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Old January 26, 2003, 17:53   #1
jim panse
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anyone interested in something like this ... ?
this thread is about one thing that´s lying on my hard disk for quite a while and now i´m almost ready finishing it. it´s about the battle (better would be: siege) of Sevastopol.

the fortress Sevastopol was the hugest fortress in europe in ww2. i tried to reconstruct the siege but it happened to be more diffucult than expected.

whatever, the scenario takes place on the crimea peninsula but only the regions around the fortress itself are featured. i´m sorry for the delay of the other project but i want this one to be finished.

the map is rather small and you´re only able to play 1 vs. 1 due to the "only" 2 major fractions: the Crimea Army Group and the 11th Army.

as an appetizer some screenshots.

- what it´s all about: Sevastopol
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Old January 26, 2003, 17:54   #2
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and a part of the german 11th army already prepared to march on.
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Old January 26, 2003, 18:06   #3
The ANZAC
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*drool*

Surely you'll have Schwere Gustav and Thor of course?

Yes, finish, finish!
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Old January 26, 2003, 19:32   #4
Shaka Naldur
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looks awesome!!!
yes, finish it, finish it!!
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Old January 26, 2003, 19:36   #5
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if you need somebody to take a look at it i´m your man!
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Old January 26, 2003, 22:41   #6
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Looks good
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Old January 27, 2003, 08:43   #7
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it really lokks fine! must have been hard work. (its just sad, that i dont like scens which are placed in such a small place - but this wont say anything against your scen!)

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Old January 27, 2003, 09:34   #8
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to make you even more hungrier ....

the soviet defenses between Fort Stalin, Fort Maxim Gorki I and Fort Molotow.
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Old January 27, 2003, 09:35   #9
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an aerial overview over the battlefield
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Old January 27, 2003, 09:37   #10
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and the units.gif to give you an idea on the units. the first unit in the 2nd row is a 60cm artillery named "Carl" and the 8th unit in the same row is a nice 80cm artillery piece called "Dora" (a.k.a. the "Ultimate Artillery" )
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Old January 27, 2003, 09:45   #11
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what ever happened to your philippine invasion scenario?
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Old January 27, 2003, 13:37   #12
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lying next to this scenario on my harddisk

i´m quite sure i´ll finish it up before getting into the hot phase of the ottoman history
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Old January 27, 2003, 13:48   #13
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Looks good Jim. Just one question: how on earth do you produce so many scenarios at once - aren't you also working on an Iraq War scenario and the Turkish thing at the same time?

I started a scenario on Roman Britain, spent a month researching it, a weekend tweaking a map, a day placing the cites and a month staring at it wishing it would finish itself . I just can't face editing the tech tree in text file form. Surely one of the hex editor kings has produced a graphical tech tree tool? If not, why not
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Old January 27, 2003, 14:07   #14
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- I´m working on the turkish scenario, yes that´s true. this takes a lot of information gathering because i´m studying history at Vienna University but the only thing concerning Turks/Ottomans you learn in school is that Jan Sobieski, Prince Eugene and the other Hero fellows of the "Old Austria" defeated them and augmented the Honour and Glory of the Habsburgs. so i´m now gathering information around all the aspects left out in austrian education. i hope you understand that the ottoman scenario will take longer to finish.

- Especially this scenario is lying on my harddisk for about half a year and the remaining things to fix are the events. a scenario covering such a small map and such a small period of time is much easier to create because within 3 months you won´t be able to invent, test, produce and take with you into combat any new inventions => tech tree left out.

- The same as mentioned above about this scenario is the kex to my WW2 philippine invasion scenario that rests also on my harddisk.

- The Iraq scenario i have laid aside to get a bit more distance to the theme. sorry therefor but i remember only asking if it was a nice idea.

Quote:
I started a scenario on Roman Britain, spent a month researching it, a weekend tweaking a map, a day placing the cites and a month staring at it wishing it would finish itself . I just can't face editing the tech tree in text file form. Surely one of the hex editor kings has produced a graphical tech tree tool? If not, why not
btw, the same things you mention i also dislike.

satisfying answer?!
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Old January 27, 2003, 14:21   #15
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It's kinda like how I work on other stuff and then come back to Kyokujitsu... that's pretty much why Kyokujitsu has taken nearly three and a half years so far...
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Old January 27, 2003, 14:28   #16
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i notify with pleasue that at least someone else understands me ....

why shouldn´t i postpone one work when having a good idea?
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Old January 28, 2003, 10:04   #17
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By the way, I was looking at your shell graphics... the gold-colored casing would no longer be on it as that is where the charge is kept.
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Old January 28, 2003, 17:50   #18
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that´s right and i know that but it looks kinda better to me

if i should change it tell me. come on, let´s make a poll
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Old February 1, 2003, 08:32   #19
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ok folks, the 0.5version is now finished. my only problem is that some error encountered in the events.txt and i spent the last 2 days searching for it but i wasn´t able to find it. if anyone wants either to find the bug and to playtest it a little let me know it. please pm me your email and i´ll send it to you for i don´t want to publish some thing which is not working properly.

thanx in advance
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Old February 1, 2003, 08:51   #20
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The most propable reasons for event error:

1. You have renamed a unit that will appear in an event. f.e on Turn 15 "General" unit appears. 2 hours later you rename the unit "Von Manstein".It has to be changed in the events as well. Same with technologies.

2.Locations. Check your events.txt for units appearing by event. there should be ten max. If you use the in game editor, mistakes are easy to happen if you press the cancel button. I bet some events have no locations in them.


There is a way to Debug the file by adding @DEBUG at the start(or the bottom) of the events.txt
Have never been able to make it work though.

If none of these works, e-mail me at PericlesDervisis@hotmail.com

I will try to find the error by tommorow.
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Old February 1, 2003, 12:08   #21
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Looks like a very exciting scenario! I was contemplating something like this last year but gave up. If you're stuck for historic material, borrow a book from the library called "Lost Victories" by the famous General Von Manstein. As you'll already know, he was the German commander in the Crimea at this time. In the book he goes on in depth about this battle (and many others) and there are some good maps of the defenses in the area.
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Old February 1, 2003, 12:11   #22
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Excellent book.
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Old February 2, 2003, 18:00   #23
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here´s the saved game for palailogos
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Old February 7, 2003, 10:51   #24
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gah when can we expect a release?
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Old February 8, 2003, 06:38   #25
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in a few days the first version will be released. thanks to palailogos who helps me make it a bit more interesting.

just gimme a couple of days
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Old February 8, 2003, 23:20   #26
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allright
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Old February 21, 2003, 05:11   #27
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Playtesters needed!
Ok, as far as I can see I finished some 0.5 version I´m willing to release for playtesting. Anyone interested may post his eMail address here and I´ll send you the files.

Palaiologos has had a first eye on it and meant the Germans are a bit too weak and it´s been really hard.

Ok, anyone for playtesting ... ?
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Old February 21, 2003, 08:30   #28
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Old February 25, 2003, 05:10   #29
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Events.txt Update!!
To all my fellow testers, please download this update. As FiGu told me there were far too many respawning units ....
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Old February 27, 2003, 13:25   #30
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Yes its quite hard. I just captured Gajtani and Karagaz until the 90th Day at my 1st game with the correct files (had 2 starts with wrong filenames). Almost all planes are destroyed, if you attack with a plane you can be almost sure that it will be destroyed i the next turn. Ok, i didnt manage my air force pretty good.

Without airforce tanks are the strongest weapon. Artillery is just useful to defend cities and attack weaker defended ones. Well, but against bunkers and some blockhouses there's just no chance, even when attacking with the mostpowerful tanks, for example at the fortress of Maxim Gorki I. I couldn't break through yet.
The difficultiest point is the fortess in front of Kamary. I always lost all the units by the russian tanks and planes in the 2nd or 3rd turn. Very more easy on the other hand is the south (Baklavia). And at least the defending of cities is always lossful (verlustreich ).

The granades of Karl and Dora are a good idea, they are only useful against infantry and artillery. A big difficulty is though that theres often the danger to loose a stack of units caused by the few fortresses, I didnt found out yet how to prevent this (cause i won't wait with my units in the frotresses until the russians crushed thir units at them, but perhaps thats the better way ).

Well, maybe I'm a bad General but in fact this scenario is not easy at all.
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