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Old February 8, 2003, 15:14   #91
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I'll play the Pirates. And if you really insist, play on DD's Ultimate Builder Map then. But don't start whining when I start whining about my starting position. I have started a few games on that map and every time the Pirates landed in some ocean or ocean trench area while the others started on some good area designed by DilithiumDad.
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Old February 8, 2003, 15:50   #92
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i hope you'll settle for having the regular faction logo instead of your avatar. using it would involve making darkened versions of it in 4 different sizes. i'm not ixnay, you know
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Old February 8, 2003, 16:05   #93
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Probably you're right. Though I'll check if it's possible to use my avatar for some of the logos, and the Hivean ones for the other more difficult-to-edit ones.
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Old February 8, 2003, 18:41   #94
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all done: you can download the new set here
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Old February 9, 2003, 19:58   #95
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I've been trying to make my avatar into the faction logo for my pirate faction, but I'm having trouble with the background colour again. As usual, when I try that faction in the game, the background isn't transparent. Does anyone know how to solve that?
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Old February 9, 2003, 19:59   #96
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Ah yes, TKG, in your faction text for me you had changed my special ability from ability 26 to ability 24.

Edit: Another question. With how many units will we start? May I suggest an extra colony pod and scout patrol for the land factions, and an extra sea colony pod and unity foil for the sea factions.
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Old February 9, 2003, 21:26   #97
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regarding the ability, i noticed it when i opened the faction with FACedit. it did seem weird that the pirates should get free algorithmic enhancement

though it would seem i've been playing with it set to 26 for quite some time
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Old February 10, 2003, 04:25   #98
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I think that every ability is just showing wrong in the faction editor, eg 26 shows as 24; 5 shows as 3...
Together with many other bugs I prefer manual text editing rather than using that editor.
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Old February 10, 2003, 04:53   #99
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TKG, methinks you ignored the edited faction I posted above.
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Old February 10, 2003, 08:39   #100
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And of course I'd like my edited faction textfile (preferrably also the graphics but I presume doesn't won't work) used for the game as well. I changed a few texts and fixed the ability.
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Old February 10, 2003, 19:45   #101
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so, 26 was the correct one afterall?

GT, that's possible, but i thought i changed it. i'll fix it after poly's slowdown has subsided
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Old February 10, 2003, 19:50   #102
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dammit, poly. this is my 2nd dp today!
/me kicks poly

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Old February 12, 2003, 04:46   #103
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*BUMP* (sort of) Can anyone get in touch with MWIA to see what faction he wants, or should we find a replacement for him? If we can get him sorted out, we'll be all set to go.
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Old February 13, 2003, 01:40   #104
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Got a few small edits to my faction's file as well.
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Old February 13, 2003, 09:20   #105
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FYI, there is an error in Herc's txt file.

Quote:
^LEADER: {Hercules}
^BACKGROUND: {Ireland, UN Chief Conservationist}
^AGENDA: {Green Democracy}
^TECH: {Centauri Ecology}
^
Shjould read

Quote:
#DATALINKS1
^LEADER: {Hercules}
^BACKGROUND: {Ireland, UN Chief Conservationist}
^AGENDA: {Green Democracy}
^TECH: {Centauri Ecology}
^
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Old February 13, 2003, 11:01   #106
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Quote:
Originally posted by Maniac
Edit: Another question. With how many units will we start? May I suggest an extra colony pod and scout patrol for the land factions, and an extra sea colony pod and unity foil for the sea factions.
Has anyone thought about this question? And who was the CMN again?
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Old February 13, 2003, 17:27   #107
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i noticed that before archaic, but i thought i had fixed it. maybe i uploaded the wrong file to my webspace (which would explain why tacticus' .txt file is still wrong)
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Old February 13, 2003, 17:50   #108
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here is the updated set
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Old February 15, 2003, 01:36   #109
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Can anyone get in touch with MWIA? And did we actually resolve the issue of whether we're going to play with or without random events?
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Old February 15, 2003, 11:09   #110
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Besides a whole bunch of other questions...
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Old February 19, 2003, 02:46   #111
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I PMed MWIA a couple of days ago. I guess he has lost interest. So we need a new volunteer.
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Old February 20, 2003, 02:33   #112
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Sorry guys, setting things up at home is taking longer than expected. I don't think I will be ready for the next few days (my only Net access is sporadic, dependent solely on other people). Just another missed opportunity for me. This seems to be becoming a trademark.

I wish all participants the best of luck. One day (hopefully SOON) I might be able to join you all in a future game.

Let Mortal Combat begin!
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Old February 20, 2003, 02:37   #113
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Okay, so we now need toe ither find a new player or play with one AI faction.
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Old February 20, 2003, 03:30   #114
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An AI Peacekeepers faction perhaps?
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Old February 27, 2003, 22:39   #115
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As there are no /other/ better ideas lets go with an AI faction
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Old February 28, 2003, 01:12   #116
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If it's not already started, then I am all sorted for Net access - both at work (PhD research) and at home.

Don't hate me.
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Old February 28, 2003, 01:17   #117
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Quote:
Originally posted by MrWhereItsAt
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Stuff happens, RL interferes... I think we all understand. Welcome back to the game, btw
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Old February 28, 2003, 01:23   #118
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Thanks! I have taken the opportunity to further my abilities in Civ3 and SMAX, to at least discover and experiment with the massive use of Crawlers that has for so long puzzled me in the Demo game. I have improved my difficulty level somewhat as well, so I hope I can pitch in constructively.
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Old February 28, 2003, 02:18   #119
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So, all we need is MWIA's faction choice, and we get going
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Old February 28, 2003, 08:01   #120
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Err... not exactly. Apparently there are a few players not familiar with Transcend, so we have to ask them if they want a slightlyt lower difficulty level. Then there's still my question: should each faction starts with a colony pod and scout patrol (or for me sea colony pod and unity foil) more than in the normal game to speed things up a bit?
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