Thread Tools
Old February 1, 2003, 16:45   #1
Zero
PtWDG Glory of WarInterSite Democracy Game: Apolyton TeamACDG The Human HiveC3C IDG: Apolyton TeamACDG3 SpartansPtWDG2 Monkey
King
 
Zero's Avatar
 
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
Time to create your own custom Civ for MP!
I would put this in MP thread, but topic is more relevant to strategy...

Im currently playing a hotseat game with bunch of hallmates. We play on tueday, wednesday and some thursday nights while we are watching must see tv on NBC. Anyway the rule of this game is Conquest, Spaceship, cultural only and helicopter carries 4 infantries as opposed to 1 (to promote use of inf).

Civs can be customized and given any 2 UUs. Since its a hotseat game and game will last long, I chose Greek avatar for its geekiness on modern era with Rel/Ind trait and jag warriors and Riders.

Im also thinking about playing a turnless games with them if my friends pick up copy of ptw using the same rules. With all default rules except Custom 2 trait + custom 1 UU. What are your suggestions for the customization?

My plan: Mil/Sci + Jag warrior or Legions
Its basically uber ancient Germany
__________________
:-p
Zero is offline  
Old February 1, 2003, 17:07   #2
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 10:32
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
mounted warriors and hoplites would kick a little too much ass early on.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old February 1, 2003, 18:08   #3
DaveMcW
Prince
 
DaveMcW's Avatar
 
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 699
It depends a lot on the map. If pangea, you need to concentrate all your firepower in the ancient era. If you are alone on your continent, you can beeline for knights or cavalry.
DaveMcW is offline  
Old February 1, 2003, 18:46   #4
Zero
PtWDG Glory of WarInterSite Democracy Game: Apolyton TeamACDG The Human HiveC3C IDG: Apolyton TeamACDG3 SpartansPtWDG2 Monkey
King
 
Zero's Avatar
 
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
The Hotseat game is continental. For the Turnless game we'll probabaly make it pangea.

Although I thought about having M.W for turnless game, Legion or Immortal would be more suitable if Im going Sci/mil. Reason why I wanna go sci/mil is to apply German early aggression strategy (early arch/spear rush while researching IW)

we got 2 mil/rel, 3 com/ind and 2 mil/ind players. 5 of them has panzers.. we'll see how this game turns out.
__________________
:-p

Last edited by Zero; February 1, 2003 at 18:55.
Zero is offline  
Old February 1, 2003, 22:14   #5
Aeson
Emperor
 
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
Do you get to pick your starting techs too, or just linked to your traits? Can you pick the Wheel for a 'Japanese' Militaristic?
__________________
"tout comprendre, c'est tout pardonner"
Aeson is offline  
Old February 1, 2003, 22:36   #6
Zero
PtWDG Glory of WarInterSite Democracy Game: Apolyton TeamACDG The Human HiveC3C IDG: Apolyton TeamACDG3 SpartansPtWDG2 Monkey
King
 
Zero's Avatar
 
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
Yeah, wheel or WC is acceptable for mil. But You have to stick with starting tech that your trait is relevant to. You can be rel/exp and have bronze and alphabet.
__________________
:-p
Zero is offline  
Old February 1, 2003, 22:59   #7
Aeson
Emperor
 
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
If you take The Wheel and Bronze Working it does set back the Archer/Spearman rush a bit, but you'd be able to see Horses right off, and one tech from Iron.

You could go for the Numidian Mercs, as they would be available from the start, have a longer lifespan than either Spearmen or Archers, and fulfill two roles. It would probably be better to hold off on the early conquest until you have Horses/Swords though.
__________________
"tout comprendre, c'est tout pardonner"
Aeson is offline  
Old February 2, 2003, 00:43   #8
nbarclay
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Emperor
 
nbarclay's Avatar
 
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
How about a Sci/Mil civ that starts with The Wheel with War Chariots as its UU? The GA would come extremely early, but the potential for an early or ultra-early rush could be awesome. Mounted Warriors would probably be even nastier in that context - research one tech and away you go. Horseback Riding is actually cheaper than Iron Working - the same cost as Alphabet.
nbarclay is offline  
Old February 2, 2003, 02:21   #9
DaveMcW
Prince
 
DaveMcW's Avatar
 
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 699
Yes, MWs on a militaristic civ would be incredible. Great Leaders everywhere! Add industrious or expansionist for a fast start, and you don't even need a second UU.
DaveMcW is offline  
Old February 3, 2003, 14:51   #10
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 11:32
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
Industrious/Militaristic. Choose The Wheel as militaristic start tech.

UUs: a powerful ancient/a powerful medieval. I'd probably go Mounted Warriors and Riders, but then you could be screwed if you don't have immediate access to horses. Therefore, you may want to go with Legionaries or Immortals in the ancient age, and then Riders later.

Edit: Actually another way to go would be to use the same traits, with Mounted Warriors and Impi. If you're on the same continent as your rivals... oh, dear, are they dead.

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old February 3, 2003, 20:54   #11
Brizey
Civilization III PBEM
Prince
 
Brizey's Avatar
 
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The Republic of Texas
Posts: 305
With JW and Riders, your friends should never see Panzers.

I would pick religious, industrious, MW and Rider. Then pray for horses.
__________________
Got my new computer!!!!
Brizey is offline  
Old February 3, 2003, 20:56   #12
Brizey
Civilization III PBEM
Prince
 
Brizey's Avatar
 
Local Time: 10:32
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The Republic of Texas
Posts: 305
Oh, and I agree with Arrian. I like Impi's better than Hoplites to go with MWs. Super-mobile early invasion force. Pick mil/sci and take BW and Wheel. Kill everyone.
__________________
Got my new computer!!!!
Brizey is offline  
Old February 4, 2003, 13:38   #13
Nor Me
Apolyton University
Prince
 
Local Time: 15:32
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 689
If you're set on an archer/spear type rush, go with mil/ind and bowmen. Bowmen would allow you to replace scientific with a better rush trait as they're better than spearmen and could partially replace swords/legions.

But then I saw this:

Quote:
Originally posted by Calc II
For the Turnless game we'll probabaly make it pangea.
and this:

Quote:
we got 2 mil/rel, 3 com/ind and 2 mil/ind players. 5 of them has panzers..
At least a standard pangea with no expansionist or scientific civs?
I would go with Ind or Mil and Expansionist with JWs.
JWs are deadly if your opponent doesn't have spearmen and you may have enough huts not to worry about researching at least one of HBR and IW.
Nor Me is offline  
Old February 4, 2003, 14:10   #14
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 11:32
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
Pangea, and people chose Panzers? Hmm. Doesn't make sense to me.

I'd load up on ancient or medieval units, and do my best to decide things long before Motorized Transport.

The more I think about it, the more I like the MW/Impi combo. Industrious is big, but you can probably toss Militaristic. Either Religious or Expansionist instead would work.

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old February 4, 2003, 23:21   #15
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 11:32
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
Panzers are f-cking crazy.

This kind of game will be decided in the ancient era. I like Arrian's last post (MW/Impi and Ind/Exp).

But I could also see a slowmover approach: Immortals/Hoplites and Ind/... uh, Ind? Hmm, how about Mil? Not as good survival odds as fastmovers, military roads that much more important, and cheap barracks for a super-aggressive game.

Damn, that'd be fun.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old February 5, 2003, 10:12   #16
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 11:32
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
Theseus,

Imm/Hop... damn, that would be a ***** to deal with. Probably the one of the best counters for my MW/Impi combo (Hoplites/WCs would be nasty too).

Speaking of WCs... Impi/WCs would mean no need for upgrade cash. None. You could either blow a ton of it on swordsmen, or throw it into research.

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old February 5, 2003, 10:38   #17
Harovan
staff
PtWDG Gathering StormPtWDG2 Monty PythonC4DG Gathering Storm
Civ4: Colonization Content Editor
 
Local Time: 16:32
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
What about Scientific + Industrious + Numidian Mercenaries + Immortals?

Scientific: Provides BW from the start and lets you build your first UU. 1 tech apart is IW with your 2nd UU --> ultra early warfare.

Industrious: Enormous important for a good start. Gives both fast production and commerce. Builds fast roads for your slowmovers.

On a standard or smaller map, Numidian Mercenaries + Immortals together should be unstoppable by anything up to Cavalry.
Harovan is offline  
Old February 5, 2003, 13:39   #18
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 11:32
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
My issue with Num. Mercs is that you are paying 50% more shields for a Hoplite with +1 attack. Like I'm gonna risk a 30-shield, 2 attack unit on offense! Especially if I have Immortals available!

I'd rather save the shields for more hoplites to defend my immortals.

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old February 6, 2003, 05:24   #19
Donegeal
PtWDG Glory of WarC4DG VoxApolyCon 06 ParticipantsC4BtSDG TemplarsSpore
Emperor
 
Donegeal's Avatar
 
Local Time: 15:32
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
Wow. What a concept.
Mounted Warrior guarded by Impi.
The retreat factor makes this an even better combo than Hopilite/Immortal.
Traits- Mil/Ind.
Mil for quicker promotions, better chances of GL and cheap barracks.
Ind for fast mines and roads.
Wheel and WC. Get the Impi immediately then one tech for MW.
Kill everyone.

....and they like the blitz ability of the Panzer....
__________________
Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
Proud member of Vox Controli II: Civ IV MPDG
1992: Perot :( 1996: Perot :( 2000: Bush :) 2004: Bush :| 2008: Obama :(
Donegeal is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:32.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team