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Old January 29, 2003, 11:05   #1
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Next chat (Friday, 23:00 GMT) orders thread
It's my intent to run a chat next Friday 23:00 GMT, Jan 31.

I want to schedule a 2nd chat too, next Sunday, Feb 02 (time not scheduled yet)

This is the orders thread. Do not post replies, if you aren't a member of the Government, a RA or an Executive advisor of the Presidency.

If you have comments or suggestions, post it in the discussion thread
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Old January 29, 2003, 11:12   #2
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Old January 29, 2003, 11:45   #3
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CLASSICAL APOLYTON

This is all well and good. No "Q" changes, one PW request and the only change in WF is in Banana HQ (to which, just let it use a coastal square). This is mostly just rush requests.

PW Request: Mine tile 20 of Port Rouge.

Rush Request, list in priority level, top being most important:
Termina: Police Station (3 turns, 320L - 112 per turn) 50% WW
This was requested by DM Joncnunn because city is starving until harbor is built
Apolyton: Police Station (5 turns, 448L - 96 per turn) 50% WW
I don't want our Glorious Birthplace to go into disorder
Banana HQ: Police Station (5 turns, 448L - 96 per turn) 50% WW
Tassagrad: Police Station (3 turns, 288L - 120 per turn) 50% WW
Opiadom: Police Station (3 turns, 256L - 138 per turn) 47% WW
Gotham: Police Station (3 turns, 352L - 144 per turn) 50% WW

Thats it folks! Not much to do in CA, and I bet I spend the whole time polishing my Armor for the "War to End All Wars" victory parade!
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Old January 29, 2003, 12:13   #4
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Domestic Ministry

Orders are for both this Friday and Sunday.

List of Term 8's staff:

Region Name : Governor

Classical Apolyton : Donegal
Old Persia : Aidun
Upper Apolyton : Kloreep
Old France : Dejon
Uber Island : Panzer32
Old Germany : Spiffor


Order of Senority for Turn Chats for things not covered in Domestic Minisitry orders and/or made harmful by new events:

1. Old France Regional Governor
2. Old Persia Regional Governor.
3. Classical Apolyton Regional Governor.
4. Upper Apolyton Regional Governor.
5. Uber Island Regional Governor.
6. Old Germany Regional Governor

Standing orders for term 8:

1. Follow all Regional Governor instructions except where vetoed.

2. Clean up all polution inside our cultural boundary as it appears as soon as possible.

3. Workers not specifly requested for other use by my orders or RGs can be used by SMC to support the war effort via building road /rail in friendly and neutral territory or else forming a wall of workers to prevent landings. They may also be used to improve tiles in our empire at the discretion of the highest ranking DM RG present at the chat and/or the President.

4. If we are missing a Regional Governor's orders use the orders from the previous turn chat for that region.

Formation of New cities:

As settlers become adviable:

1. W-W-W-NW-NW Hannover. (Use default name)

2. S-S-SE-SE Syracuse. (Use default name)

3. NE current Brenan on the hill if Brenan is razed by an AI or else captured and abandoded by us. (Named Neo Brenan)

Road and rail connect the new cities to the rest of the empire if needed.

Initial builds for these cities are Temples followed by Catherdrials, with Temples to be rushed as soon as 1 shield is formed towards the build.

Rush Priorities:

1. Temples
2. Catherdrials
3. Market Places
4. Police Station in Termina
5. Aquaducts
6. More Police Stations in other cities with 45%+ WW.
7. Court Houses
8. Other Police Stations

Don't rush anything until there's at least 1 shield present towards the build. Also don't rush anything that will complete on it's own within 2 turns.

Worker reintegration project:
Requests by DMs for workers to bring pop up to 6 for those cities with fresh water access are aproved as long as it can be done without the ciy needing so many entertainers that it would strave.

Vetos: NONE

In the Event that the War with Germany Ends during Friday's turn chat these are the changes for Sunday's turn chat
1. RGs are requested to move Hospitals to the front of most pop 11 and 12 cities queues with the exception of Timeline which is to build Wall Street first.

2. In cities with neither a Court House nor a Police Station, RGs are requested to change Police Stations to Court Houses, but only if this can be done without wasting shields.

3. Maintaign a 30 native Appolyon worker reserve, (24 for polution control, and 6 for when the IW city builds a Hospital) but otherwise, all RGs requests for additional workers in cities with Hospitals are approved as long as each tile they would work produce at least 1 shield or else 3+ commerce, also provided that this wouldn't cause there to be a food shortage in that city.

4. Consider placing a Harbor right after the Hospital in the city queue of cities without one; this will allow enough workers to join the city to work all the coastal & sea tiles, producing 3+ commerce per tile before improvements, greatly increasing our population, taxes, and science.

5. Rush Priorites change to:
1. Temples
2. Catherdrials
3. Market Places
4. Court Houses
5. Police Stations
in cities without a Court House
6. Aquaducts
7. Hospitals
8. Harbors
9. Police Stations
in cities with a Court House

These orders are FINAL
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Old January 29, 2003, 14:42   #5
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Orders for Old Germany

Worker Requests
Since I now highly doubt the usefulness of posting exhaustive worker requests for the region, I will only ask for high priority requests, and let the other public work at the discretion of the DM

Please Irrigate Neo Leipzig #5 ASAP. Edit : done in the latest save, thx Aro

Low Priority requests :

Heidelberg
Heidelberg #1 : Road, mine, Railroad
Heidelberg #2 : Railroad
Heidelberg #3 : Railroad
Heidelberg #4 : Road, Mine, Railroad
Heidelberg #6 : Railroad
Heidelberg #8 : Railroad
Heidelberg #11 : Road, Mine, Railroad
Heidelberg #12 : Railroad
Heidelberg #15 : Road, Mine, Railroad

Bremen If we decide to keep Bremen in its current location
Bremen #1 : Clear Forest, Road, Irrigation, Railroad
Bremen #2 : Railroad
Bremen #3 : Road, Railroad, Mine
Bremen #4 : Railroad
Bremen #5 : Railroad
Bremen #6 : Road, Irrigation, Railroad
Bremen #7 : Railroad
Bremen #8 : Clear Forest, Road, Irrigation, Railroad
Bremen #9 : Road, Mine, Railroad
Bremen #10 : Road, Mine, Railroad
Bremen #11 : Road, Irrigation, Railroad
Bremen #12 : Road, Mine, Railroad
Bremen #13 : Road, Mine, Railroad
Bremen #14 : Road, Mine, Railroad
Bremen #15 : Road, Irrigation, Railroad
Bremen #16 : Road, Irrigation, Railroad
Bremen #17 : Railroad
Bremen #18 : Road, Mine, Railroad
Bremen #19 : Clear Forest, Road, Irrigation, Railroad
Bremen #20 : Clear Forest, Road, Irrigation, Railroad

City Planning

Unknown Date
When resistance in Heidelberg is over :
WF to Heidelberg #5

When Bremen is conquered, and if we intend to keep it in its current location :
WF in Bremen to 5
Change queue in Bremen to : Temple, Wealth, Marketplace, Courthouse


1340 AB

Berlin
Please RUSH Cathedral

Neo Frankfurt
Pop grows: WF to 3,4

Neo Leipzig
Fire the AI governor managing this city
Change queue to Cathedral, Marketplace, Courthouse

Heidelberg
Fire the AI governor managing this city
Change queue to Temple, Wealth, marketplace, Courthouse, Aqueduct

Neo Leipzig
WF to 5

Edit : Above orders have been carried out in the latest save, thx Aro. Below orders haven't been carried out yet.

Hannover
WF to 1,3,4,18,19

1345 AB

Neo Frankfurt
Pop grows : WF to 3,4,14
Please RUSH Cathedral in Neo Frankfurt

Heidelberg
If the resistance has been quelled : please RUSH Temple in Heidelberg


1350 AB

Neo Frankfurt
Pop grows: WF to 3,4,5,14

Heidelberg
If Temple has been rushed last turn : Change queue to Cathedral (instead of Wealth), Marketplace, Courthouse, Aqueduct


1355 AB

Neo Frankfurt
Pop grows: WF to 3,4,5,8,14
Please RUSH Marketplace in Neo Frankfurt

Neo Leipzig
Pop grows : WF to 5,6


1360 AB

Neo Frankfurt
Pop grows: WF to 4,5,6,15,17,18

Hannover
Pop grows : WF to 1,3,4,5,18,19
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Old January 29, 2003, 15:42   #6
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SMC ORDERS
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NAVY

Turn One - Continue closing the net around the Japanese ships with Ironclad Fleet
Turn Two - Eliminate all vessels within range
Turn Three - " Ditto", move Uber Isle Ferry in place to receive artillery for pickup and transport to Uber Isle

ARMY

Turn One - Bypass Bremen and head towards Nuremberg, artillery closely guarded by Infantry support
Turn Two - Continue, Artillery fire when in range
Turn Three - Bombard Nuremberg, take if weakened significantly
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Old January 29, 2003, 15:54   #7
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Upper Apolyton
Upper Apolyton
Turn 0 - 1340
Gaia: Change WF to 1-2-4-5-6-7-8-9-10-14-15-16 (move workers on 17 and 18 to 2 and 10). Change queue to Settler-Colosseum-University

Turn 1 - 1345
Gaia: Pop decrease from settler. WF to 1-2-5-6-7-8-9-10-14-15
Oak Ridge: Pop growth. WF to 1-2-3-4-5-8-10-11-14-16-17

Turn 2 - 1350
Gaia: Pop growth. WF to 1-2-4-5-6-7-8-9-10-14-15
Del Monte: Pop growth. WF to 1-3-4-5-6-7-8-11-13-14-19-20
Seeburg: Pop growth. WF to 1-2-4-5-6-8-9-12-15-16-17-19

Turn 3 - 1355
No orders.

Turn 4 - 1360
Napoleton: Pop growth. WF to 1-2-4-5-7-8-9-11-12-13-17-20

Turn 5 - 1365
No orders.

Rush Requests
Rush Requests: Police Station in Oak Ridge; 472 lytons in 1340, cheaper by 60 lytons/turn. This will allow this shield-poor city to start building a Factory.
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Old January 29, 2003, 15:57   #8
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Old France Orders
Changes from current Q, WF are in red

Rush Requests

Brundisium
Courthouse(16) - 248 Lytons (-16 per turn)
Corruption currently at 55%

Syracuse
Courthouse(77) - 308 Lytons (-4 per turn)
Corruption currently at 66%


1340 AB

Macross City
Q - Police Station(2), Hospital, Colosseum
WF - 1,2,3,5,7,8,10,11,13,14,16,17

Here It Is
Q - Police Station(2), Hospital, Colosseum
WF - 1,2,3,4,5,6,7,9,10,14,19,20

Jerusalem
Q - Factory(1), Police Station, Courthouse, Hospital, Colosseam
WF - 1,2,3,4,5,6,7,8,16,17,19,20

Lhasa
Q - Marketplace(4), Factory
WF - 1,2,4,9,16,17

Ferropolis
Q - Iron Works(1), Factory, Police Station, Hospital, Colosseum
WF - 2,3,4,5,6,7,10,11,12,13,17,19

Port of Where Its At
Q - Aqueduct(2), Marketplace, Harbor
WF - 2,3,4,9,12,20

Los Alamos
Q - Factory(11), Harbor, Hospital
WF - 1,2,3,4,5,6,10,14,15,20

Arcadia
Q - Aqueduct(1), Marketplace, Factory
WF - 5,15,16,17,19,20

Dijon
Q - Aqueduct(2), Marketplace, Harbor
WF - 1,6,8,18,19,20

Hole In The Wall
Q - Marketplace(10), Factory
WF - 1,2,3,4,12,14

Brundisium
Q - Courthouse(16), Marketplace, Cathedral
WF - 3,4,11

Syracuse
Q - Courthouse(77), Cathedral, Aqueduct
WF - 3,5

1345 AB

Ferropolis
Iron Works Complete! (Celebrate!)


Hole in the Wall grows (size 7)
WF - 1,2,3,4,8,12,14

1350 AB

Arcadia grows (size 7)
WF - 1,5,15,16,17,19,20

Brundisium grows (size 4)
WF - 3,4,11,18

Syracuse grows (size 3)
WF - 3,5,11

1355 AB

Port of Where Its At grows (size 7)
WF - 1,2,3,4,9,12,20

Dijon grows (size 7)
WF - 1,6,7,8,18,19,20

1360 AB

No changes

1365 AB

Los Alamos grows (size 11)
WF - 1,2,3,4,5,6,8,10,14,15,20

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Old January 29, 2003, 16:18   #9
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Uber Isle RA Orders
Not a whole lot to do because of the corruption

No 1340 orders

No 1345 orders

1350
Neon Uber City
-Growth: work tile 10

Shiberport
-Growth: work tile 15

no 1355 orders

1360
Whelsh Coast
-Growth: work tile 4

End of orders

Rush Requests:
Boomtown Police station
AGC Police station

PW Requests
Mine Whelsh Coast tiles 1 and 10.
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Old January 29, 2003, 23:20   #10
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Quote:
Originally posted by Spiffor

... Fire the AI governor managing this city...
Killed. All of them. Thanks, Governor Spiffor, to point the traitors.

(Btw, I changed my default settings. No more AI Governors...)
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Old January 30, 2003, 23:33   #11
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I'm posting a more complete save, with the PW, WF and queues corrected or in progress. This save includes the orders (related to PW, WF and queues) of Spiffor, Kloreep, dejon, and joncnunn. Tomorrow, I'll post a last save including the orders from donegeal, Aidun and Panzer32.
Mostly of the requests of SMC related to PW are done, too.
We have a reserve of workers (the worker wall), 18~20 slaves (=9~10 natives), so we can correct any possible mistake in PW, or add a new request.

Note: The Cathedral rushes (especially in Old German) will be discussed in the chat. We have money for rushes, but not for all.
The name of the save says all.
Attached Files:
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Old January 31, 2003, 09:57   #12
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We now have Steel. India would pay 128 gpt (2,560 gold total) for the privilege, whereas Rome could only afford to pay 55 gpt (1,100 gold total). My orders are to wait until Rome can pay 75 gpt or more for Steel, and then sell it for the maximum possible price to India, Rome and anyone else who could afford to pay over 50 gpt for it.
Now, on to the turn-by-turn orders.

Turn 0 (1340 AD, beginning of turnchat)
- Renegotiate peace with Zululand for 10 gpt.
- Our trade deal with Persia: Saltpeter, Iron and Dyes for 13 gpt, ends. We could renegotiate it for Iron, Dyes, Incense and Spices for 11 gpt and 32 gold, or we can just let the current deal ride, and initiate a new deal: Incense for 32 gold, while keeping our spices and making 13 gpt instead of 11 gpt. Therefore, I issue the order to trade Persia Incense for 32 gold.

Turn 1
- Our trade deal with India: Dyes for 18 gpt, ends. Renew this deal for maximum profit.

Turn 2
- If my calculations are correct, we should be able to sign a peace treaty with Japan. However, I understand that SMC Meshelic would like to sink a few more Japanese vessels. We are in no rush to end the war with Japan, so sign a peace treaty with Japan if all of SMC Meshelic's current Japanese targets have been eliminated.

Turn 3
- Our trade deal with Russia: Coal for 30 gpt, ends. Let the deal ride.

Turn 4
- No orders for this turn; act according to my general instructions.

Turn 5
- The trade embargoes vs. the Germans (if they're still on the map) end.

General Instructions
- When signing a peace treaty, try to maximize our profits! Demand (in the following order): gold, gpt, resources, luxuries, workers, maps. If the AI will agree to withdraw from a city/cities as well in exchange for peace, debate whether we want those cities during the turnchat (I leave the final decision to the cabinet, should I not be present during the turnchat).
- Check if any workers are available for purchase every turn, and buy if any are available. Slaves cost us near to nothing, and if we integrate them to our cities they will return the investment in just a few of turns.
- Opportunities come and go, and we don't wanna miss any! Check every turn if there are any opportunities to sell techs (for a minimum price of 1,500 gold in cash, gpt or mixed) or luxuries/resources (for a minimum price of 500 gold in cash, gpt or mixed; sell resources only to civs that are behind on 3 or more techs) to any of the AIs.
- In case I am not present during the turnchat, any or all of the above orders may be changed, should they become harmful or inappropriate. I recommend that the present cabinet be polled on any changes to my orders before they are made.

Any questions?
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Old January 31, 2003, 17:27   #13
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Hmmm... Aidun seems off-line.

Well, this is the save to start the chat:
Attached Files:
File Type: sav start chat jan31 1340 ad.sav (409.3 KB, 3 views)
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Old January 31, 2003, 17:34   #14
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Re: SMC ORDERS
Quote:
Originally posted by Meshelic

Turn One - Bypass Bremen and head towards Nuremberg, artillery closely guarded by Infantry support
Does this mean that we'll not even try to take Bremen, if Lizzy doesn't?

Well... Bremen is a very strategic place (for instance, Heidelberg is two turns away from our other cities, due the German cultural border, the presence of Greek troops and lack of improvements. If we take Bremen, or raze the city, this problem disappears).
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Old January 31, 2003, 17:41   #15
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Re: Re: SMC ORDERS
Quote:
Originally posted by Aro

Does this mean that we'll not even try to take Bremen, if Lizzy doesn't?
I suspect it only means that Nuremberg is a greater prize, and therefore a greater priority. As Liz has units next to Bremen, she is probably also assaulting Nuremburg (and we can't see it). If Liz doesn't manage to capture Bremen before are forces are finished with Nuremburg, then I think we'll take it too.
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Old January 31, 2003, 17:45   #16
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Well, just use the orders from Old Persia from the last turn chat then.

Quote:
Originally posted by Aro
Hmmm... Aidun seems off-line.

Well, this is the save to start the chat:
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Old January 31, 2003, 17:59   #17
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Already done, joncnunn. Ok, fellows... We'll start the chat in 1 hour. Some rushes, the FAM orders and then we'll end the turn.
See you there.
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Old January 31, 2003, 18:05   #18
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Howitzerville
1340 ab

To: SMC
From: Commander, 1st Cavalry Army
Subject: Bremen


Dear Mesh, My boys will be fully recovered for the 1345 turn and we are anxious to get back into the fight. I request permission to lead an supported mission against Bremen if it has not fallen to our allies the brits between turns.

Respectfully submitted
Lord Khufu
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Old January 31, 2003, 18:59   #19
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Orders for Old Persia.
The orders for Old Persia 1340:

City: Current build (turns left), building queue.
Comments: eventually
WF: changes.
Reasons: eventually

Col=Colosseum, Har=Harbor, Pol=Police Station, Hos=Hospital, Uni=University, Inf=Infantry
---------------------------------------------------------------------------------------------

Arbela Police Station (2), Col, Hos, Bank.
WF: no changes

Tarsus Settler (?), Pol, Har, Col, Uni, Bank
WF: na changes

El Duderino Police Station (5), Uni, Hos, Col, Bank.
WF: no changes

Bacteria Police Station (4), Har, Uni, Col, Hos, Bank.
WF: no changes

Muncie Police Station (3), Col, Uni.
WF: no changes

Forbidden City Colosseum (2), Hos, A small wonder perhaps? otherwise Infantry.
WF: change #3 to #11 when Hospital is built

Antioch Colosseum (1), Hos, Bank, A small wonder perhaps? otherwise Infantry

Ghenghistown Police Station (1), Uni, Col, Bank.
WF: no changes

Port of Malignance Infantry (1), Pol, Col, Hos, Uni, Bank.
WF: no changes

Willsbury Police Station (3), Col, Wealth (for battleship), Uni, Bank.
WF: change #8 to #11

Rush requests: None

Sorry I posted these orders so late I have been a bit busy this week.
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Last edited by Aidun; January 31, 2003 at 22:54.
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Old January 31, 2003, 19:05   #20
Aro
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Thanks, Aidun
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Old January 31, 2003, 19:13   #21
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Assign the Forbidden City the CIA right after the Hospital.

There might be a better city for Battlefield Medicine than Antioch, but I'm not sure yet since it depends on when we get the 5th Hospital built.
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Old February 2, 2003, 15:09   #22
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Bump, the RA's may want some copy & paste...
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Last edited by Aro; February 2, 2003 at 17:00.
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