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Old January 28, 2003, 04:08   #1
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Strategy Factors
Which factors determine your strategy?
In my opinion, they are
- size of your island/continent
- map size
- shape of the world (huge continents/archipelago)
- ressources of your island/continent (terrain)
- early/late contact with AI civs
- start techs
- hut outcomes (gold, NONE UNITS, NONE settlers, techs)
- wonders that you can build/have built
- allies/enemies

Do you change your strategy often during the game?
Or is there a "general line" you follow?

Supposed you get monarchy/trade very early - which strategy would you follow?
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Old January 28, 2003, 07:14   #2
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Any set strategy is doomed to failure (OK against the AI just about anything 'works', but one must seek elegance). A successful strategy is a flexible strategy that may change form many times in a single game.
You seem to have identified the most salient factors, but IMO setting and achieving short term goals - much as we are forced to do in Succession Games is the most effective way.
Of course, all the above goes out the window in specialised tasks such as early landing, early conquest, OCC etc - but in all of these the Gods sometimes (often) conspire to give outright failure.

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Old January 28, 2003, 09:39   #3
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Strats must be flexible, (less so against the AI). While no set battle plan survives the first battle there are just a few general rules of thumb that I use in the first couple of thousand years.
1. Monarchy as quickly as possible.
2. Expand explore, expand explore, expand explore.
3. Research Trade as early as possible.
4. If locked in by terrain or pinned in by opponents that can't be easily disposed of, Go to sea.
5. expand expand expand.

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And did I forget to mention expanding
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Old January 28, 2003, 12:27   #4
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I have to agree with rah... In SP, it really doesn't matter what approach you use as long as you know the game.

In MP, there are some basic things I do, but the rest is really determined by the situation.

And yes... expand... expand... expand...
and explore... explore... explore
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Old January 28, 2003, 12:42   #5
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[QUOTE] Originally posted by Ming
In SP, it really doesn't matter what approach you use as long as you know the game.
/QUOTE]
... but if you try early landing, I swear that the approach really needs to be sharpened
I think I am one of those who know the game, but I haven't yet managed to beat 1000AD .
... and solo beats 500AD whatever kind of map he plays
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Old January 28, 2003, 12:50   #6
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Yes, the specialty games require fine tuning. But with the exception of the early conquest games, most of the specialty games don't focus on kicking the snot out of your opponents. Since I favor that aspect of the game, I'm not really big on the specialty games after I've tried them a few times. And even when I do try them, I just can't give up on Kicking some butt. It doesn't help my completion year.

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Old January 28, 2003, 12:59   #7
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Quote:
Originally posted by rah
I just can't give up on Kicking some butt. RAH
Neither can I
That's why I have become some kind of scenario specialist
...still, reading solo or samson is pure delight, and I would love trodding on their footprints not too many centuries later
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Old January 28, 2003, 13:04   #8
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BTW ramses II,
I hope you read solo's '500AD' thread, because it is the best lesson in flexibility you can get for the time being.
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Old January 28, 2003, 13:31   #9
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Of course, on some of the earlist "this or that" challanges, there is almost zero flexibility. If certain things don't/do happen, you have no chance to break the record and you might as well restart. But that is the nature of some records. Perfection is required after enough people have tried it and weeded out the simple stuff.
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Old January 28, 2003, 16:22   #10
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Map size is a factor. If I know I'm on a large map, I can expand and not worry about defence for a while. If I know it's a small map, more likely than not I'll be running into an AI before my fourth city is down.

I play gigamaps often. On a map 250 tiles wide, trading with the AI can be difficult or impossible - so I focus a lot on expansion and internal trade, and often go AC, just because the logistics of conquest are really tedious.

Not many of the other factors influence my strategy:

island size - maybe I go for mapmaking sooner, otherwise no effect;
huts- largely irrelevant;
start techs - seldom an issue on big maps;
Wonders - I seldom miss the ones I want;
etc.

My goals are much like everyone else's: emphasize science early using the tax sliders; follow DaveV's resource square usage scheme; get Monarchy/Trade/Philo/Mono ASAP; expand, expand, expand!

Keep cities small until HG.
Don't go to Republic before getting Mike's.
Don't go to Demo without Bach or Suffrage.
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Old January 28, 2003, 17:16   #11
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AHhhhh your comment strikes to the core of the difference between SP and MP.
In SP it's about when you get the wonder.
In MP it's about having to succeed without it more often then you get it.
And choosing just which one of the happy wonders you can reasonably expect to build.
You have to have a number of strats that work for whatever combo of wonders you get. It helps keep the game fresh since you can't always use the exact same roadmap every game..
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Old January 28, 2003, 17:31   #12
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You make it sound as if SP is no fun, rah

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Old January 28, 2003, 17:49   #13
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I wouldn't go that far. Some of the challanges and scenarios are still fun. I actually played an SP game the other night when all my MP regulars didn't show. (I did however play it as 2x to try some things out.) Upon review of the game, I played so carelessly that I would have been stomped by even average human opponents. But all the AI's were eliminated just after 400 AD.

The ease that you can win in a normal random SP game does take a bit of the luster out of our great game. Anyone that reads the great posts here and take them to heart should have no problem winning after a few tries. If it wasn't for MP and all the fantastic people at this site, I'm sure I would have moved on to other games. (like I did prior to finding CIV I)

SP is still fun, but not as much as it used to be.

RAH

But yes, I'm a little jadded from the great competition that I routinely get in MP.
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Old January 28, 2003, 17:54   #14
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Well... after 1,000's of games of SP... no, it really isn't anymore. The challanges added some life into it (who ever thought you could win with one city or by never leaving depotism or by never building a city) but even they got old after many tries.

MP stays fresh because you have to deal with what you are dealt with, other humans act differently all the time instead of the same ole you get from the AI, and you can't count on getting a single wonder. And it is really nice to face an opponent that understands the concept of war... not just "let's keep spitting out a single unit every turn and watch him die against a solid defensive position"
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Old January 28, 2003, 18:07   #15
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I guess I view CivII as less of a game and more of a simulation... even if the AI has been vanquished, trying to come up with the perfect trade strategy is fun for me, or seeing how quickly I can double or triple my population with celebrations and rush-bought aqueducts/sewers.

I expect you guys have played a lot more than me, so that may be old hat to you. I probably play no more than a dozen complete CivII games a year - so that would be less than 200 total (I played a lot more when I first got it), so it's still fun and I still get some challenge from the AI... for a little while at least
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Old January 28, 2003, 18:16   #16
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IMO PBEM is a fine intermediate: no need to get the hang of full speed playing 1turn/minute, but you fight strong opponents, very able to spend a week designing the details of their next betrayal
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Old January 28, 2003, 18:56   #17
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Quote:
Originally posted by Six Thousand Year Old Man
I still get some challenge from the AI... for a little while at least
That's the main thing. Early on the AI can be challanging. But once you get your infrastructure built and you core industrialization area primed it just becomes a matter of time. I used to like playing a lot of starts just up to that point because that's where the most fun was. But you always knew how it was going to end.

And LF, PBEM is the exact Opposite of MP, turns taking weeks. It would be tough keeping my concentration that long. It would be like computer programming. Every time you set a program down, you need extra time (which to me seems wasted) everytime you pick it up again to refresh yourself on what you did.

And for the record, all our turns don't take just a minute. I was just slicing a specific early time period. Later turns take considerably longer.

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Old January 28, 2003, 19:31   #18
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Quote:
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... other humans act differently all the time instead of the same ole you get from the AI
Well I guess you're right there Ming! Playing succession games reflects that challenge. The AI is no problem ... but the humans you sometimes have on your side ...

The positive thing is that humans tend to learn from their mistakes.

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Old January 28, 2003, 20:06   #19
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Well I guess you're right there Ming! Playing succession games reflects that challenge. The AI is no problem ... but the humans you sometimes have on your side ...

The positive thing is that humans tend to learn from their mistakes.

-----------------------

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Gotta keep the game interesting somehow... for example, some people don't like early republic... others do, whether it's a good idea or not!
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Old January 28, 2003, 20:47   #20
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That's right STYOM ... the good thing about our Games is it makes you play from an unusual situation, often one which you would never have contrived yourself.

Succession Games are scenarios of all Civ play ... the good, the bad and the ugly.

-----------------

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Old January 28, 2003, 21:08   #21
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Quote:
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That's right STYOM ... the good thing about our Games is it makes you play from an unusual situation, often one which you would never have contrived yourself.

Succession Games are scenarios of all Civ play ... the good, the bad and the ugly.
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*chuckles* like when one player tried to nurture a barb city 3 spaces from the SSC?

Or later someone decided to found the Red Continent by leaving many cities undefended with high barb activity? That one worked out (eventually) if i remember right
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Old January 28, 2003, 21:15   #22
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Give me a good MP game anytime... Nothing like the "thrill" of watching some opponent unload 8 vet crusaders from ships next to your capital. You gotta love it
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Old January 28, 2003, 21:23   #23
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Chalk me up for MP too...... i still like SP mode and have done alot of playing/watching my girlfriend over the last little bit...

shes getting better, but of course like any good poker player, you never show your whole hand

just as she gets the hang of something i give her one more thing to chomp on (no bad jokes plz) and she is always thrown for a loop.....

at which point i belittle her until she cries..... j/k

after all, there is no crying in MP hahahahhahah
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Old January 28, 2003, 21:47   #24
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@ SGC - that sounds like the Sticky Mouse Republic challenge... I remember it well And I also remember that those NON Cavalry did help a bit

@War4ever - I taught the game to a girlfriend as well... she played so slow it was painful... And then I always wanted to say, "No, don't give them the tech!" Ahhh well... I'm never doing THAT again.
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Old January 29, 2003, 00:10   #25
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Quote:
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@War4ever - I taught the game to a girlfriend as well... she played so slow it was painful... And then I always wanted to say, "No, don't give them the tech!" Ahhh well... I'm never doing THAT again.
yeah the crazy thing is i tend to get all emotional when she plays, and then frustrated, b/c i feel like her poor showing on deity is a reflection of my skill.....

she gets bogged down, then i come in like "the cleaner" from Pulp Fiction and have to fix everything....

meanwhile her jaw is on the ground i have created a monster me thinks
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Old January 29, 2003, 06:06   #26
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Quote:
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she gets bogged down, then i come in like "the cleaner" from Pulp Fiction and have to fix everything....
Please tell me you don't shoot her in the head for not being able to beat deity.

With apologies to QT:

Now War, please, pretty please, clean the ******* carpet.

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Old January 29, 2003, 09:10   #27
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How can you find time to clean and post Warz ?

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Old January 29, 2003, 14:54   #28
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War4, you should set up your old machine for her so you can both play in the same MP games with us. That would be the ultimate learning experience for her. Think how long your relationship with her would last after a few weeks of that.

RAH
Then you'd have even more time for posting.
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Old January 29, 2003, 17:07   #29
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haha, actually i am hoping my cousin will come over for a game.....that would be even better fun...alas he has no time to play these days.....

and no, i refuse to play with her.... *between you and me, she stinks a deity* but don't tell anyone, and yet she kills at king...go figure
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Old January 29, 2003, 21:21   #30
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sounds like you've had more luck introducing girlfriends to the game than i did initially, i introduced the game to a friend and she was hooked. She even went out and bought 2 other versions of Civ. But she was having problems getting past chieftan - i gave the suggestion of trade and roads and she found it too easy and gave up on the game, bored with it I think she only stopped by this website once or twice...
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