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Old January 26, 2003, 10:21   #1
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Next chat Monday 22:00 (orders thread)
Next chat Monday (tomorrow) 22:00 GMT
starting 1330 ad

We have to finish the last chat. The present DM orders are almost done (I'll post a save here with the last PW orders done).
I'll leave a worker's reserve (10~15 workers, not counting with the the worker wall) for SMC purposes.

joncnunn, RA's, any objections?

Aidun.............Old Persia
dejon.............Old France
donegeal.......Classical Apolyton
Kloreep..........Upper Apolyton
Panzer32.......Uber Isle
Spiffor............Old Germany


Please, only the government, his advisors, deputies and RA's can post here.
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Old January 26, 2003, 10:23   #2
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Posted in other thread:

About Heidelberg:
roadcage suggested abandon Leipzig and rebuild it one tile NE, but I think one tile N will allow a quick assault to Heidelberg (one turn earlier). See the image.

Edit: Bremen is a possible target, too.
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Old January 26, 2003, 12:53   #3
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Hmm... something to think...
IIRC, Berlin goes to civil disorder next turn. Is it right? 2 unhappy, one happy.
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Old January 26, 2003, 13:01   #4
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These are my updated orders:

City: Current building (amount of turns left to build the current building), rest of the queue.
Comments: eventually.
WF: changes. Reason: eventually
------------------------------------------------------------------------

El Duderino: Factory (2), Pol, Uni, Hos, Col, Bank.
Comment: If war-weariness occurs earlier than I expect it to occur, new queue should be: Pol, Col, Uni, Hos, Bank. Hos at the end because I consider it as a disadvantadge to have a pop growth when the city faces war-weariness.
WF: No changes.

Bacteria: Factory (1), Pol, Harbor, Uni, Col, Hos, Bank.
Comment: If war-weariness occurs earlier than I expect it to occur, change Col and Uni in the queue.
WF: No changes.

Muncie: Infantry (2), Pol, Uni, Col.
WF: No changes

Tarsus: Factory (2), Inf, Pol, Harbor, Col, Uni, Bank.
WF: No changes.

Arbela: Factory (1), Pol, Col, Hos, Bank.
WF: No changes.

The Forbidden City: Police Station (2), Col, Hos.
WF: Nno changes.

Antioch: Police Station (1), Col, Hos, Bank.
WF: No changes.

Willsbury: Harbor (2), Pol, Col, Wealth, Uni, Bank.
Comment: Change Wealth to Battleship when we have discovered Mass Production.
WF: no changes.

Port of Malignance: Infantry (3), Pol, Col, Hos, Uni, Bank.
Comment: I've chosen to build some more infantry first to defend the city. Hospital can wait until Pol and Col are built to reduce war weariness in the future.
Changes: eventually build Wealth before building the University and after the Hospital to spare up shields for a battleship. Please don't put Wealth at a higher rank in the queue, I want this city to become a large port with a large population and large production.
WF: No changes.

GhengisTown: Police Station (3), Uni, Col, Bank.
Comment: If war-weariness occurs earlier than I expect it to occur, change Uni and Col
WF: No changes.

WAR-WEARINESS is 50% in all of my cities

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Old January 26, 2003, 13:07   #5
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Thanks, Aidun.
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Old January 26, 2003, 13:09   #6
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You're welcome,

I think I can't be present at the chat, or I will be present only for a short time.

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Old January 26, 2003, 14:07   #7
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I'm afraid that I will not be able to attend this turnchat. I have left clear orders for the last turnchat (quoted below, with a few minor changes) and I have included the reasoning for every order. If any of my orders become harmful or otherwise inappropriate, you may change them, provided that you hold a discussion in the chatroom prior to that.

Turn 0 (1330 AD, beginning of turnchat)
- All quiet On The Western Front.

Turn 1
- Sell Atomic Theory to Zululand for as much gold as they can offer.

Turn 2
- MPPs expire! Do not extend these agreements, since we'd probably want to end the wars soon (most likely during the next turnchat).
- We may sign peace treaties now without taking a reputation hit. The war with Rome serves no real purpose and we have no goals, so sign a peace treaty with Rome. Babylon doesn't have anything in particular that we want, so sign a peace treaty with Babylon for as much gold, gpt or anything else (in this order) that they can pay (I expect very little).
- We can't sign a peace treaty with Germany because we have alliances with India and Persia against them, but I'd support eliminating Germany altogether, even if India and Persia break the alliances before they are over. Anyway, we seem to be holding so far, so we can delay this discussion to the next turnchat.
- Our trade deal for furs from India will end this turn. Renew our supply of furs! We must have those furs in order to keep our citizens happy. See if we can renegotiate our peace treaty with India for furs and thereby get them for free. Otherwise, sell Radio to India for furs, and as much as Gandhi can afford.
- If radio was not sold to India yet (see order above), sell Radio to India, if they can offer 1,500 gold or more in cash, gpt or mixed.
- A resources and luxuries deal with Persia expires this turn, so Persia will have some gpt freed. Offer to sell them a tech, and if they can't pay 100 gpt or more (the likely option), offer to sell them luxuries or resources (preferably luxuries, but throw in resources as well if Xerxes will pay more) for as much gpt as they can afford.
- A deal with India will expire, and they'll have some gpt freed up. See if they can afford to buy a tech (minimum price is 100 gpt) or luxuries (minimum price is 25 gpt).

Turn 3
- Im Western Nichts Neves.

Turn 4
- Enough of the war with Japan for now. We have nothing to gain from it anyway, so sign a peace treaty with Japan for as much gold, gpt or anything else (in this order) that they can pay.

General orders
- When signing a peace treaty, try to maximize our profits! Demand (in the following order): gold, gpt, luxuries, resources, workers, maps. If the AI will agree to withdraw from a city/cities as well in exchange for peace, debate whether we want those cities (I leave the final decision to the cabinet, if I am not present during the turnchat).
- Check if any workers are available for purchase every turn, and buy if any are available. Slaves cost us near to nothing, and if we integrate them to our cities they will return the investment in a couple of turns.
- Opportunities come and go, and we don't wanna miss any! Check every turn if there are any opportunities to sell techs (for a minimum price of 1,500 gold in cash, gpt or mixed) or luxuries/resources (for a minimum price of 500 gold in cash, gpt or mixed; sell resources only to civs that are behind on 3 or more techs) to any of the AIs.
- In case I am not present during the turnchat, any or all of the above orders may be changed, should they become harmful or inappropriate. I recommend that the present cabinet be polled on any changes to my orders before they are made.

Any questions?
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Old January 26, 2003, 14:09   #8
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Thanks, Shiber!
Do you want to appoint a deputy? If not, I'll request some help in the chat.

This is from Berlin:
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Old January 26, 2003, 14:19   #9
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To Shiber: we are at turn 1 from your orfers, The Zulu deal is done. You suggested in the next turn (2, in your orders) a Indian trade, sell radio (at this point, 115L + 51Lpt + WM). I can try this one, or we can wait and include this in peace renegociation with India (turn 3). Trade the tech before renegociate´peace is better, IMO.
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Old January 26, 2003, 14:24   #10
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Thanks for reminding me!
I'd like Thud to be my deputy. I'll PM him right away. If he is unavailable, I'll appoint someone else by the time the turnchat begins.
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Old January 26, 2003, 14:36   #11
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Thanks a lot, Mr. FAM Shiber!
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Old January 26, 2003, 15:16   #12
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Orders for Old Germany

Worker Integration Requests

Please do NOT integrate workers in Neo Frankfurt, for its growth rate is fast enough (1 pop / turn) with us not wasting our workers there.
Please DO integrate 4 workers in Neo Leipzig in 1345 AB, if the cathedral is rushed.

Worker Requests

Unroaded Tiles with Workers on them
Berlin #4 : Road, Mine, Railroad
Berlin #6 : Road, Mine, Railroad
Berlin #7 : Road, Mine, Railroad
Berlin #14 : Road, Irrigation, Railroad
Berlin #15 : Road, Mine, Railroad
Neo Frankfurt #7 : Road, Mine, Railroad

High Priority Requests
Neo Leipzig #4 : Railroad
Neo Leipzig #5 : Road, irrigation, Railroad (do anything that has been lost by abandoning Leipzig)

Low Priority Requests (everything that has to be done in the future in Old Germany)
Berlin
Berlin #1 : Road, Railroad, Irrigation
Berlin #2 : Road, Mine, Rail
Berlin #3 : Road, Mine, Rail
Berlin #8 : Road, Mine, Rail
Berlin #16 : Road, Mine, Rail
(after cultural expansion)
Berlin #9 : Road, Irrigation, Rail
Berlin #10 : Road, Mine, Rail
Berlin #11 : Road, Mine, Rail
Berlin #18 : Rail
Berlin #19 : Rail
Berlin #20 : Road, Irrigation, Rail

Hannover
Hannover #1 : Rail
Hannover #2 : Road, Mine, Rail
Hannover #8 : Road, Mine, Rail
Hannover #9 : Road, Mine, Rail
Hannover #10 : Rail
Hannover #13 : Road, Irrigation, Rail
Hannover #14 : Irrigation
Hannover #16 : Road, Irrigation, Rail
Hannover #17 : Road, Irrigation, Rail
Hannover #17 : Mine, Rail

Neo Frankfurt
Neo Frankfurt #2 : Rail
Neo Frankfurt #7 : Road, Mine, Rail
Neo Frankfurt #9 : Railroad
Neo Frankfurt #13 : Road, Mine, Rail
(after cultural expansion)
Neo Frankfurt #10 : Rail
Neo Frankfurt #11 : Rail
Neo Frankfurt #20 : Rail

Neo Leipzig (If Neo Leipzig is built N of the existing Leipzig)
Neo Leipzig #1 : Road, Mine, Rail
Neo Leipzig #2 : Rail
Neo Leipzig #3 : Rail
Neo Leipzig #7 : Mine, Rail
Neo Leipzig #8 : Road, Mine, Rail
(after cultural expansion)
Neo Leipzig #9 : Rail
Neo Leipzig #10 : Road, Irrigation, Rail
Neo Leipzig #11 : Road, Irrigation, Rail
Neo Leipzig #12 : Road, Mine, Rail
Neo Leipzig #14 : Rail
Neo Leipzig #17 : Rail
Neo Leipzig #18 : Road, Mine, Rail
Neo Leipzig #19 : Rail
Neo Leipzig #20 : Rail



General Rush requests
Please RUSH Marketplace in Hannover if funds are available.

City Planning

1330 AB

Berlin
WF to 12,13,15

Neo Leipzig (in the theory Neo Leipzig is built N of Leipzig this turn)
Change queue to Temple,Wealth,Marketplace,Courthouse
WF to 5


1335 AB

Berlin
WF to 12,13,15
Change queue to Cathedral (instead of Wealth), Marketplace, Courthouse

Neo Frankfurt
change queue to Cathedral (instead of wealth), markeplace, courthouse

Neo Leipzig
please RUSH Temple


1340 AB

Berlin
Please RUSH Cathedral

Neo Frankfurt
Pop grows: WF to 3,4

Neo Leipzig
Change queue to Cathedral (instead of Wealth), Marketplace, Courthouse


1345 AB

Neo Frankfurt
Pop grows: WF to 3,4,14

Neo Leipzig
If Heidelberg and Bremen are not taken, and will not be taken by end 1350 AB : Please RUSH Cathedral


1350 AB

Neo Frankfurt
Pop grows: WF to 3,4,5,14


1355 AB

Neo Frankfurt
Pop grows: WF to 3,4,5,8,14

Neo Leipzig
Pop grows: WF to 4,5


1360 AB

Neo Frankfurt
Pop grows: WF to 4,5,6,15,17,18
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Old January 26, 2003, 15:56   #13
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Quote:
Originally posted by Aro
Hmm... something to think...
IIRC, Berlin goes to civil disorder next turn. Is it right? 2 unhappy, one happy.
hi ,

hmmm , not if that temple is done

but just to be save , you could withdraw the workforce from one tile , ....

have a nice day
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Old January 26, 2003, 16:27   #14
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Re: Next chat Monday 22:00 (orders thread)
Thanks, Panag.

Hmmm... The first post was edited to post this:


Please, only the government, his advisors, deputies and RA's can post here.

I'm opening a discussion thread now.
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Old January 26, 2003, 16:38   #15
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Upper Apolyton
Turn 0 - 1330
Loveshack: Change WF to 1-2-3-7-8-9-10-11-17-18-19-20. Change queue to Police Station (5)-Courthouse-University. (In other words, add a University to the end of the queue)

Turn 1 - 1335
No orders.

Turn 2 - 1340
Gaia: Infantry completed. WF to 1-4-5-6-7-8-9-14-15-16-17-18 (In other words, move 2 and 10 workers to 17 and 18. This will lose some commerce, but shave a turn off the colosseum)
Napoleton: Pop growth. WF to 3-4-5-7-8-9-11-12-13-17-20

Turn 3 - 1345
Oak Ridge: 1345: Pop growth. WF to 1-2-3-4-5-8-10-11-14-16-17

Turn 4 - 1350
Seeberg: Pop growth. WF to 1-2-4-5-6-8-9-12-15-16-17-19
Del Monte: Pop growth. WF to 1-3-4-5-6-7-8-11-13-14-19-20

Turn 5 - 1355
No orders.

Rush Requests
Police Station in Oak Ridge: 580 lytons in 1330, cheaper by 60 lytons/turn. This will allow this shield-poor city to start building a Factory.
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Old January 26, 2003, 16:41   #16
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LATEST SAVE

This save includes all DM orders and Aidun’s update.(PW done or in progress)
I changed all native workers in the worker wall to slaves (the DIA will like that… hehe), for efficiency.
We have a workers reserve (12 native workers, for SMC purposes, NW Seeberg) plus 22 slaves in the worker wall.

About the PW requests…

Spiffor (Old Germany), your requests are implemented or in progress. Especially the “High Priority ones”

Governor donegeal, we have shortage in Termina…
Your orders are “PW- Replace all Irrigation with Mines. No order of preference.”, but we should think about this… I can relocate 2 slaves from the worker wall to irrigate some tile in Termina radius ( it’s a big worker wall – we can call it the Great Worker Wall). Would you like to rethink this?

Rush requests:

We’ll see this in the chat. The Temples in Neo Frankfurt and Berlin were rushed. We’ve decided not to rush anymore in 1330 ad, but the question stills open.

Some strategic tiles of Leipzig (to be replaced with Neo Leipzig) were railroaded.
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Old January 26, 2003, 19:25   #17
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Thank you guys
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Old January 27, 2003, 01:53   #18
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CLASSICAL APOLYTON

All orders, WF, builds and "Q's" are the same from 1325 Orders Thread with the following exceptions:

Termina: Police, Harbor, Hos, Uni, Bank, Col
note- Just switch the Harbor and the hospital. No need to worry about the shortage right now as the PS will be done in 5 turns and the harbor in 3 turns after that. The population won't drop even if we build both these improvements without rushing (and I will push to rush both) and the food box should be full by the time the hospital is finished. Thanks for noticeing Mr. Prez!

Banana HQ: "Q"= same.
WF- 2,3,4,5,6,7,8,13,17,19,20

Rushes: Not specific. When the production gets down to 2 or 3 turns, look to rush the Pol (not that I think we'll get that far).
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Old January 27, 2003, 10:52   #19
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edited out
(posted in wrong thread)
sorry

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Old January 27, 2003, 12:19   #20
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Domestic Ministry

List of Term 8's staff:

Region Name : Governor

Classical Apolyton : Donegal
Old Persia : Aidun
Upper Apolyton : Kloreep
Old France : Dejon
Uber Island : Panzer32
Old Germany : Spiffor


Order of Senority for Turn Chats for things not covered in Domestic Minisitry orders and/or made harmful by new events:

1. Old France Regional Governor
2. Old Persia Regional Governor.
3. Classical Apolyton Regional Governor.
4. Upper Apolyton Regional Governor.
5. Uber Island Regional Governor.
6. Old Germany Regional Governor

Standing orders for term 8:

1. Follow all Regional Governor instructions except where vetoed.

2. Clean up all polution inside our cultural boundary as it appears as soon as possible.

3. Workers not specifly requested for other use by my orders or RGs can be used by SMC to support the war effort via building road /rail in friendly and neutral territory or else forming a wall of workers to prevent landings.

4. If we are missing a Regional Governor's orders use the orders from the previous turn chat for that region.

Rush Priorities:

1. Temples
2. Catherdrials
3. Market Places
4. Police Station in Termina
5. Aquaducts
6. Other Police Stations / Court Houses.

Don't rush anything until there's at least 1 shield present towards the build. Also don't rush anything that will complete on it's own within 2 turns.

Neo-Lepizburg:
If SMC is planning on abandonding existing Leipizburg, pre position a settler one tile North of existiing Lepizburg first and found Neo-Leipizburg right after Leipizburg is abandoded. If SMC is planning on keeping existing Lepiziburg, then ignore this paragraph.

Vetos:

Whelsh coast
Change from RG's police-market-ironclad (placeholder for destroyer) to

Police-Market-Wealth-Wealth

First Wealth is a place holder for a Domestic Improvement. Second Wealth is a placeholder for either a Battleship or Sub.

Also ensure that Timeline has Wall Street in it's queue before the Hospital.

These orders are Final.
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Last edited by joncnunn; January 27, 2003 at 13:17.
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Old January 27, 2003, 13:27   #21
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Orders for Old France
Changes from current Q, WF are in red

1330 AB

Macross City
Q - Police Station(4), Hospital, Colosseum
WF - 1,2,3,7,8,10,11,13,14,15,16,17

Here It Is
Q - Infantry(1), Police Station, Hospital, Colosseum
WF - 1,2,3,4,5,6,7,9,10,14,19,20

Jerusalem
Q - Factory(3), Police Station, Courthouse, Hospital, Colosseam
WF - 1,2,3,4,5,6,7,8,16,17,19,20

Lhasa
Q - Marketplace(6), Factory
WF - 1,2,4,9,16,17

Ferropolis
Q - Iron Works(3), Factory, Police Station, Hospital, Colosseum
WF - 2,3,4,5,6,7,10,11,12,13,17,19

Port of Where Its At
Q - Aqueduct(4), Harbor, Marketplace
WF - 2,3,4,9,12,20

Los Alamos
Q - Factory(13), Harbor, Hospital
WF - 1,2,3,4,5,6,10,14,15,20

Arcadia
Q - Aqueduct(3), Marketplace, Factory
WF - 4,8,15,16,19,20

Dijon
Q - Aqueduct(4), Harbor, Marketplace
WF - 1,6,8,18,19,20

Hole In The Wall
Q - Aqueduct(2), Marketplace, Factory
WF - 1,2,3,8,12,14

Brundisium
Q - Courthouse(18), Marketplace, Library
WF - 3,4,11

Syracuse
Q - Courthouse(79), Aqueduct
WF - 3,5

1335 AB

Lhasa grows (size 7)
WF - 1,2,4,9,16,17,18

1340 AB

No Changes

1345 AB

Hole in the Wall grows (size 7)
WF - 1,2,3,4,8,12,14

1350 AB

Arcadia grows (size 7)
WF - 4,5,15,16,17,19,20

Last edited by Hot Mustard; January 27, 2003 at 13:32.
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Old January 27, 2003, 14:20   #22
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Uber Isle Orders. Encorporates vetoes .

1330
Another Glorious City
-queue to Police, Court, Infantry (dunno how longbowman got in there? )

Solace
-queue to market-police-harbour

Whelsh Coast
-queue to police-market-wealth (placeholder for Domestic improvement then Sub)
-WF to 2,8,9,11,12,15,16,19

1335
Whelsh Coast
-growth: work tile 3

1340
Solace
-growth: work tile 9

No 1340 Orders

1350
Neon Uber City
-growth: work tile 10

Shiberport
-growth: work tile 15

Orders Done

Rush Requests
Solace Market (close to disorder)
AGC Police Station
Whelsh Coast Police Station
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Old January 27, 2003, 15:39   #23
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Quote:
Originally posted by Panzer32

Another Glorious City
-queue to Police, Court, Infantry (dunno how longbowman got in there? )

Just a placeholder for Infantry...
Sorry, I made the mistake when changing queues... Thanks!

Note:
Wealth is a placeholder for another thing. When in the end of the queue, "wealth" means that I don't know how to return to "empty slot".
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Last edited by Aro; January 27, 2003 at 16:07.
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Old January 27, 2003, 16:07   #24
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Aro do you still wish to lead the first turn or so of SMC moves and do them yourself?

I will be at the chat, but am willing to let you practice "playing General" if you want...
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Old January 27, 2003, 16:12   #25
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Well... I have all damn DM stuff done (I'll post the save here right now). You can load the save and give me the SMC orders (especially about Neo Leipzig, or Leipzigburg, as joncnunn call it. I like "Leipzigburg").
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Old January 27, 2003, 16:22   #26
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This is the start save for the turnchat.
Attached Files:
File Type: sav 1330 ad start chat 02.sav (411.0 KB, 5 views)
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Old January 27, 2003, 16:35   #27
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hi ,

three people there , .....

"in the chatroom"

where is the government , ....

have a nice day
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Old January 27, 2003, 16:41   #28
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Re: Next chat Monday 22:00 (orders thread)
From the first post:

Quote:
Originally posted by Aro
Next chat Monday (tomorrow) 22:00 GMT
starting 1330 ad

................................

Please, only the government, his advisors, deputies and RA's can post here.
have a nice day...
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Old February 2, 2003, 07:26   #29
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Detopped.
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