good move.
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Old January 25, 2003, 08:15   #5
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Timed turns are exactly that, a time limit. I think they will only really be used of Multi-play.

I think if you complete your turn faster you gain more intrest than if you take the whole allocated time. *i think*
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Old January 28, 2003, 05:53   #6
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Wow, a strategic clickfest!
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Old January 28, 2003, 06:42   #7
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I think if you complete your turn faster you gain more intrest than if you take the whole allocated time. *i think*
Cool, a feature from M.U.L.E.!
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Old January 28, 2003, 07:05   #8
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M.U.L.E?
You know M.U.L.E????
Now i have to respect you.. damn
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Old January 28, 2003, 12:08   #9
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Unfortunately, interest bonuses for fast turns was cut. I think it's on one of Dopefish's Chatlogs with Kebzero:

http://www.css.tayloru.edu/~jefoote/moo3/

It's a pity, but then again I won't be playing much MP so I'm not bothered.

At least I know that I can stop my anal retentive friends from adjusting their build queues for every planet EVERY SINGLE DAMN TURN!

Also, the option for one minute per turn 'Speed-MOO' games should be fun
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Old January 28, 2003, 13:23   #10
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Quote:
14:57:44 ZenGonzMoO: Pressing end turn early gives you an interest bonus, right?
14:58:02 kebzero: No, Zen. That's gone too, AFAIK.
14:58:05 ZenGonzMoO: ....
sigh.

So much for this sensible, fun and time-proven feature.

Where's the "death by a 1000 cuts" thread again?
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Old January 28, 2003, 13:39   #11
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Well, the fact that there's no PBEM has pretty much killed MP for me anyhow, so I dont give a hot flying sh*t anyhow.
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Old January 28, 2003, 13:52   #12
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well... PBEM would have been the only way i could play, but i didn't really consider it being an option anyway (how the hell would battles work?). I assume the time related interest function was cut as it did turn the game into a bit of a clickfest (ie a bad, non-fun thing).
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Old January 28, 2003, 14:47   #13
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Quote:
Originally posted by Main_Brain
M.U.L.E?
You know M.U.L.E????
Now i have to respect you.. damn
YES! M.U.L.E. was awesome!!!
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Old January 28, 2003, 19:53   #14
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M.U.L.E. plus C64 emulator = still viable

I have a M.U.L.E. ROM sitting on my hard drive at home somewhere.
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Old January 31, 2003, 09:58   #15
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dammit, intrest seemed like a good idea, but im sure their was a decent reason why they cut it, it was prolly just not fun, and as Marione said "a stratigic clickfest"
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Old February 1, 2003, 02:10   #16
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M.U.L.E.

Still searching for the elusive Whumpus.
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Old February 1, 2003, 02:30   #17
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Quote:
Originally posted by MariOne
Wow, a strategic clickfest!
God bless you Mose. When I read of RON and the one hour games that go through the tech tree to completion of history I remember SMAC PBEM turns that I would open and just look at for an hour before I made my first move.

But then folks play speed chess so I guess its a matter of personal preference.
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Old February 1, 2003, 03:42   #18
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Quote:
Originally posted by darcy
sigh.

So much for this sensible, fun and time-proven feature.

Where's the "death by a 1000 cuts" thread again?
Nobody likes it until something *they* wanted is cut.
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