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Old February 5, 2003, 05:47   #1
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Super Trieme?
OK heres the deal, was playing last night.... got lazy and decided to just press the left mouse button down to faciliate the 'go to' command on a tri. The boat actualy starts going the opposite way than what I wanted. As I had a ton of them any way, I was prepared to lose it, but decided to see how long it would last before being destroyed by being out of sight of land.

The trouble is the damn thing didn't sink!!!!!! and it went five consecutive turns without sighting land. I had not discovered any other sea faring techs and did not build the light house. When I tried folloiwng in another Tri, moving manually rather than on auto, the boat sank in a turn or two.

This represents two possible conclusions.

1) If you move Tri's on auto (go to X) they do not sink

or

2) I was damn lucky in this instance.

Does anyone else have experience with this or should I just buy a lotto ticket?
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Old February 5, 2003, 08:39   #2
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Certainly needs testing - can't remember ever sending a pre Lighthouse trireme on 'goto' - too scared.

Could be a mega catch!

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Old February 5, 2003, 10:03   #3
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Interesting. To bad the GOTO is so reliable.
But there may be a few situations where this might be useful. If anyone else tests it, please report back.
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Old February 5, 2003, 17:15   #4
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I have used the goto command with a trireme. The idiot thing moved the wrong way and died.

Have never used goto with triremes again.
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Old February 6, 2003, 02:57   #5
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Looks like i should buy the lotto (or world cup ticket then....must have been luck of the'draw' that the thing didn't sink...
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Old February 6, 2003, 11:33   #6
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Quote:
Originally posted by atomant
Looks like i should buy the lotto (or world cup ticket then....must have been luck of the'draw' that the thing didn't sink...
Don't feel too bad... I've seen many brilliant discoveries dashed to pieces on the shoals of repeated testing, here.

My oedo-year-for-huts theory comes to mind
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Old February 6, 2003, 18:59   #7
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Quote:
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My oedo-year-for-huts theory comes to mind
That was yours...

Yeah... a few "great ideas" have been proved wrong over time. I still find it great that things like this are still coming up years after the game was introduced...
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Old February 6, 2003, 23:11   #8
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lol i didn't realize it was HIS either seeing as i playtested that theory with Ming Eons ago

but yes, many come to a crashing thud
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Old February 7, 2003, 04:52   #9
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Quote:
Originally posted by War4ever
... Eons ago
Now I've just been slated for 'British understatement' in the General forum - this must be 'Canadian overstatement' - don't forget just how recent the oedo discovery actually is.

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Old February 7, 2003, 06:03   #10
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As noted, there were to possible options.... looks like the second one was more accurate....
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Old February 7, 2003, 09:41   #11
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Isn't the going the wrong way with goto related to crossing the 'edge' of the world? It's been so long since I used it since it is not exactly the epitome of reliability in any case.

The rest was almost certainly just luck. What are your lottery numbers this week btw?
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Old February 7, 2003, 12:50   #12
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remember way back in the day using go to on the RR...stupid units would move back and forth one square without stoping ...then the game would ask if i still wanted to keep moving the units how lame
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Old February 7, 2003, 15:17   #13
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Yes, I always wondered how many iterations it did before it branched out. I can see the programmers considering that, "yeah after about 100 tries, there's probably a problem so let's put in an verification window". On an AI unit, it just stops in place.
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Old February 7, 2003, 16:12   #14
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Actually, I think the program just limits the number of squares moved, whether the unit is "stuck" or not. I remember some succession/challenge games on really large maps (shudder) where I had the goto routes to the front line worked out, and a unit would stop partway to its destination with that "do you want to continue" message. I didn't count out the squares, but 64 would be a good guess (based on the programmers' affinity for base 2).

Edit: I'm betting this cutoff was put in to limit the search space for the goto calculation, and the fact that it kept a unit from moving back and forth between the same two squares forever was just serendipity.

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Old February 7, 2003, 17:19   #15
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DaveV, you were still able to move the units after that though ? B/c other than a lack of mp left on the unit, i always believe it could move forever on a rail system if you had the time to manually do it ?
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Old February 7, 2003, 20:38   #16
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Quote:
Originally posted by War4ever
lol i didn't realize it was HIS either seeing as i playtested that theory with Ming Eons ago
Independently derived, gentlemen.

You of course can have full credit for being wrong first, if you want it!
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Old February 7, 2003, 20:55   #17
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Quote:
Originally posted by Six Thousand Year Old Man

Independently derived, gentlemen.

You of course can have full credit for being wrong first, if you want it!


IIRC correctly the particular phenomenon STYOM had in mind was actually original.
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Old February 8, 2003, 17:13   #18
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perhaps spike, i remember playtesting something very similar with ming and rah over icq phone over the course of a few weeks....

but he can take credit for his own failure, i will take credit for mine
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Old February 8, 2003, 21:23   #19
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Yes, we did quite a few unscientific tests with huts, but the no real patterns ever developed.
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Old February 9, 2003, 08:30   #20
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If go from at next or two SQUARE Mowe handly it... and almost always when it is a ship!

And i hint is move handly all critised units!

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Old February 9, 2003, 08:52   #21
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Perhaps we can get Rasbelin to translate.
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Old February 9, 2003, 11:44   #22
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look now it!
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Old February 9, 2003, 11:49   #23
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Still not comprehensible! Have another go mate.
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Old February 9, 2003, 11:52   #24
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Any ships,or missiles or air at maybe must be hand,
And the map is a point where at from to?

And ai not think that it is one to left,at go the cirlce wich take some turns...

APUA!
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Old February 9, 2003, 14:16   #25
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Hehe Spike you dont' know ottok do you !!!
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Old February 9, 2003, 15:05   #26
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Are you saying my posts are incomprehensible to you?
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Old February 9, 2003, 16:34   #27
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Quote:
Originally posted by ottok
Any ships,or missiles or air at maybe must be hand,
And the map is a point where at from to?

And ai not think that it is one to left,at go the cirlce wich take some turns...

APUA!
Brilliant!! Who could fail to agree with such a clear statement.

Move by hand, not by 'go to'

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Old February 9, 2003, 16:40   #28
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Quote:
Originally posted by Bloody Monk

Move by hand, not by 'go to'

Monk
Well translated......I stared at it for a couple of minutes without working it out.
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Old February 9, 2003, 23:22   #29
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nice to see you again Ottok!!!
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Old February 10, 2003, 09:40   #30
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Yep, good to see you again Ottok. Civ3 may have the "fog of war" but we have Ottok.
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